| 2026 | CHI | TF-Shell: Facilitating Physical Deformation with Iterative and Shape Memory Thermoforming for 3D Printing. | Donghyeon Ko, Myeongseong Kim, Yoonji Kim, Woohun Lee |
| 2026 | CHI | LLM-box vs. Thinking-box: Designing for Deliberate User Engagement with Distorted Information in Conversational Search. | Sohyun Park, Tak Yeon Lee, Woohun Lee |
| 2025 | CHI | SpatIO: Spatial Physical Computing Toolkit Based on Extended Reality. | Seung Hyeon Han, Yeeun Han, Kyeongho Park, Sangjun Lee, Woohun Lee |
| 2025 | CHI | Desk Console: Augmenting 3D Virtual Controls on Physical Desks for Immersive Authoring. | Yeeun Shin, Seung Hyeon Han, Woohun Lee |
| 2025 | UIST | Demonstration of SpatIO: Spatial Physical Computing Toolkit Based on Extended Reality. | Seung Hyeon Han, Yeeun Han, Kyeongho Park, Sangjun Lee, Woohun Lee |
| 2025 | UIST | Haptic Music Feedback through Audio Decomposition. | Sungyong Shin, HyeonBeom Yi, Junsuk Seo, Chi Yoon Jeong, Chang Hee Lee, Woohun Lee, Juhan Nam |
| 2024 | CHI | Viewer2Explorer: Designing a Map Interface for Spatial Navigation in Linear 360 Museum Exhibition Video. | Chaeeun Lee, Jinwook Kim, Hyeonbeom Yi, Woohun Lee |
| 2024 | TEI | Thermo-Play: Exploring the Playful Qualities of Thermochromic Materials. | Haena Cho, Yoonji Lee, Woohun Lee, Chang Hee Lee |
| 2023 | SIGGRAPH | Time to Snow. | Myeongseong Kim, Sunwoo Baek, Woohun Lee |
| 2023 | UIST | Sketchnote: Sketch-Based Visualization of Problem Decomposition in Block-Based Programming. | Seung Hyeon Han, Woohun Lee |
| 2022 | SIGGRAPH | ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display. | Wooje Chang, Yeeun Shin, Yeon Soo Kim, Woohun Lee |
| 2022 | SIGGRAPH | WonderScope: Practical Near-surface AR Device for Museum Exhibits. | Hyeon-Beom Yi, Yeeun Shin, Sehee Lee, Eunhye Youn, Auejin Ham, Geehyuk Lee, Woohun Lee |
| 2022 | UIST | Thermoformable Shell for Repeatable Thermoforming. | Donghyeon Ko, Myeongseong Kim, Woohun Lee |
| 2022 | TEI | Poly: Shape-changing Conversational Agent Helps Identify Multiple Characters in Storytelling. | Byoungjae Kim, Jiwoo Hong, Woohun Lee |
| 2021 | CHI | Designing Metamaterial Cells to Enrich Thermoforming 3D Printed Object for Post-Print Modification. | Donghyeon Ko, Jee Bin Yim, Yujin Lee, Jaehoon Pyun, Woohun Lee |
| 2020 | CHI | Puppet Book: Digital Storybook with Back-of-Device Puppeteering Interface for Parent and Child. | Bogyeong Kim, Chaeeun Lee, Jung Huh, Woohun Lee |
| 2019 | UIST | HeatMat: Designing Internal Structures for Supporting Hands-on Design Activity with Heated 3D Printed Objects. | Donghyeon Ko, Yujin Lee, Jee Bin Yim, Woohun Lee |
| 2019 | VRST | DexController : Designing a VR Controller with Grasp-Recognition for Enriching Natural Game Experience. | Hyeon-Beom Yi, Jiwoo Hong, Hwan Kim, Woohun Lee |
| 2019 | VRST | DexController : Hand-Held Controller Recognizing Grasp-Pose and Grasp-Force in Virtual Reality Defense Game. | Hyeon-Beom Yi, Jiwoo Hong, Woohun Lee |
| 2018 | CHI | Enhancing Storytelling Experience with Story-Aware Interactive Puppet. | Bogyeong Kim, Jaehoon Pyun, Woohun Lee |
| 2018 | CHI | HapCube: A Wearable Tactile Device to Provide Tangential and Normal Pseudo-Force Feedback on a Fingertip. | Hwan Kim, Hyeon-Beom Yi, Hyein Lee, Woohun Lee |
| 2018 | CHI | HapCube: A Fingertip-Sized Tactile Device Providing 2+1 Dimensional Pseudo-Force Feedback. | Hwan Kim, Hyeon-Beom Yi, Hyein Lee, Woohun Lee |
| 2018 | SIGGRAPH | Hapcube: a tactile actuator providing tangential and normal pseudo-force feedback on a fingertip. | Hwan Kim, Hyeon-Beom Yi, Richard Chulwoo Park, Woohun Lee |
| 2017 | CHI | A Demonstration of Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. | Jiwoo Hong, HyungKun Park, Woohun Lee |
| 2017 | CHI | Conveyor World: Mixed Reality Game on Physically Actuated Game Stage. | Jiwoo Hong, HyungKun Park, Woohun Lee |
| 2017 | CHI | Motion Log Skateboard: Visualizing Pressure Distribution of Skateboarding. | HyungKun Park, Hyeon-Beom Yi, Woohun Lee |
| 2017 | CHI | Recording and Sharing Non-Visible Information on Body Movement while Skateboarding. | HyungKun Park, Hyeon-Beom Yi, Woohun Lee |
| 2016 | CHI | HapThimble: A Wearable Haptic Device towards Usable Virtual Touch Screen. | Hwan Kim, Minhwan Kim, Woohun Lee |
| 2016 | CHI | Motion Echo Snowboard: Visualizing Weight Distribution on Snowboard. | HyungKun Park, Woohun Lee |
| 2014 | CHI | Transwall: a transparent double-sided touch display facilitating co-located face-to-face interactions. | Heejeong Heo, HyungKun Park, Seungki Kim, Jeeyong Chung, Geehyuk Lee, Woohun Lee |
| 2014 | SIGGRAPH | JANUS. | Hyunjae Lee, Sangyoung Cho, Jiwoo Hong, Geehyuk Lee, Woohun Lee |
| 2014 | TEI | CUBEMENT: democratizing mechanical movement design. | Jeeyong Chung, Kyungeun Min, Woohun Lee |
| 2013 | CHI | SOUND BOUND: making a graphic equalizer more interactive and fun. | Seungki Kim, Woohun Lee |
| 2013 | CHI | TapBoard: making a touch screen keyboard more touchable. | Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee |
| 2013 | CHI | TapBoard: making a touch screen keyboard more touchable. | Sunjun Kim, Jeongmin Son, Geehyuk Lee, Hwan Kim, Woohun Lee |
| 2013 | OZCHI | One-line GUI: minimized graphic user interface for interactive TV. | HyungKun Park, Yeseul Kim, Jeeyong Chung, Sangyoung Cho, Eunji Woo, Woohun Lee |
| 2013 | SIGGRAPH | TransWall. | Heejeong Heo, Seungki Kim, HyungKun Park, Jeeyong Chung, Geehyuk Lee, Woohun Lee |
| 2012 | CSCW | Framing creative uses for describing cases of appropriation. | Hyangah Kim, Woohun Lee |
| 2012 | TEI | Inflated roly-poly. | Hyosun Kwon, Seok-Hyung Bae, Hwan Kim, Woohun Lee |
| 2011 | CHI | RemoteTouch: touch-screen-like interaction in the tv viewing environment. | Sangwon Choi, Jaehyun Han, Geehyuk Lee, Narae Lee, Woohun Lee |
| 2011 | CHI | Kinetic tiles. | Hyunjung Kim, Woohun Lee |
| 2011 | SIGGRAPH | MoleBot: mole in a table. | Narae Lee, Juwhan Kim, Jungsoo Lee, Myeongsoo Shin, Woohun Lee |
| 2010 | CHI | The effect of eco-driving system towards sustainable driving behavior. | Heewon Lee, Woohun Lee, Youn-Kyung Lim |
| 2010 | UIST | Kinetic tiles: modular construction units for interactive kinetic surfaces. | Hyunjung Kim, Woohun Lee |
| 2009 | CHI | Designing unobtrusive interfaces with minimal presence. | Hyunjung Kim, Woohun Lee |
| 2009 | CHI | Cheese cam: unconscious interaction between humans and a digital camera. | Boram Lee, Woohun Lee |
| 2009 | CHI | Exploring effectiveness of physical metaphor in interaction design. | Sang-Su Lee, Woohun Lee |
| 2009 | CHI | Why we cannot work without paper even in a computerized work environment. | JinHa Seong, Woohun Lee, Youn-Kyung Lim |
| 2009 | CHI | Multi-point touch input method for Korean text entry. | Heesook Shin, Woohun Lee, Geehyuk Lee, Ilyeon Cho |
| 2009 | CHI | Designing with unconscious human behaviors for eco-friendly interaction. | Minjung Sohn, Tek-Jin Nam, Woohun Lee |
| 2009 | SIGGRAPH | Digital decal. | Woohun Lee, Geehyuk Lee, Jiseok Song, Boram Lee, Hyunjung Kim |
| 2009 | SIGGRAPH | Crystal zoetrope. | Woohun Lee, JinHa Seong |
| 2008 | CHI | Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback. | Seoktae Kim, Hyunjung Kim, Boram Lee, Tek-Jin Nam, Woohun Lee |
| 2008 | CHI | Digital rubbing: playful and intuitive interaction technique for transferring a graphic image onto paper with pen-based computing. | Hyunjung Kim, Seoktae Kim, Boram Lee, Jinhee Pak, Minjung Sohn, Geehyuk Lee, Woohun Lee |
| 2008 | SIGGRAPH | Shade Pixel. | Hyunjung Kim, Woohun Lee |
| 2007 | HCI | The Design and Evaluation of a Diagonally Splitted Column to Improve Text Readability on a Small Screen. | Yeon-Ji Kim, Woohun Lee |
| 2007 | Interact | Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing. | Hyunjung Kim, Minjung Sohn, Seoktae Kim, Jinhee Pak, Woohun Lee |
| 2007 | SIGGRAPH | TransPen & MimeoPad: a playful interface for transferring a graphic image to paper by digital rubbing. | Woohun Lee, Jinhee Pak, Seoktae Kim, Hyunjung Kim, Geehyuk Lee |
| 2006 | OZCHI | One-key keyboard: a very small QWERTY keyboard supporting text entry for wearable computing. | Seoktae Kim, Minjung Sohn, Jinhee Pak, Woohun Lee |
| 2005 | CHI | FeelTip: tactile input device for small wearable information appliances. | Sunyu Hwang, Geehyuk Lee, Buyong Jeong, Woohun Lee, Ilyeon Cho |
| 2005 | ISMAR | Augmented Foam: A Tangible Augmented Reality for Product Design. | Woohun Lee, Jun Park |
| 2003 | CHI | Integrating hardware and software: augmented reality based prototyping method for digital products. | Tek-Jin Nam, Woohun Lee |