| 2025 | CSCWD | ARVideoCam: An AR-Guided Method to Assist Novice Users in Shooting Video. | Yuxin Zhu, Fang Liu, Jiefeng Li, Yingying She, Baorong Yang, Qingqiang Wu |
| 2024 | CSCWD | iCCBT, an Interactive Approach of CBT for Online Psychological Intervention. | Yuhan Liao, Fang Liu, Lin Lin, Mingbo Hou, Yingying She, Hang Wu, Bin Hu, Qingqiang Wu |
| 2023 | SMC | A Multi-Modal Behavior Quantitative Analysis Model for Autism Early Screening. | Jiayi Lei, Erping Zhang, Yingying She, Xin Wang, Yuhan Liao, Bin Hu, Hang Wu, Minqiang Yang, Jiajia Tian, Yong Wang |
| 2022 | AVI | Bridging Virtual and Reality in Mobile Augmented Reality Applications to Promote Immersive Experience. | Qingfeng Wu, Yixian Li, Yingying She, Fang Liu, Yan Luo, Xinyu Yang |
| 2020 | CGI | An Approach of Short Advertising Video Generation Using Mobile Phone Assisted by Robotic Arm. | Jiefeng Li, Yingying She, Lin Lin, Yalan Luo, Hao He, Weiyue Lin, Shengjing Hou |
| 2019 | HRI | BabeBay-A Companion Robot for Children Based on Multimodal Affective Computing. | Meimei Zheng, Yingying She, Fang Liu, Jin Chen, Yang Shu, Jianbing Xiahou |
| 2019 | SiggraphA | HinHRob: A Performance Robot for Glove Puppetry. | Huahui Liu, Yingying She, Lin Lin, Jin Chen, Xiaomeng Xu, Jiayu Lin |
| 2018 | CGI | Real-Time Eye-Gaze Based Interaction for Human Intention Prediction and Emotion Analysis. | Hao He, Yingying She, Jianbing Xiahou, Junfeng Yao, Jun Li, Qingqi Hong, Yingxuan Ji |
| 2018 | SiggraphA | Human-marionette interaction puppetry using mechanical arm and L-shaped screen. | Mengwei Lin, Junfeng Yao, Yingying She, Chao Gao, Jin Chen |
| 2009 | AI | A Procedural Planning System for Goal Oriented Agents in Games. | Yingying She, Peter Grogono |
| 2009 | ICTAI | An Approach of Real-Time Team Behavior Control in Games. | Yingying She, Peter Grogono |
| 2009 | IVA | A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture. | Yingying She, Peter Grogono |