| 2026 | HCI | An Autonomous Fixed-Location Voice Agent for Daily Cognitive Monitoring: System Design and Pilot Validation. | Takashi Makiishi, Tsuneo Jozen, Hideo Nakamura, Takuya Niikawa |
| 2025 | HCI | Development of a Game System for Enhancing Cognitive Reserve. | Takashi Makiishi, Tsuneo Jozen, Hideo Nakamura, Takuya Niikawa, Ryosuke Kawachi |
| 2022 | HCI | VR Interface for Accumulation and Sharing of Knowledge Database in Neurosurgery. | Ryuichiro Akehasu, Takahiro Fuchi, Ayuki Joto, Masahiro Nonaka, Katsuhiko Onishi, Tsuneo Jozen |
| 2021 | HCI | Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery. | Ayuki Joto, Takahiro Fuchi, Hiroshi Noborio, Katsuhiko Onishi, Masahiro Nonaka, Tsuneo Jozen |
| 2020 | HCI | Stability Maintenance of Depth-Depth Matching of Steepest Descent Method Using an Incision Shape of an Occluded Organ. | Miho Asano, Tomohiro Kuroda, Satoshi Numata, Tsuneo Jozen, Tomoki Yoshikawa, Hiroshi Noborio |
| 2007 | SMC | The influence on environmental adjustment levels of mind and body caused by digital games. | Reika Sato, Tiejun Miao, Tsuneo Jozen, Mayumi Oyama |