| 2026 | CHI | MuseForge: Enhancing Creative Learning in Digital Museum Education with Generative AI. | Weiyue Lin, Xiao Hu |
| 2025 | CHI | GenAI-Supported Creative Learning in Digital Museum Education: A Case Study of Maritime Art Painting Creation. | Weiyue Lin, Xiao Hu |
| 2025 | CHI | JournalAIde: Empowering Older Adults in Digital Journal Writing. | Shixu Zhou, Weiyue Lin, Zuyu Xu, Xiaoying Wei, Raoyi Huang, Xiaojuan Ma, Mingming Fan |
| 2025 | LAK | Self-service Teacher-facing Learning Analytics Dashboard with Large Language Models. | Zuo Wang, Weiyue Lin, Xiao Hu |
| 2024 | ASSETS | Beadwork Bridge: Understanding and Exploring the Opportunities of Beadwork in Enriching School Education for Blind and Low Vision (BLV) People. | Shumeng Zhang, Weiyue Lin, Zisu Li, Ruiqi Jiang, Chen Liang, Mingming Fan, Raul Masu |
| 2024 | CHI | Make Interaction Situated: Designing User Acceptable Interaction for Situated Visualization in Public Environments. | Qian Zhu, Zhuo Wang, Wei Zeng, Wai Tong, Weiyue Lin, Xiaojuan Ma |
| 2024 | CHI | A Systematic Review of Ability-diverse Collaboration through Ability-based Lens in HCI. | Lan Xiao, Maryam Bandukda, Katrin Angerbauer, Weiyue Lin, Tigmanshu Bhatnagar, Michael Sedlmair, Catherine Holloway |
| 2023 | CHI | "Unfold and Go Touch": A Portable Method for Making Existing Touchscreens Accessible to Blind and Low Vision People in Self-Service Terminals. | Weiyue Lin, Ting Li, Liu Liu, Qian Zhu |
| 2023 | Interact | Wesee: Digital Cultural Heritage Interpretation for Blind and Low Vision People. | Yalan Luo, Weiyue Lin, Yuhan Liu, Xiaomei Nie, Xiang Qian, Hanyu Guo |
| 2020 | CGI | An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm. | Jiefeng Li, Yingying She, Lin Lin, Yalan Luo, Hao He, Weiyue Lin, Shengjing Hou |