| 2025 | HCI | Technology of Center of Gravity Trajectory Sensing for Assessing Balance of the Elderly. | Chien-Hsu Chen, Wei-Ting Hsiao, Po-Yen Hsu, Dau-Chieh Wu, Kao-Hua Liu, Wei-Chih Lien, Jer-Hao Chang, Takatoshi Yoshida, Hiroyuki Kajihara |
| 2025 | HCI | Applying the Technology Acceptance Model to Explore the Effects of Students' Health Literacy and Learning Motivation: A Case Study of Senior High School Education. | Yu-Jhen Liu, Wei-Chih Lien, Mei-Ling Tsai, Xin-Ting Pan, Bo Liu, Chien-Hsiang Chang, Chien-Hsu Chen, Yang-Cheng Lin |
| 2025 | HCI | Exploring the Effectiveness of Combining Intergenerational Learning with Technology for Health Promotion and Reducing Ageism: A Case Study of Taiwanese High School Students. | Xin-Ting Pan, Wei-Chih Lien, Mei-Ling Tsai, Yu-Jhen Liu, Chien-Hsiang Chang, Bo Liu, Yang-Cheng Lin |
| 2021 | HCI | Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. | Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami |