| 2026 | SIGGRAPH | Object-Space Analysis of Local Contrast Sensitivity for Hierarchical Representations of 3D Gaussians. | Naoto Yoshii, Suguru Saito, Masataka Sawayama, Yoshinori Dobashi |
| 2025 | CGI | Authoring Steady Fluid Flow with Terrain-Based Repulsive Forces. | Yuki Kimura, Syuhei Sato, Masataka Sawayama, Yoshinori Dobashi |
| 2025 | SIGGRAPH | Spherical Lighting with Spherical Harmonics Hessian. | Kei Iwasaki, Yoshinori Dobashi |
| 2024 | SiggraphA | Locally Editing Steady Fluid Flow via Controlling Repulsive Forces from Terrain. | Yuki Kimura, Yoshinori Dobashi, Syuhei Sato |
| 2024 | SiggraphA | Efficient visualization of appearance space of translucent objects using differential rendering. | Riel Suzuki, Yoshinori Dobashi |
| 2022 | PG | An Interactive Modeling System of Japanese Castles with Decorative Objects. | Shogo Umeyama, Yoshinori Dobashi |
| 2022 | SIGGRAPH | Rendering of Scratched Transparent Materials using Precomputed SV-BSDFs. | Shintaro Fuji, Syuhei Sato, Kei Iwasaki, Yoshinori Dobashi, Shangce Gao, Zheng Tang |
| 2022 | SiggraphA | Adjusting Level of Abstraction for Stylized Image Composition. | Ryoma Hashimoto, Yoshinori Dobashi |
| 2021 | SiggraphA | A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation. | Hyuga Saito, Syuhei Sato, Yoshinori Dobashi |
| 2020 | ISITA | Designing a Symbol Classifier for Inaudible Sound Communication Systems Using a Neural Network. | Kosei Ozeki, Naofumi Aoki, Saki Anazawa, Yoshinori Dobashi, Kenichi Ikeda, Hiroshi Yasuda |
| 2019 | CW | Automatic Image Enhancement Taking into Account User Preference. | Yu Murata, Yoshinori Dobashi |
| 2019 | CW | Fonts Style Transfer using Conditional GAN. | Naho Sakao, Yoshinori Dobashi |
| 2019 | CW | An Interactive System for Modeling Fish Shapes. | Masayuki Tamiya, Yoshinori Dobashi |
| 2019 | SIGGRAPH | Temporal and spatial anti-aliasing for rendering reflection on a water surface. | Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi |
| 2017 | CGI | Example-based synthesis of three-dimensional clouds from photographs. | Kei Iwasaki, Yoshinori Dobashi, Makoto Okabe |
| 2017 | SiggraphA | Example-based synthesis of turbulence by flow field style transfer. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | SIGGRAPH | Measuring microstructures using confocal laser scanning microscopy for estimating surface roughness. | Yoshinori Dobashi, Takashi Ijiri, Hideki Todo, Kei Iwasaki, Makoto Okabe, Satoshi Nishimura |
| 2016 | SIGGRAPH | Combining multiple flow fields for editing existing fluid animations. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2016 | SIGGRAPH | A combining method of fluid animations by interpolating flow fields. | Syuhei Sato, Yoshinori Dobashi, Tomoyuki Nishita |
| 2014 | SIGGRAPH | Generating various flow fields using principal component analysis. | Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2014 | SIGGRAPH | Deformation of 2D flow fields using stream functions. | Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2013 | SIGGRAPH | Visual simulation of glazed frost. | Tomokazu Ishikawa, Yoshinori Dobashi, Yonghao Yue, Masanori Kakimoto, Taichi Watanabe, Kunio Kondo, Kei Iwasaki, Tomoyuki Nishita |
| 2013 | SIGGRAPH | Replica exchange light transport on relaxed distributions. | Hisanari Otsu, Yonghao Yue, Qiming Hou, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2013 | SIGGRAPH | Generating flow fields variations by modulating amplitude and resizing simulation space. | Syuhei Sato, Yoshinori Dobashi, Kei Iwasaki, Hiroyuki Ochiai, Tsuyoshi Yamamoto |
| 2012 | SIGGRAPH | Keyframe control of cumulus cloud simulation. | Katsutoshi Kusumoto, Yoshinori Dobashi, Tsuyoshi Yamamoto |
| 2012 | SIGGRAPH | Rendering animated hair under dynamic environmental lighting. | Xiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo |
| 2012 | SiggraphA | Visual simulation of freezing ice with air bubbles. | Takanori Nishino, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2011 | HCI | Real-time and Interactive Rendering for Translucent Materials such as Human Skin. | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima |
| 2011 | PG | Real-time Rendering of Endless Cloud Animation. | Kei Iwasaki, Takanori Nishino, Yoshinori Dobashi |
| 2011 | SiggraphA | Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. | Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2011 | SiggraphA | A system for editing sky images using an image database. | Ayumi Ono, Yoshinori Dobashi, Tsuyoshi Yamamoto |
| 2010 | CW | Interactive Lighting and Material Design System for Cyber Worlds. | Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2010 | PG | A Simplified Plane-Parallel Scattering Model and Its Application to Hair Rendering. | Mikio Shinya, Michio Shiraishi, Yoshinori Dobashi, Kei Iwasaki, Tomoyuki Nishita |
| 2010 | SIGGRAPH | Curvature-dependent reflectance function for rendering translucent materials. | Hiroyuki Kubo, Yoshinori Dobashi, Shigeo Morishima |
| 2008 | EGVE | Improvement Rendering of Web3D Using the Shading Language. | Masahiro Sakai, Noriyuki Ichijo, Yoshinori Dobashi, Tsuyoshi Yamamoto |
| 2008 | SIGGRAPH | An interactive system for realistic rendering of large-scale terrains. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishtia |
| 2007 | PG | Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Visual simulation of smoke using overlapping grids. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Global illumination using precomputed light paths for interactive light condition manipulation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2007 | SIGGRAPH | Global illumination using precomputed light paths for interactive light condition manipulation. | Yonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita |
| 2006 | CGI | Real-Time Rendering of Point Based Water Surfaces. | Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita |
| 2006 | SIGGRAPH | Precomputed radiance transfer for dynamic scenes with diffuse interreflection. | Kei Iwasaki, Yoshinori Dobashi, Naoki Tamura, Henry Johan, Fujiichi Yoshimoto, Tomoyuki Nishita |
| 2006 | VRST | A fluid resistance map method for real-time haptic interaction with fluids. | Yoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
| 2005 | SIGGRAPH | A fluid resistance map method for real-time haptic interaction with fluids. | Yoshinori Dobashi, Shoichi Hasegawa, Mitsuaki Kato, Makoto Sato, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2005 | SIGGRAPH | Virtual canoe: real-time realistic water simulation for haptic interaction. | Shoichi Hasegawa, Makoto Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita |
| 2004 | CGI | Extracting 3D Stylized Accentuation Effects from a Painted Image. | Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo |
| 2004 | CW | A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. | Kei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi |
| 2004 | PG | Radiosity for Point-Sampled Geometry. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2003 | PG | Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. | Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita |
| 2001 | CGI | Modeling and Rendering of Various Natural Phenomena Consisting of Particles. | Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | PG | Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2001 | PG | Efficient Rendering of Optical Effects within Water Using Graphics Hardware. | Kei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi |
| 2001 | PG | A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. | Ryo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi |
| 2000 | PG | Interactive Rendering Method for Displaying Shafts of Light. | Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita |
| 2000 | SIGGRAPH | A simple, efficient method for realistic animation of clouds. | Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita |
| 1999 | PG | Modeling and Rendering Methods of Clouds. | Tomoyuki Nishita, Yoshinori Dobashi |
| 1998 | PG | Modeling of Clouds from Satellite Images using Metaballs. | Yoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita |
| 1996 | SIGGRAPH | Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. | Tomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae |