Wan-Chun Ma
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
19
Venues
7
Active years
2003–2023
Best venue rank
A*
Where they publish
Papers
19 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2023 | CVPR | OmniAvatar: Geometry-Guided Controllable 3D Head Synthesis. | Hongyi Xu, Guoxian Song, Zihang Jiang, Jianfeng Zhang, Yichun Shi, Jing Liu, Wan-Chun Ma, Jiashi Feng, Linjie Luo |
| 2020 | SiggraphA | Learning Illumination from Diverse Portraits. | Chloe LeGendre, Wan-Chun Ma, Rohit Pandey, Sean Ryan Fanello, Christoph Rhemann, Jason Dourgarian, Jay Busch, Paul E. Debevec |
| 2019 | CVPR | DeepLight: Learning Illumination for Unconstrained Mobile Mixed Reality. | Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec |
| 2019 | SIGGRAPH | DeepLight: learning illumination for unconstrained mobile mixed reality. | Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul E. Debevec |
| 2016 | SIGGRAPH | Semantically-aware blendshape rigs from facial performance measurements. | Wan-Chun Ma, Mathieu Lamarre, Etienne Danvoye, Chongyang Ma, Manny Ko, Javier von der Pahlen, Cyrus A. Wilson |
| 2016 | UIST | Rig Animation with a Tangible and Modular Input Device. | Oliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Olga Sorkine-Hornung |
| 2013 | IVCNZ | Expression transfer: A system to build 3D blend shapes for facial animation. | Chandan Pawaskar, Wan-Chun Ma, Kieran Carnegie, John P. Lewis, Taehyun Rhee |
| 2013 | IVCNZ | Deformation transfer based on stretchiness ratio. | Yung-Hsiang Yang, Wan-Chun Ma, Yusuke Yoshiyasu, Ming Ouhyoung |
| 2013 | SIGGRAPH | Deformation transfer based on stretchiness ratio. | Yung-Hsiang Yang, Wan-Chun Ma, Ming Ouhyoung |
| 2012 | SIGGRAPH | A guided synthesizer for blendshape characters. | Wan-Chun Ma, John P. Lewis |
| 2011 | SIGGRAPH | Optimized local blendshape mapping for facial motion retargeting. | Wan-Chun Ma, Graham Fyffe, Paul E. Debevec |
| 2011 | SiggraphA | A blendshape model that incorporates physical interaction. | Wan-Chun Ma, Yi-Hua Tina Wang, Graham Fyffe, Jernej Barbic, Bing-Yu Chen, Paul E. Debevec |
| 2008 | SIGGRAPH | A high-resolution geometry capture system for facial performance. | Wan-Chun Ma, Andrew Jones, Tim Hawkins, Jen-Yuan Chiang, Paul E. Debevec |
| 2007 | SIGGRAPH | Fast rendering of realistic faces with wavelength dependent normal maps. | Charles-Flix Chabert, Wan-Chun Ma, Tim Hawkins, Pieter Peers, Paul E. Debevec |
| 2007 | SIGGRAPH | A system for high-resolution face scanning based on polarized spherical illumination. | Wan-Chun Ma, Tim Hawkins, Charles-Flix Chabert, Mark T. Bolas, Pieter Peers, Paul E. Debevec |
| 2006 | SIGGRAPH | Relighting human locomotion with flowed reflectance fields. | Charles-Flix Chabert, Per Einarsson, Andrew Jones, Bruce Lamond, Wan-Chun Ma, Sebastian Sylwan, Tim Hawkins, Paul E. Debevec |
| 2006 | SIGGRAPH | Real-time all-frequency relighting in local frame. | Wan-Chun Ma, Chun-Tse Hsiao, Ken-Yi Lee, Yung-Yu Chuang |
| 2004 | VRST | An efficient representation of complex materials for real-time rendering. | Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita |
| 2003 | PG | Automatic Animation Skeleton Construction Using Repulsive Force Field. | Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang, Ming Ouhyoung |