| 2025 | HCI | Optimizing Real-Time Translation for AR Glasses: Enhancing Usability through Gesture and Content Algorithm. | Bo Kwang Shim, Suhyeon Seo, Sungil Oh, Yang Kyu Lim |
| 2022 | HCI | Digital Chuimsae: Evolution of Korean Traditional Performing Arts. | Yang Kyu Lim |
| 2022 | HCI | Metaverse-Driven Interactive Performing Arts Content Development. | Jin Young Park, Yang Kyu Lim |
| 2022 | HCI | A Study on Software Proposals for Optimization of Augmented Reality Glasses. | Bo Kwang Shim, Ju Yeon Seo, Kyeong Yun Na, Da Young Lee, Min Hye Moon, Yang Kyu Lim |
| 2021 | HCI | Touch: Interactive Exhibition Using the Biometric Information of the Audience. | Jooyoung Ha, Yang Kyu Lim |
| 2021 | HCI | PixE: Home Fitness Method Using Machine Learning with Smartphone. | Jimin Kim, Yang Kyu Lim |
| 2018 | HCI | The Way to Preserve Korean Intangible Cultural Assets. | Yang Kyu Lim, Jin Wan Park |
| 2016 | HCI | I am Ssam: Learning Benefits of the Korean Wrap Food. | Yang Kyu Lim, Eun Ju Lee, Joo Young Ha, Jin Wan Park |
| 2016 | HCI | Motion Detection and Sound Effect Game for Daily Jogging. | Yang Kyu Lim, Eun Ju Lee, Hyun Chun Jung, Seong Kuk Park, Jin Wan Park |
| 2016 | HCI | Multiplatform Game Type of Health Survey on Cancer Patient's Stress Level. | Seong Kuk Park, Sang Rak Jeong, Dong Gyun Kim, Jae Hee Kim, Yang Kyu Lim, Han Byul Moon, Jin Wan Park |
| 2015 | HCI | Fashion Projection Mapping Using Basic Modeling Form. | Eun Ju Lee, Yang Kyu Lim, Hyun Chun Jung, Jin Wan Park |
| 2014 | HCI | Shake It Up: Exercise Intensity Recognizing System. | Yang Kyu Lim, Bo Kwang Shim |