| 2026 | HCI | Can Multimodal LLMs Model Expert Ratings in Mobile UI Usability Evaluation? | Mahmoud Khalil, Umair Rehman |
| 2024 | HSI | Evaluating the Efficacy of Large Language Models in Identifying Phishing Attempts. | Het Patel, Umair Rehman, Farkhund Iqbal |
| 2023 | HCI | Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides. | Amir Zaib Abbasi, Helmut Hlavacs, Umair Rehman |
| 2021 | HCI | How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model. | Amir Zaib Abbasi, Maria Hassan, Umair Rehman, Helmut Hlavacs, Ding Hooi Ting, Muhammad Umair Shah |
| 2021 | HCI | Analyzing and Prioritizing Usability Issues in Games. | Umair Rehman, Amir Zaib Abbasi, Muhammad Umair Shah, Amna Idrees, Hassan Ilahi, Helmut Hlavacs |
| 2021 | HCI | Persuasive Technology in Games: A Brief Review and Reappraisal. | Umair Rehman, Muhammad Umair Shah, Amir Zaib Abbasi, Farkhund Iqbal, Ali Arsalan, Muhammad Umair Javaid |
| 2020 | HCI | Customer Inspiration via Advertising Value of Pop-Up Ads in Online Games. | Amir Zaib Abbasi, Ali Hussain, Helmut Hlavacs, Muhammad Umair Shah, Ding Hooi Ting, Umair Rehman |
| 2015 | SMC | Augmented Reality-Based Indoor Navigation Using Google Glass as a Wearable Head-Mounted Display. | Umair Rehman, Shi Cao |