| 2026 | CHI | Redirected Pinch: Efficient and Comfortable Bare-Hand Interaction for 2D Windows in VR. | Wen Ying, Yeonsu Kim, Adil Rahman, Erzhen Hu, Geehyuk Lee, Seongkook Heo |
| 2024 | CHI | STButton: Exploring Opportunities for Buttons with Spatio-Temporal Tactile Output. | Yeonsu Kim, Jisu Yim, Jaehyun Kim, Kyunghwan Kim, Geehyuk Lee |
| 2024 | UIST | Pro-Tact: Hierarchical Synthesis of Proprioception and Tactile Exploration for Eyes-Free Ray Pointing on Out-of-View VR Menus. | Yeonsu Kim, Jisu Yim, Kyunghwan Kim, Yohan Yun, Geehyuk Lee |
| 2023 | ISMAR | GoGoHand+: Designing Haptic Feedback to Enhance the GoGoHand Interaction Technique. | Kyung Jin Seo, Nicha Vanichvoranun, Yeonsu Kim, Kyungeun Jung, Jinwook Kim, Haemin Kim, Sang Ho Yoon |
| 2021 | CHI | ThroughHand: 2D Tactile Interaction to Simultaneously Recognize and Touch Multiple Objects. | Jin Gun Jung, Sunmin Son, Sangyoon Lee, Yeonsu Kim, Geehyuk Lee |
| 2019 | Mobisys | Towards Condition-Independent Deep Mobile Sensing. | Taesik Gong, Yeonsu Kim, Jinwoo Shin, Sung-Ju Lee |
| 2019 | SENSYS | MetaSense: few-shot adaptation to untrained conditions in deep mobile sensing. | Taesik Gong, Yeonsu Kim, Jinwoo Shin, Sung-Ju Lee |
| 2013 | FUSION | Flood forecasting and uncertainty assessment with sequential data assimilation using a distributed hydrologic model. | Seong Jin Noh, Yasuto Tachikawa, Kyoungjun Kim, Michiharu Shiiba, Yeonsu Kim |