| 2024 | HCI | Assessing Stress Reduction of Relaxation Gaming: Investigating the Interrelation of Gamification, Advertising Intrusion and Stress Responses in Master's Students. | Catarina Santos Faria, Vanessa Cesrio, Pedro Filipe Campos, Muhammad Satar, Teresa Alvadia |
| 2023 | CHI | Towards Critical Heritage in the wild: Analysing Discomfort through Collaborative Autoethnography. | Paulo Bala, Pedro Sanches, Vanessa Cesrio, Sarah Leo, Catarina Alexandra Rebelo Rodrigues, Nuno Jardim Nunes, Valentina Nisi |
| 2023 | HCI | Exploring the Intersection of Storytelling, Localisation, and Immersion in Video Games - A Case Study of the Witcher III: Wild Hunt. | Vanessa Cesrio, Mariana Ribeiro, Antnio Coelho |
| 2022 | ArtsIT | Enabling Genuine Connections in a Digital Learning Environment for Students Through Information Communication Technologies. | Duarte L. Sousa, Vanessa Cesrio, Pedro F. Campos |
| 2021 | ArtsIT | Promoting Social Inclusion Around Cultural Heritage Through Collaborative Digital Storytelling. | Vanessa Cesrio, Albert Acedo, Nuno Nunes, Valentina Nisi |
| 2021 | Interact | Collecting Qualitative Data During COVID-19. | Vanessa Cesrio, Valentina Nisi |
| 2020 | CHI | Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums. | Vanessa Cesrio, Daniela Petrelli, Valentina Nisi |
| 2020 | ICIDS | A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point. | Vanessa Cesrio, Sandra Cmara Olim, Valentina Nisi |
| 2019 | CHI | Guidelines for Combining Storytelling and Gamification: Which Features Would Teenagers Desire to Have a More Enjoyable Museum Experience? | Vanessa Cesrio |
| 2019 | Interact | Word Association: Engagement of Teenagers in a Co-design Process. | Vanessa Cesrio, Antnio Coelho, Valentina Nisi |
| 2019 | Interact | Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers. | Vanessa Cesrio, Rui Trindade, Sandra Cmara Olim, Valentina Nisi |
| 2018 | ArtsIT | Co-designing Gaming Experiences for Museums with Teenagers. | Vanessa Cesrio, Antnio Coelho, Valentina Nisi |
| 2017 | CHI | Designing Multi-Gateway Interactions In A Multi-Player Strategy Game. | Filipa Nbrega, Eduardo Gomes, Harry Vasanth, Henrique Ferreira, Vanessa Cesrio, Paulino Caetano, Paulo S. Mendez, Jssica De Pontes, Gian Spicci |
| 2017 | ICIDS | Enhancing Museums' Experiences Through Games and Stories for Young Audiences. | Vanessa Cesrio, Antnio Coelho, Valentina Nisi |
| 2017 | ICIDS | Gaming Versus Storytelling: Understanding Children's Interactive Experiences in a Museum Setting. | Marko Radeta, Vanessa Cesrio, Snia Matos, Valentina Nisi |
| 2017 | Interact | Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation. | Vanessa Cesrio, Snia Matos, Marko Radeta, Valentina Nisi |
| 2017 | Interact | Shifting from the Children to the Teens' Usability: Adapting a Gamified Experience of a Museum Tour. | Vanessa Cesrio, Marko Radeta, Antnio Coelho, Valentina Nisi |