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Toshiki Sato

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

32

Venues

8

Active years

2008–2025

Best venue rank

A*

Where they publish

Papers

32 indexed papers, newest first.

YearVenueTitleAuthors
2025CHIFrozen Bubble Flake Display: A Novel Projection Screen using a Frozen Soap Bubble.Toshiki Sato, Fuwa Toyoura, Shinichiro Terasawa
2024SiggraphADynamically Reconfigurable Paper.Ryuhei Furuta, Hikari Kawaguchi, Kazuki Miyasaka, Mika Sai, Toshiki Sato
2024SiggraphAA Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble.Shinichiro Terasawa, Oki Hasegawa, Toshiki Sato
2022AVIOmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System.Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike
2022EGVEOmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System.Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike
2022HCISpatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization.Hanhan Maulana, Toshiki Sato, Hideaki Kanai
2021SIGGRAPHOmnidirectional display that presents information to the ambient environment with optical transparency.Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato
2021SIGGRAPHReal-time Projection of Lip Animation onto Face Masks using OmniProcam.Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike
2021UISTUPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display.Nakamura Toshikatu, Toshiki Sato
2019SIGGRAPHRemote control experiment with displaybowl and 360-degree video.Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike
2018AVIA real-time image processing framework with an aerial overhead camera for sports.Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike
2018UISTOmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication.Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike
2018UISTDisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos.Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike
2018VRSTBalloonygen: extended tabletop display embedded with balloon-like deformable spherical screen.Soichiro Toyohara, Toshiki Sato, Hideki Koike
2017UISTQoom: An Interactive Omnidirectional Ball Display.Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike
2016CHIA Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems.Naoya Tochihara, Toshiki Sato, Hideki Koike
2016UISTOmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping.Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike
2016UISTMlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices.Toshiki Sato, Hideki Koike
2015SIGGRAPHA practical ball sports platform combining dynamic body action with real-time computer graphics during ball play.Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama
2014HCITourist Evacuation Guidance Support System for Use in Disasters.Toshiki Sato, Tomoko Izumi, Yoshio Nakatani
2013UISTLivingClay: particle actuation to control display volume and stiffness.Jefferson Pardomuan, Toshiki Sato, Hideki Koike
2012AVIInteractive surface that have dynamic softness control.Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike
2012AVISHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles.Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike
2012SIGGRAPHClaytricSurface: an interactive surface with dynamic softness control capability.Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike
2012SIGGRAPHSplashDisplay: volumetric projection using projectile beads.Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike
2012UISTHighly deformable interactive 3D surface display.Noriyuki Aihara, Toshiki Sato, Hideki Koike
2011SIGGRAPHInteractiveTop: an entertainment system that enhances the experience of playing with tops.Toshiki Sato, Yasushi Matoba, Hideki Koike
2010AVIPac-pac: pinching gesture recognition for tabletop entertainment system.Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike
2009SIGGRAPHPhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity.Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike, Kentaro Fukuchi
2009UISTPhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity.Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi
2008SIGGRAPHDigital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor.Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya
2008SiggraphAAn augmented tabletop video game with pinching gesture recognition.Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi