| 2025 | DAC | MIRACLE: Multimodal Information Retrieval via a Combined In-Memory Processing and Content Addressable Memory Approach. | Xuehui Liu, Xueyan Wang, Tianyang Yu, Chen Cheng, Shuo Ran, Bi Wu, Xiaotao Jia, Weiqiang Liu, Gang Qu, Weisheng Zhao |
| 2015 | ICIG | Cute Balloons with Thickness. | Qingyun Wang, Xuehui Liu, Xin Lu, Jianwen Cao, Wen Tang |
| 2015 | ICIP | Adaptive multi-task learning for fine-grained categorization. | Gang Sun, Yanyun Chen, Xuehui Liu, Enhua Wu |
| 2015 | VRST | Adaptive level set for fluid surface tracking. | Xiaosheng Li, Hanqiu Sun, Xuehui Liu, Enhua Wu |
| 2014 | VRST | Multiphase surface tracking with explicit contouring. | Xiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu |
| 2010 | SIGGRAPH | Fast soft shadow by depth peeling. | Xuehui Liu, Xiaoguang Hao, Meng-Cheng Huang, Fang Liu, Mingquan Zhou, Hanqiu Sun, Enhua Wu |
| 2009 | SIGGRAPH | Bucket depth peeling. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SIGGRAPH | Single pass depth peeling via CUDA rasterizer. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2009 | SiggraphA | CUDA renderer: a programmable graphics pipeline. | Fang Liu, Meng-Cheng Huang, Xuehui Liu, Enhua Wu |
| 2007 | VRST | Stable and efficient miscible liquid-liquid interactions. | Hongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu |
| 2006 | CGI | Interactively Rendering Dynamic Caustics on GPU. | Baoquan Liu, Enhua Wu, Xuehui Liu |
| 2006 | CW | Simulation of Fluid Dynamics and Interactions. | Enhua Wu, Hongbin Zhu, Xuehui Liu, Youquan Liu |
| 2006 | ICCSA | Perception-Guided Simplification for Real Time Navigation of Very Large-Scale Terrain Environments. | Sheng Li, Junfeng Ji, Xuehui Liu, Guoping Wang, Enhua Wu |
| 2005 | CGI | Dynamic LOD on GPU. | Junfeng Ji, Enhua Wu, Sheng Li, Xuehui Liu |
| 2005 | ICCSA | Interactive Transmission of Highly Detailed Surfaces. | Junfeng Ji, Sheng Li, Enhua Wu, Xuehui Liu |
| 2004 | CGI | P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach. | Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu |
| 2004 | PG | Real-Time 3D Fluid Simulation on GPU with Complex Obstacles. | Youquan Liu, Xuehui Liu, Enhua Wu |
| 2003 | PG | Feature-Based Visibility-Driven CLOD for Terrain. | Sheng Li, Xuehui Liu, Enhua Wu |
| 2002 | PG | A Hybrid Representation of Environment Models in Image-Based Real Time Walkthrough. | Yanci Zhang, Xuehui Liu, Enhua Wu |
| 2000 | VRST | A hybrid method of image synthesis in IBR for novel viewpoints. | Xuehui Liu, Hanqiu Sun, Enhua Wu |