| 2024 | IJCAI | Look-ahead Search on Top of Policy Networks in Imperfect Information Games. | Ondrej Kubcek, Neil Burch, Viliam Lis |
| 2023 | ESORICS | NASimEmu: Network Attack Simulator & Emulator for Training Agents Generalizing to Novel Scenarios. | Jaromr Janisch, Toms Pevn, Viliam Lis |
| 2023 | IJCAI | Rethinking Formal Models of Partially Observable Multiagent Decision Making (Extended Abstract). | Vojtech Kovark, Martin Schmid, Neil Burch, Michael Bowling, Viliam Lis |
| 2021 | AAAI | Computing Quantal Stackelberg Equilibrium in Extensive-Form Games. | Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An |
| 2021 | AAAI | Complexity and Algorithms for Exploiting Quantal Opponents in Large Two-Player Games. | David Milec, Jakub Cern, Viliam Lis, Bo An |
| 2020 | IJCAI | Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract). | Jir Cermk, Viliam Lis, Branislav Bosansk |
| 2020 | IJCAI | Dinkelbach-Type Algorithm for Computing Quantal Stackelberg Equilibrium. | Jakub Cern, Viliam Lis, Branislav Bosansk, Bo An |
| 2019 | AAAI | Classification with Costly Features Using Deep Reinforcement Learning. | Jaromr Janisch, Toms Pevn, Viliam Lis |
| 2017 | AAAI | Eqilibrium Approximation Quality of Current No-Limit Poker Bots. | Viliam Lis, Michael Bowling |
| 2017 | CCS | Path Hopping: an MTD Strategy for Quantum-safe Communication. | Reihaneh Safavi-Naini, Alireza Poostindouz, Viliam Lis |
| 2017 | FC | Economically Optimal Variable Tag Length Message Authentication. | Reihaneh Safavi-Naini, Viliam Lis, Yvo Desmedt |
| 2017 | IJCAI | An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games. | Jiri Cermak, Branislav Bosansk, Viliam Lis |
| 2016 | AAAI | Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games. | Jiri Cermak, Branislav Bosansk, Karel Durkota, Viliam Lis, Christopher Kiekintveld |
| 2016 | AAAI | Counterfactual Regret Minimization in Sequential Security Games. | Viliam Lis, Trevor Davis, Michael H. Bowling |
| 2016 | IJCAI | Monte Carlo Tree Search in Continuous Action Spaces with Execution Uncertainty. | Timothy Yee, Viliam Lis, Michael H. Bowling |
| 2015 | IJCAI | Optimal Network Security Hardening Using Attack Graph Games. | Karel Durkota, Viliam Lis, Branislav Bosansk, Christopher Kiekintveld |
| 2014 | ECAI | Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games. | Jir Cermk, Branislav Bosansk, Viliam Lis |
| 2013 | IJCAI | Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games. | Branislav Bosansk, Viliam Lis, Jiri Cermak, Roman Vitek, Michal Pechoucek |
| 2013 | IJCAI | Monte Carlo Tree Search in Simultaneous Move Games with Applications to Goofspiel. | Marc Lanctot, Viliam Lis, Mark H. M. Winands |
| 2012 | AAMAS | Anytime algorithms for multi-agent visibility-based pursuit-evasion games. | Viliam Lis, Branislav Bosansk, Michal Pechoucek |
| 2012 | AAMAS | Tactical operations of multi-robot teams in urban warfare (demonstration). | Peter Novk, Antonn Komenda, Viliam Lis, Branislav Bosansk, Michal Cp, Michal Pechoucek |
| 2012 | ECAI | Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information. | Branislav Bosansk, Christopher Kiekintveld, Viliam Lis, Michal Pechoucek |
| 2012 | ECAI | Game-theoretic Approach to Adversarial Plan Recognition. | Viliam Lis, Radek Pbil, Jan Stiborek, Branislav Bosansk, Michal Pechoucek |
| 2009 | ICAART | Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic. | Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek |
| 2009 | ICAART | Goal-Based Game Tree Search for Complex Domains. | Viliam Lis, Branislav Bosansk, Michal Jakob, Michal Pechoucek |
| 2007 | ICTAI | Unconstrained Influence Diagram Solver: Guido. | Jir Isa, Viliam Lis, Zuzana Reitermanov, Ondrej Skora |