| 2024 | HCI | Navigating Between Human and Machine-Based Evaluation: Judgment and Objectivity in Economic Games Exemplified in the Analysis of MMA Fights. | Jakub Binter, Daniel Rha, Silvia Boschetti, Violetta Prossinger-Beck, Martin Stachon, Hermann Prossinger |
| 2024 | HCI | Who is the GOAT (Greatest of All Time) Formula One Racer - Hamilton, Schumacher, Verstappen, Vettel, or Some Other Driver, Perhaps Fangio? Statistical Analyses Provide Answers and Information for Game Designers. | Hermann Prossinger, Silvia Boschetti, Toms Hladk, Daniel Rha, Violetta Prossinger-Beck, Thomas Beck, Jakub Binter |
| 2024 | HCI | Automated Facial Mark Creating Systems Replace Classical Geometric Morphometrics: An Example of How New Technology Can and Should Drive Avatar Creation in a Game Development Pipeline. | Hermann Prossinger, Daniel Rha, Violetta Prossinger-Beck, Silvia Boschetti, Jakub Binter |
| 2024 | HCI | Portfolio Management and Stock Request Behavior: Implications for Developer- and Economy-Oriented Game Design. | Martin Stachon, Jakub Binter, Violetta Prossinger-Beck, Daniel Rha, Hermann Prossinger |
| 2023 | HCI | Never Correct: The Novel Analysis of Differing Visual (Facial Expression) and Acoustic (Vocalization) Bimodal Displays of the Affective States "Pain", "Pleasure", and "Neutral". | Silvia Boschetti, Hermann Prossinger, Violetta Prossinger-Beck, Toms Hladk, Daniel Rha, Jakub Binter |