| 2025 | CHI | Frozen Bubble Flake Display: A Novel Projection Screen using a Frozen Soap Bubble. | Toshiki Sato, Fuwa Toyoura, Shinichiro Terasawa |
| 2024 | SiggraphA | Dynamically Reconfigurable Paper. | Ryuhei Furuta, Hikari Kawaguchi, Kazuki Miyasaka, Mika Sai, Toshiki Sato |
| 2024 | SiggraphA | A Novel Projection Screen using the Crystalline Film of a Frozen Soap Bubble. | Shinichiro Terasawa, Oki Hasegawa, Toshiki Sato |
| 2022 | AVI | OmniLantern: Design and Implementations of a Portable and Coaxial Omnidirectional Projector-Camera System. | Ruopeng Xu, Toshiki Sato, Shio Miyafuji, Hideki Koike |
| 2022 | EGVE | OmniTiles - A User-Customizable Display Using An Omni-Directional Camera Projector System. | Jana Hoffard, Shio Miyafuji, Jefferson Pardomuan, Toshiki Sato, Hideki Koike |
| 2022 | HCI | Spatial Augmented Reality (SAR) System for Agriculture Land Suitability Maps Visualization. | Hanhan Maulana, Toshiki Sato, Hideaki Kanai |
| 2021 | SIGGRAPH | Omnidirectional display that presents information to the ambient environment with optical transparency. | Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato |
| 2021 | SIGGRAPH | Real-time Projection of Lip Animation onto Face Masks using OmniProcam. | Luna Takagi, Toshiki Sato, Shio Miyafuji, Hideki Koike |
| 2021 | UIST | UPLIGHT: A Novel Portable Game Device with Omnidirectional Projection Display. | Nakamura Toshikatu, Toshiki Sato |
| 2019 | SIGGRAPH | Remote control experiment with displaybowl and 360-degree video. | Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | AVI | A real-time image processing framework with an aerial overhead camera for sports. | Kyosuke Tanaka, Naoya Tochihara, Toshiki Sato, Hideki Koike |
| 2018 | UIST | OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike |
| 2018 | UIST | DisplayBowl: A Bowl-Shaped Display for Omnidirectional Videos. | Shio Miyafuji, Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2018 | VRST | Balloonygen: extended tabletop display embedded with balloon-like deformable spherical screen. | Soichiro Toyohara, Toshiki Sato, Hideki Koike |
| 2017 | UIST | Qoom: An Interactive Omnidirectional Ball Display. | Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike |
| 2016 | CHI | A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. | Naoya Tochihara, Toshiki Sato, Hideki Koike |
| 2016 | UIST | OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike |
| 2016 | UIST | MlioLight: Multi-Layered Image Overlay using Multiple Flashlight Devices. | Toshiki Sato, Hideki Koike |
| 2015 | SIGGRAPH | A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. | Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama |
| 2014 | HCI | Tourist Evacuation Guidance Support System for Use in Disasters. | Toshiki Sato, Tomoko Izumi, Yoshio Nakatani |
| 2013 | UIST | LivingClay: particle actuation to control display volume and stiffness. | Jefferson Pardomuan, Toshiki Sato, Hideki Koike |
| 2012 | AVI | Interactive surface that have dynamic softness control. | Toshiki Sato, Nobuhiro Takahashi, Yasushi Matoba, Hideki Koike |
| 2012 | AVI | SHIRI: buttocks humanoid that represents emotions with visual and tactual transformation of the muscles. | Nobuhiro Takahashi, Yasushi Matoba, Toshiki Sato, Hideki Koike |
| 2012 | SIGGRAPH | ClaytricSurface: an interactive surface with dynamic softness control capability. | Yasushi Matoba, Toshiki Sato, Nobuhiro Takahashi, Hideki Koike |
| 2012 | SIGGRAPH | SplashDisplay: volumetric projection using projectile beads. | Yasushi Matoba, Taro Tokui, Ryo Sato, Toshiki Sato, Hideki Koike |
| 2012 | UIST | Highly deformable interactive 3D surface display. | Noriyuki Aihara, Toshiki Sato, Hideki Koike |
| 2011 | SIGGRAPH | InteractiveTop: an entertainment system that enhances the experience of playing with tops. | Toshiki Sato, Yasushi Matoba, Hideki Koike |
| 2010 | AVI | Pac-pac: pinching gesture recognition for tabletop entertainment system. | Kentaro Fukuchi, Toshiki Sato, Haruko Mamiya, Hideki Koike |
| 2009 | SIGGRAPH | PhotoelasticTouch: transparent rubbery interface using a LCD and photoelasticity. | Toshiki Sato, Haruko Mamiya, Taro Tokui, Hideki Koike, Kentaro Fukuchi |
| 2009 | UIST | PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity. | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi |
| 2008 | SIGGRAPH | Digital sports using the "Bouncing Star" rubber ball comprising IR and full-color LEDs and an acceleration sensor. | Osamu Izuta, Jun Nakamura, Toshiki Sato, Sachiko Kodama, Hideki Koike, Kentaro Fukuchi, Kaoru Shibasaki, Haruko Mamiya |
| 2008 | SiggraphA | An augmented tabletop video game with pinching gesture recognition. | Toshiki Sato, Haruko Mamiya, Hideki Koike, Kentaro Fukuchi |