| 2021 | HCI | Estimation of Consumer Needs Using Review Data in Hotel Industry. | Shin Miyake, Kohei Otake, Tomofumi Uetake, Takashi Namatame |
| 2021 | HCI | Estimation of Consumer Needs Using Review Data in Hotel Industry. | Shin Miyake, Kohei Otake, Tomofumi Uetake, Takashi Namatame |
| 2021 | HCI | A Trial of Active Learning Method for Business Management Education in Online Environment. | Tomofumi Uetake, Takashi Majima, Akimichi Aoki, Sugio Baba |
| 2020 | HCI | Proposal of a Career Selection Support System for High School Students by Visualizing Occupations. | Ryuhei Kubota, Tomofumi Uetake |
| 2019 | HCI | Analysis of the Relation Between Price Range, Location and Reputation in Japanese Hotels. | Kohei Otake, Tomofumi Uetake |
| 2018 | HCI | An e-Learning System Using Gamification to Support Preliminary Learning for Job Hunting. | Naomi Nagata, Tomofumi Uetake |
| 2017 | HCI | Collaborative Learning Support System for Programming Education Using Gamification. | Kohei Otake, Tomofumi Uetake |
| 2016 | HCI | Consideration of the Loyal Customer Sub-communities in a Consumer Community Through Analysis of Social Networking Services - A Case Study of a Fashion Brand. | Kohei Otake, Tomofumi Uetake, Akito Sakurai |
| 2015 | HCI | A Proposal of an SNS to Support Individual Practices in a Voluntary Community. | Kohei Otake, Masashi Komuro, Yoshihisa Shinozawa, Tomofumi Uetake, Akito Sakurai |
| 2014 | HCI | A Proposal of a Support System for Motivation Improvement Using Gamification. | Kohei Otake, Ryosuke Sumita, Makoto Oka, Yoshihisa Shinozawa, Tomofumi Uetake, Akito Sakurai |
| 2013 | HCI | A Consideration of the Functions That Support to Find New Friends in Social Games. | Kohei Otake, Tomofumi Uetake, Akito Sakurai |
| 2011 | HCI | Quality of Community in Social Games. | Kohei Otake, Tadakazu Fukutomi, Tomofumi Uetake |
| 1993 | HCI | A Meeting Support System Based on Analyses of Human-Communication - Using the Context and Contents of Meetings. | Tomofumi Uetake, Morio Nagata, Koichi Takeuchi, Haruo Takagi |