| 2026 | WACV | DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes. | Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki, Xinshuang Liu, Varun Moparthi, Bang Du, Walker Curtis, Martin Renschler, Ki Myung Brian Lee, Nikolay Atanasov, Truong Q. Nguyen |
| 2025 | HCI | Enhancing Gameplay Experience Through Artificial Life. | Xinshuang Liu, Yue Zhao |
| 2025 | ICLR | Self-Updatable Large Language Models by Integrating Context into Model Parameters. | Yu Wang, Xinshuang Liu, Xiusi Chen, Sean O'Brien, Junda Wu, Julian J. McAuley |
| 2024 | AAAI | RecWizard: A Toolkit for Conversational Recommendation with Modular, Portable Models and Interactive User Interface. | Zeyuan Zhang, Tanmay Laud, Zihang He, Xiaojie Chen, Xinshuang Liu, Zhouhang Xie, Julian J. McAuley, Zhankui He |
| 2024 | ICANN | Differentiable Largest Connected Component Layer for Image Matting. | Xinshuang Liu, Yue Zhao |
| 2024 | ICANN | Image Matting Based on Deep Equilibrium Models. | Xinshuang Liu, Yue Zhao |
| 2024 | ICANN | Towards Generalizable and Interpretable AI-Modified Image Detectors. | Xinshuang Liu, Yue Zhao |
| 2024 | ICONIP | Open-Vocabulary Self-interactive Semantic Segmentation. | Xinshuang Liu, Yue Zhao |
| 2024 | UIST | Touchscreen-based Hand Tracking for Remote Whiteboard Interaction. | Xinshuang Liu, Yizhong Zhang, Xin Tong |