| 2024 | ECAI | Empirical Evaluation of Concept Probing for Game-Playing Agents. | Aalsteinn Plsson, Yngvi Bjrnsson |
| 2023 | ECAI | Expediting Self-Play Learning in AlphaZero-Style Game-Playing Agents. | Yngvi Bjrnsson, Rbert Le ormar Jnsson, Sigurjn Ingi Jnsson |
| 2023 | IJCAI | Unveiling Concepts Learned by a World-Class Chess-Playing Agent. | Aalsteinn Plsson, Yngvi Bjrnsson |
| 2015 | IJCAI | The GRL System: Learning Board Game Rules with Piece-Move Interactions. | Peter Gregory, Henrique Coli Schumann, Yngvi Bjrnsson, Stephan Schiffel |
| 2013 | IJCAI | Sufficiency-Based Selection Strategy for MCTS. | Stefan Freyr Gudmundsson, Yngvi Bjrnsson |
| 2012 | ECAI | Learning Rules of Simplified Boardgames by Observing. | Yngvi Bjrnsson |
| 2010 | AAAI | Learning Simulation Control in General Game-Playing Agents. | Hilmar Finnsson, Yngvi Bjrnsson |
| 2009 | IJCAI | TBA*: Time-Bounded A*. | Yngvi Bjrnsson, Vadim Bulitko, Nathan R. Sturtevant |
| 2008 | AAAI | Simulation-Based Approach to General Game Playing. | Hilmar Finnsson, Yngvi Bjrnsson |
| 2005 | IJCAI | Solving Checkers. | Jonathan Schaeffer, Yngvi Bjrnsson, Neil Burch, Akihiro Kishimoto, Martin Mller, Robert Lake, Paul Lu, Steve Sutphen |
| 2003 | IJCAI | Comparison of Different Grid Abstractions for Pathfinding on Maps. | Yngvi Bjrnsson, Markus Enzenberger, Robert Holte, Jonathan Schaeffer, Peter Yap |
| 1997 | AAAI | From MiniMax to Manhattan. | T. Anthony Marsland, Yngvi Bjrnsson |