Skip to content

Viliam Lis

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

26

Venues

9

Active years

2007–2024

Best venue rank

A*

Where they publish

Papers

26 indexed papers, newest first.

YearVenueTitleAuthors
2024IJCAILook-ahead Search on Top of Policy Networks in Imperfect Information Games.Ondrej Kubcek, Neil Burch, Viliam Lis
2023ESORICSNASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios.Jaromr Janisch, Toms Pevn, Viliam Lis
2023IJCAIRethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract).Vojtech Kovark, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lis
2021AAAIComputing Quantal Stackelberg Equilibrium in Extensive-Form Games.Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An
2021AAAIComplexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games.David Milec, Jakub Cern, Viliam Lis, Bo An
2020IJCAIAutomated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract).Jir Cermk, Viliam Lis, Branislav Bosansk
2020IJCAIDinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium.Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An
2019AAAIClassification with Costly Features Using Deep Reinforcement Learning.Jaromr Janisch, Toms Pevn, Viliam Lis
2017AAAIEqilibrium Approximation Quality of Current No-Limit Poker Bots.Viliam Lis, Michael Bowling
2017CCSPath Hopping: an MTD Strategy for Quantum-safe Communication.Reihaneh Safavi-Naini, Alireza Poostindouz, Viliam Lis
2017FCEconomically Optimal Variable Tag Length Message Authentication.Reihaneh Safavi-Naini, Viliam Lis, Yvo Desmedt
2017IJCAIAn Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games.Jiri Cermak, Branislav Bosansk, Viliam Lis
2016AAAIUsing Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games.Jiri Cermak, Branislav Bosansk, Karel Durkota, Viliam Lis, Christopher Kiekintveld
2016AAAICounterfactual Regret Minimization in Sequential Security Games.Viliam Lis, Trevor Davis, Michael H. Bowling
2016IJCAIMonte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty.Timothy Yee, Viliam Lis, Michael H. Bowling
2015IJCAIOptimal Network Security Hardening Using Attack Graph Games.Karel Durkota, Viliam Lis, Branislav Bosansk, Christopher Kiekintveld
2014ECAIPractical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games.Jir Cermk, Branislav Bosansk, Viliam Lis
2013IJCAIUsing Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games.Branislav Bosansk, Viliam Lis, Jiri Cermak, Roman Vitek, Michal Pechoucek
2013IJCAIMonte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel.Marc Lanctot, Viliam Lis, Mark H. M. Winands
2012AAMASAnytime algorithms for multi-agent visibility-based pursuit-evasion games.Viliam Lis, Branislav Bosansk, Michal Pechoucek
2012AAMASTactical operations of multi-robot teams in urban warfare (demonstration).Peter Novk, Antonn Komenda, Viliam Lis, Branislav Bosansk, Michal Cp, Michal Pechoucek
2012ECAIIterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information.Branislav Bosansk, Christopher Kiekintveld, Viliam Lis, Michal Pechoucek
2012ECAIGame-theoretic Approach to Adversarial Plan Recognition.Viliam Lis, Radek Pbil, Jan Stiborek, Branislav Bosansk, Michal Pechoucek
2009ICAARTGoal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic.Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek
2009ICAARTGoal-Based Game Tree Search for Complex Domains.Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek
2007ICTAIUnconstrained Influence Diagram Solver: Guido.Jir Isa, Viliam Lis, Zuzana Reitermanov, Ondrej Skora