| 2026 | CHI | Life is Mystery: Reweaving Ordinary Spaces into Fluid Ecologies of Enchantment. | Shuri Ikeno, Kazuya Izumi, Jingjing Li, Tatsuki Fushimi, Yoichi Ochiai |
| 2026 | CHI | Eyes on the Palm: Investigating a Ring-Shaped Camera for Seamless Accessible Tactile Exploration. | Ayaka Tsutsui, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa |
| 2026 | HRI | Suzume-chan: A Pet-as-a-Friend Plush Agent for Bedside Guidance and Nursing-Relevant Logging. | Takahito Murakami, Maya Grace Torii, Shuka Koseki, Yoichi Ochiai |
| 2026 | HRI | MotionBuddy: Exploring Tactile-Based Motion Learning with a Tabletop Humanoid Robot for Blind People. | Kengo Tanaka, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa |
| 2026 | HRI | Evaluating Tactile Perception of Robot-Controlled HIFU Embossing. | Ayaka Tsutsui, Takahito Murakami, Tatsuki Fushimi, Ryosei Kojima, Kengo Tanaka, Yoichi Ochiai |
| 2026 | SIGGRAPH | Agriculture Punk: Hello World from Breadboard Farming. | Yuki Horiuchi, Karen Furuta, Jingjing Li, Yoichi Ochiai |
| 2026 | TEI | Touching Movement: 3D Tactile Poses for Supporting Blind People in Learning Body Movements. | Kengo Tanaka, Xiyue Wang, Hironobu Takagi, Yoichi Ochiai, Chieko Asakawa |
| 2025 | ASSETS | A Comparative Evaluation of GenAI-Assisted Tactile Graphics from the Perspective of Totally Blind Professionals in Tactile Graphic Supervision. | Kengo Tanaka, Ayaka Tsutsui, Yoichi Ochiai |
| 2025 | ETRA | See-Through Face Display for DHH People: Enhancing Gaze Awareness in Remote Sign Language Conversations with Camera-Behind Displays. | Kazuya Izumi, Akihisa Shitara, Yoichi Ochiai |
| 2025 | UIST | Vestibular Stimulation Enhances Hand Redirection. | Kensuke Katori, Yudai Tanaka, Yoichi Ochiai, Pedro Lopes |
| 2025 | VRST | Mirrored Billboards for Safe and Format-Agnostic Asset Sharing in Social Public Metaverses. | Naruya Kondo, Yuto Asano, Yoichi Ochiai |
| 2024 | ASSETS | Establishing a Community-Driven Digital Library for the Visually Impaired. | Tomoya Matsumura, Ryo Iijima, Takahiro Miura, Masaki Matsuo, Yoichi Ochiai |
| 2024 | ASSETS | Low Vision Boxing: Participatory Design of Adaptive Kickboxing Experiences with Low Vision Person. | Ayaka Tsutsui, Kenta Yamamoto, Yinan Zhao, Ippei Suzuki, Kengo Tanaka, Yoichi Ochiai |
| 2024 | CHI | HIFU Embossment of Acrylic Sheets. | Ayaka Tsutsui, Tatsuki Fushimi, Takahito Murakami, Ryosei Kojima, Kengo Tanaka, Yoichi Ochiai |
| 2024 | CHI | Documentary Film of Low Vision Boxing: Collaborative Design of Adaptive Kickboxing Experiences. | Kenta Yamamoto, Ayaka Tsutsui, Yinan Zhao, Ippei Suzuki, Kengo Tanaka, Yusuke Koroyasu, Yoichi Ochiai |
| 2024 | SIGGRAPH | Dynamic Acousto-Caustics in Dual-Optimized Holographic Fields. | Koki Nagakura, Tatsuki Fushimi, Ayaka Tsutsui, Yoichi Ochiai |
| 2024 | SiggraphA | See-Through Face Display: Enabling Gaze Communication for Any Face - Human or AI. | Kazuya Izumi, Ryosuke Hyakuta, Ippei Suzuki, Yoichi Ochiai |
| 2024 | SiggraphA | Can AI Generated Ambrotype Chain the Aura of Alternative Process? | Chinatsu Ozawa, Tatsuya Minagawa, Yoichi Ochiai |
| 2023 | CVPR | Live Demonstration: Event-based Visual Microphone. | Ryogo Niwa, Tatsuki Fushimi, Kenta Yamamoto, Yoichi Ochiai |
| 2023 | HCI | A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. | Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta, Yoichi Ochiai |
| 2023 | HCI | A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan. | Tomoya Matsumura, Yoichi Ochiai |
| 2023 | SIGGRAPH | Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array. | Kensuke Katori, Kenta Yamamoto, Ippei Suzuki, Tatsuki Fushimi, Yoichi Ochiai |
| 2023 | SIGGRAPH | Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem. | Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, Yoichi Ochiai |
| 2023 | SIGGRAPH | ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. | Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, Yoichi Ochiai |
| 2023 | SIGGRAPH | Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI. | Kengo Tanaka, Tatsuki Fushimi, Ayaka Tsutsui, Yoichi Ochiai |
| 2023 | SIGGRAPH | Ultrasonic Embossment of Acrylic Sheets with Transparency Control. | Ayaka Tsutsui, Tatsuki Fushimi, Kengo Tanaka, Takahito Murakami, Yoichi Ochiai |
| 2023 | SiggraphA | Alternative Photographic Processes Reimagined: The Role of Digital Technology in Revitalizing Classic Printing Techniques. | Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, Yoichi Ochiai |
| 2022 | ASSETS | Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People. | Ryo Iijima, Akihisa Shitara, Yoichi Ochiai |
| 2022 | CHI | Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces. | Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | Simulation Object Edge Haptic Feedback in Virtual Reality Based on Dielectric Elastomer. | Jiyao Chen, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | Rendering Personalized Real-Time Expressions While Speaking Under a Mask. | Akira Hashimoto, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and Culture. | Jingjing Li, Chengbo Sun, Xanat Vargas Meza, Yoichi Ochiai |
| 2022 | HCI | Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moir Patterns. | Jingjing Li, Ye Yang, Zhexin Zhang, Yinan Zhao, Xanat Vargas Meza, Yoichi Ochiai |
| 2022 | HCI | Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning. | Jingjing Li, Xiaoyang Zheng, Jun-Li Lu, Xanat Vargas Meza, Yoichi Ochiai |
| 2022 | HCI | Customizable Text-to-Image Modeling by Contrastive Learning on Adjustable Word-Visual Pairs. | Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | Designing AI-Support VR by Self-supervised and Initiative Selective Supports. | Ritwika Mukherjee, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | How See the Colorful Scenery?: The Color-Centered Descriptive Text Generation for the Visually Impaired in Japan. | Chieko Nishimura, Naruya Kondo, Takahito Murakami, Maya Torii, Ryogo Niwa, Yoichi Ochiai |
| 2022 | HCI | EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form. | Ryogo Niwa, Kazuya Izumi, Shieru Suzuki, Yoichi Ochiai |
| 2022 | HCI | Development and Evaluation of Systems to Enjoy a Wedding Reception for People with Low Vision. | Masaaki Sadasue, Ippei Suzuki, Kosaku Namikawa, Kengo Tanaka, Chieko Nishimura, Masaki Okamura, Yoichi Ochiai |
| 2022 | HCI | Retinal Viewfinder: Preliminary Study of Retinal Projection-Based Electric Viewfinder for Camera Devices. | Ippei Suzuki, Yuta Itoh, Yoichi Ochiai |
| 2022 | HCI | Dance Through Visual Media: The Influence of COVID-19 on Dance Artists. | Ryosuke Suzuki, Yoichi Ochiai |
| 2022 | HCI | Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces. | Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai |
| 2022 | HCI | Indoor Auto-Navigate System for Electric Wheelchairs in a Nursing Home. | Zhexin Zhang, Jun-Li Lu, Yoichi Ochiai |
| 2022 | ICCHP | See-Through Captions in a Museum Guided Tour: Exploring Museum Guided Tour for Deaf and Hard-of-Hearing People with Real-Time Captioning on Transparent Display. | Ippei Suzuki, Kenta Yamamoto, Akihisa Shitara, Ryosuke Hyakuta, Ryo Iijima, Yoichi Ochiai |
| 2022 | SIGGRAPH | Kuchibashi: 3D-Printed Tweezers Bioinspired by the New Caledonian Crow's Beak. | Takahito Murakami, Maya Grace Torii, Xanat Vargas Meza, Yoichi Ochiai |
| 2022 | UIST | Photographic Lighting Design with Photographer-in-the-Loop Bayesian Optimization. | Kenta Yamamoto, Yuki Koyama, Yoichi Ochiai |
| 2022 | SiggraphA | Computer Generated Hologram Optimization for Lens Aberration. | Kazushi Nakamura, Kenta Yamamoto, Yoichi Ochiai |
| 2022 | SiggraphA | Computational Alternative Photographic Process toward Sustainable Printing. | Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, Yoichi Ochiai |
| 2021 | ASSETS | Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings. | Ryo Iijima, Akihisa Shitara, Sayan Sarcar, Yoichi Ochiai |
| 2021 | ASSETS | See-Through Captions: Real-Time Captioning on Transparent Display for Deaf and Hard-of-Hearing People. | Kenta Yamamoto, Ippei Suzuki, Akihisa Shitara, Yoichi Ochiai |
| 2021 | CHI | BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers' Creativity in Japanese. | Hiroyuki Osone, Jun-Li Lu, Yoichi Ochiai |
| 2021 | CHI | Creative Immersive AI: Emerging Challenges and Opportunities forCreative Applications of AI in Immersive Media. | Bektur Ryskeldiev, Suzana Ilic, Yoichi Ochiai, Luba Elliott, Helena Nikonole, Mark Billinghurst |
| 2021 | CHI | Immersive Inclusivity at CHI: Design and Creation of Inclusive User Interactions Through Immersive Media. | Bektur Ryskeldiev, Yoichi Ochiai, Koki Kusano, Jie Li, MHD Yamen Saraiji, Kai Kunze, Mark Billinghurst, Suranga Nanayakkara, Yusuke Sugano, Tatsuya Honda |
| 2021 | HCI | Discussion of Intelligent Electric Wheelchairs for Caregivers and Care Recipients. | Satoshi Hashizume, Ippei Suzuki, Kazuki Takazawa, Yoichi Ochiai |
| 2021 | HCI | Personalized Navigation that Links Speaker's Ambiguous Descriptions to Indoor Objects for Low Vision People. | Jun-Li Lu, Hiroyuki Osone, Akihisa Shitara, Ryo Iijima, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai |
| 2021 | HCI | A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment. | Tatsuya Minagawa, Yoichi Ochiai |
| 2021 | HCI | Development of a Telepresence System Using a Robot Controlled by Mobile Devices. | Tatsuya Minagawa, Ippei Suzuki, Yoichi Ochiai |
| 2021 | HCI | EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions. | Kosaku Namikawa, Ippei Suzuki, Ryo Iijima, Sayan Sarcar, Yoichi Ochiai |
| 2021 | HCI | Printed Absorbent: Inner Fluid Design with 3D Printed Object. | Kohei Ogawa, Tatsuya Minagawa, Hiroki Hasada, Yoichi Ochiai |
| 2021 | HCI | Blind-Badminton - A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users. | Masaaki Sadasue, Daichi Tagami, Sayan Sarcar, Yoichi Ochiai |
| 2021 | HCI | Choreography Composed by Deep Learning. | Ryosuke Suzuki, Yoichi Ochiai |
| 2021 | HCI | Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. | Shieru Suzuki, Shun Sasaguri, Yoichi Ochiai |
| 2021 | HCI | A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images. | Kenta Yamamoto, Ryota Kawamura, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai |
| 2021 | HCI | A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness. | Zhexin Zhang, Jun-Li Lu, Yoichi Ochiai |
| 2021 | Interact | Auditory-Centered Vocal Feedback System Using Solmization for Training Absolute Pitch Without GUI. | Nozomu Yoshida, Kosaku Namikawa, Yusuke Koroyasu, Yoshiki Nagatani, Yoichi Ochiai |
| 2021 | SIGGRAPH | Goshuin 2.0: Construction of the World's Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer. | Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, Yoichi Ochiai |
| 2021 | SIGGRAPH | TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region. | Kenta Yamamoto, Kosaku Namikawa, Yoichi Ochiai |
| 2020 | ASSETS | A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users. | Kotaro Oomori, Akihisa Shitara, Tatsuya Minagawa, Sayan Sarcar, Yoichi Ochiai |
| 2020 | CHI | Collaborative Learning & Co-Creation in XR. | Anna Vasilchenko, Jie Li, Bektur Ryskeldiev, Sayan Sarcar, Yoichi Ochiai, Kai Kunze, Iulian Radu |
| 2019 | HCI | Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles. | Shinnosuke Ando, Kazuki Otao, Yoichi Ochiai |
| 2019 | HCI | LipSpeaker: Helping Acquired Voice Disorders People Speak Again. | Yaohao Chen, Junjian Zhang, Yizhi Zhang, Yoichi Ochiai |
| 2019 | HCI | AR Cooking: Comparing Display Methods for the Instructions of Cookwares on AR Goggles. | Hiroki Hasada, Junjian Zhang, Kenta Yamamoto, Bektur Ryskeldiev, Yoichi Ochiai |
| 2019 | HCI | Design Method of 3D-Printable Ergonomically Personalized Stabilizer. | Ryota Kawamura, Kazuki Takazawa, Kenta Yamamoto, Yoichi Ochiai |
| 2019 | HCI | Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex. | Mose Sakashita, Satoshi Hashizume, Yoichi Ochiai |
| 2019 | SIGGRAPH | A design for optical cloaking display. | Takahito Aoto, Yuta Itoh, Kazuki Otao, Kazuki Takazawa, Yoichi Ochiai |
| 2019 | SiggraphA | Fundus imaging using DCRA toward large eyebox. | Yui Atarashi, Kazuki Otao, Takahito Aoto, Yoichi Ochiai |
| 2018 | CHI | ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience. | Akira Ishii, Ippei Suzuki, Masaya Tsuruta, Shuta Nakamae, Junichi Suzuki, Yoichi Ochiai |
| 2018 | CSCW | Spotility: Crowdsourced Telepresence for Social and Collaborative Experiences in Mobile Mixed Reality. | Bektur Ryskeldiev, Toshiharu Igarashi, Junjian Zhang, Yoichi Ochiai, Michael Cohen, Jens Herder |
| 2018 | HCI | LIVEJACKET: Wearable Music Experience Device with Multiple Speakers. | Satoshi Hashizume, Shinji Sakamoto, Kenta Suzuki, Yoichi Ochiai |
| 2018 | HCI | Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation. | Amy Koike, Kazuki Takazawa, Satoshi Hashizume, Mose Sakashita, Daitetsu Sato, Yoichi Ochiai |
| 2018 | SMC | ReactSpace: Spatial-Aware User Interactions for Collocated Social Live Streaming Experiences. | Bektur Ryskeldiev, Michael Cohen, Jens Herder, Yoichi Ochiai |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Make your own retinal projector: retinal near-eye displays via metamaterials. | Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, Ippei Suzuki |
| 2018 | SIGGRAPH | Design method of digitally fabricated spring glass pen. | Kohei Ogawa, Kengo Tanaka, Tatsuya Minagawa, Yoichi Ochiai |
| 2018 | SIGGRAPH | Transmissive mirror device based near-eye displays with wide field of view. | Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, Yoichi Ochiai |
| 2018 | SIGGRAPH | BOLCOF: base optimization for middle layer completion of 3D-printed objects without failure. | Kenta Yamamoto, Riku Iwasaki, Tatsuya Minagawa, Ryota Kawamura, Bektur Ryskeldiev, Yoichi Ochiai |
| 2018 | SIGGRAPH | Solar projector. | Kenta Yamamoto, Kotaro Omomo, Kazuki Takazawa, Yoichi Ochiai |
| 2018 | UIST | Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation. | Satoshi Hashizume, Akira Ishii, Kenta Suzuki, Kazuki Takazawa, Yoichi Ochiai |
| 2018 | SiggraphA | Retinal HDR: HDR image projection method onto retina. | Yuta Itoh, Kenta Yamamoto, Yoichi Ochiai |
| 2018 | SiggraphA | Coded skeleton: shape changing user interface with mechanical metamaterial. | Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai |
| 2018 | SiggraphA | Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display. | Chun Wei Ooi, Naoya Muramatsu, Yoichi Ochiai |
| 2018 | SiggraphA | Novel structure using quasirigid folding of voxel in Ron Resch pattern. | Shingo Uzawa, Toshiharu Igarashi, Kazuki Takazawa, Nozomi Magome, Yoichi Ochiai |
| 2018 | TEI | DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. | Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai |
| 2018 | VRST | EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing. | Junjian Zhang, Yaohao Chen, Satoshi Hashizume, Naoya Muramatsu, Kotaro Omomo, Riku Iwasaki, Kaji Wataru, Yoichi Ochiai |
| 2017 | CHI | Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves. | Yoichi Ochiai, Takayuki Hoshi, Ippei Suzuki |
| 2017 | CHI | Gushed Light Field: Video Showcase of Aerosol-Based Fog Display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2017 | SIGGRAPH | Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound. | Satoshi Hashizume, Amy Koike, Takayuki Hoshi, Yoichi Ochiai |
| 2017 | SIGGRAPH | ReverseCAVE: providing reverse perspectives for sharing VR experience. | Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, Yoichi Ochiai |
| 2017 | SIGGRAPH | Digital fabrication and manipulation method for underwater display and entertainment. | Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, Yoichi Ochiai |
| 2017 | SIGGRAPH | LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. | Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, Kazuyoshi Kubokawa |
| 2017 | SIGGRAPH | LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. | Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, Kazuyoshi Kubokawa |
| 2017 | SIGGRAPH | Optimized HMD system for underwater VR experience. | Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai |
| 2017 | SIGGRAPH | Materialization of motions: tangible representation of dance movements for learning and archiving. | Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, Yoichi Ochiai |
| 2017 | SIGGRAPH | Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports. | Ippei Suzuki, Satoshi Hashizume, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai |
| 2017 | SIGGRAPH | Unphotogenic light: high-speed projection method to prevent secret photography by small cameras. | Ippei Suzuki, Yoichi Ochiai |
| 2017 | SIGGRAPH | Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces. | Kazuki Takazawa, Satoshi Hashizume, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai |
| 2017 | UIST | Sonoliards: Rendering Audible Sound Spots by Reflecting the Ultrasound Beams. | Naoya Muramatsu, Kazuki Ohshima, Ryota Kawamura, Ooi Chun Wei, Yuta Sato, Yoichi Ochiai |
| 2017 | UIST | You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. | Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, Yoichi Ochiai |
| 2017 | UIST | Ultrasonic Cuisine: Proposal of Ultrasonic Non-contact Stirring Methods. | Yuta Sato, Kensuke Abe, Kotaro Omomo, Ryota Kawamura, Kazuki Takazawa, Yoichi Ochiai |
| 2017 | SiggraphA | Aerial image on retroreflective particles. | Shinnosuke Ando, Kazuki Otao, Kazuki Takazawa, Yusuke Tanemura, Yoichi Ochiai |
| 2017 | SiggraphA | Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine. | Satoshi Hashizume, Ippei Suzuki, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai |
| 2017 | SiggraphA | Silk fabricator: using silkworms as 3D printers. | Riku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamoto, Kohei Ogawa, Yoichi Ochiai |
| 2017 | SiggraphA | DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram. | Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, Yoichi Ochiai |
| 2017 | SiggraphA | Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. | Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, Yoichi Ochiai |
| 2017 | SiggraphA | Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. | Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, Yoichi Ochiai |
| 2017 | SiggraphA | Demonstration of the unphotogenic light: protection from secret photography by small cameras. | Ippei Suzuki, Yoichi Ochiai |
| 2017 | SiggraphA | Spring-pen: reproduction of any softness with the 3D printed spring. | Kengo Tanaka, Taisuke Ohshima, Yoichi Ochiai |
| 2016 | CHI | CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Art, Architecture, and Material Science. | Stefanie Mueller, Laura Devendorf, Stelian Coros, Yoichi Ochiai, Madeline Gannon, Patrick Baudisch |
| 2016 | CHI | Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields. | Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, Yoshio Hayasaki |
| 2016 | SIGGRAPH | Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. | Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, Yoichi Ochiai |
| 2016 | SIGGRAPH | Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. | Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai |
| 2016 | SIGGRAPH | Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics. | Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Yoichi Ochiai |
| 2016 | SIGGRAPH | Graphical manipulation of human's walking direction with visual illusion. | Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai |
| 2016 | SIGGRAPH | Graphical manipulation of human's walking direction with visual illusion. | Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai |
| 2016 | SIGGRAPH | Coded skeleton: programmable bodies for shape changing user interfaces. | Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai |
| 2016 | SIGGRAPH | Coded skeleton: programmable deformation behaviour for shape changing interfaces. | Miyu Iwafune, Taisuke Ohshima, Yoichi Ochiai |
| 2016 | SIGGRAPH | Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. | Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, Yoichi Ochiai |
| 2016 | SIGGRAPH | Aerial interaction with femtosecond laser induced plasma. | Yoichi Ochiai |
| 2016 | SIGGRAPH | Human coded orchestra: a system for extemporary group singing performance. | Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai |
| 2016 | SIGGRAPH | Yadori: mask-type user interface for manipulation of puppets. | Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, Yoichi Ochiai |
| 2016 | SIGGRAPH | Gushed light field: design method for aerosol-based fog display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2016 | SIGGRAPH | Gushed light field: design method for aerosol-based fog display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2016 | SIGGRAPH | Leaked light field from everyday material: designing material property remained light-field display. | Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai |
| 2016 | UIST | Optical Marionette: Graphical Manipulation of Human's Walking Direction. | Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, Yoichi Ochiai |
| 2016 | UIST | Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display. | Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai |
| 2015 | SIGGRAPH | Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. | Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki |
| 2015 | SIGGRAPH | Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. | Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki |
| 2014 | HCI | Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity. | Yoichi Ochiai |
| 2014 | SIGGRAPH | Looking glass time. | Yoichi Ochiai |
| 2014 | SIGGRAPH | Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. | Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto |
| 2014 | SIGGRAPH | Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. | Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto |
| 2013 | SIGGRAPH | Reflective, deformable, colloidal display: a waterfall-based colloidal membrane using focused ultrasonic waves. | Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, Jun Rekimoto |
| 2012 | SIGGRAPH | A colloidal display: membrane screen that combines transparency, BRDF and 3D volume. | Yoichi Ochiai, Alexis Oyama, Keisuke Toyoshima |
| 2012 | SIGGRAPH | A colloidal display: membrane screen that combines transparency, BRDF and 3D volume. | Yoichi Ochiai, Alexis Oyama, Keisuke Toyoshima |
| 2012 | SIGGRAPH | A colloidal display: membrane screen that combines transparency, BRDF and 3D volume. | Yoichi Ochiai, Alexis Oyama, Keisuke Toyoshima |
| 2012 | SIGGRAPH | Stop-motion cameras in the network: connected multi-cameras for the collaboration work in stop-motion. | Yoichi Ochiai, Keisuke Toyoshima |
| 2011 | SIGGRAPH | The cyclone display: rotation, reflection, flicker and recognition combined to the pixels. | Yoichi Ochiai, Hiromu Takai |
| 2011 | SIGGRAPH | The cyclone display: rotation, reflection, flicker and recognition combined to the pixels. | Yoichi Ochiai, Hiromu Takai |
| 2010 | SIGGRAPH | The visible electricity device: visible breadboard. | Yoichi Ochiai |