| 2026 | AAAI | Empowering Sparse-Input Neural Radiance Fields with Dual-Level Semantic Guidance from Dense Novel Views. | Yingji Zhong, Kaichen Zhou, Zhihao Li, Lanqing Hong, Zhenguo Li, Dan Xu |
| 2025 | CVPR | Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs. | Yingji Zhong, Zhihao Li, Dave Zhenyu Chen, Lanqing Hong, Dan Xu |
| 2025 | CVPR | SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting. | Kaichen Zhou, Lanqing Hong, Xinhai Chang, Yingji Zhong, Enze Xie, Hao Dong, Zhihao Li, Yongxin Yang, Zhenguo Li, Wei Zhang |
| 2024 | CVPR | CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs. | Yingji Zhong, Lanqing Hong, Zhenguo Li, Dan Xu |
| 2020 | CVPR | Robust Partial Matching for Person Search in the Wild. | Yingji Zhong, Xiaoyu Wang, Shiliang Zhang |
| 2007 | ISNN | A Novel Cross Layer Power Control Game Algorithm Based on Neural Fuzzy Connection Admission Controller in Cellular Ad Hoc Networks. | Yong Wang, Dongfeng Yuan, Yingji Zhong |
| 2005 | ISNN | A New QoS Routing Optimal Algorithm in Mobile Ad Hoc Networks Based on Hopfield Neural Network. | Jian Liu, Dongfeng Yuan, Song Ci, Yingji Zhong |