| 2025 | CVPR | LotusFilter: Fast Diverse Nearest Neighbor Search via a Learned Cutoff Table. | Yusuke Matsui |
| 2025 | ICIP | Noisy Label Refinement with Semantically Reliable Synthetic Images. | Yingxuan Li, Jiafeng Mao, Yusuke Matsui |
| 2025 | PERCOM | BreathTune Karaoke: A Karaoke System with Displaying the Remaining Amount of Exhaled Air Using Stretch Sensors. | Ayumi Ohnishi, Yusuke Matsui, Tsutomu Terada, Masahiko Tsukamoto |
| 2025 | SiggraphA | Steiner Traversal Initialization: Optimizing the Initial Curve for Geometric Flow-based Surface Filling. | Fuma Hidaka, Yusuke Matsui |
| 2024 | ECCV | ZoDi: Zero-Shot Domain Adaptation with Diffusion-Based Image Transfer. | Hiroki Azuma, Yusuke Matsui, Atsuto Maki |
| 2024 | ECCV | Revisiting Relevance Feedback for CLIP-Based Interactive Image Retrieval. | Ryoya Nara, Yu-Chieh Lin, Yuji Nozawa, Youyang Ng, Goh Itoh, Osamu Torii, Yusuke Matsui |
| 2024 | ICASSP | Cross-Lingual Learning in Multilingual Scene Text Recognition. | Jeonghun Baek, Yusuke Matsui, Kiyoharu Aizawa |
| 2023 | ACL | Subset Retrieval Nearest Neighbor Machine Translation. | Hiroyuki Deguchi, Taro Watanabe, Yusuke Matsui, Masao Utiyama, Hideki Tanaka, Eiichiro Sumita |
| 2023 | SISAP | General and Practical Tuning Method for Off-the-Shelf Graph-Based Index: SISAP Indexing Challenge Report by Team UTokyo. | Yutaro Oguri, Yusuke Matsui |
| 2022 | ECCV | COO: Comic Onomatopoeia Dataset for Recognizing Arbitrary or Truncated Texts. | Jeonghun Baek, Yusuke Matsui, Kiyoharu Aizawa |
| 2022 | ICASSP | ARM 4-BIT PQ: SIMD-Based Acceleration for Approximate Nearest Neighbor Search on ARM. | Yusuke Matsui, Yoshiki Imaizumi, Naoya Miyamoto, Naoki Yoshifuji |
| 2022 | ICIP | Translation of Illustration Artist Style Using Sailormoonredraw Data. | Keita Awane, Daichi Horita, Hikaru Ikuta, Yusuke Matsui, Kiyoharu Aizawa, Naohiro Yanase |
| 2022 | ICPR | Towards Content-Aware Pixel-Wise Comic Panel Segmentation. | Hikaru Ikuta, Runtian Yu, Yusuke Matsui, Kiyoharu Aizawa |
| 2021 | AAAI | Towards Fully Automated Manga Translation. | Ryota Hinami, Shonosuke Ishiwatari, Kazuhiko Yasuda, Yusuke Matsui |
| 2021 | BMVC | Cascading Feature Extraction for Fast Point Cloud Registration. | Yoichiro Hisadome, Yusuke Matsui |
| 2021 | CVPR | What if We Only Use Real Datasets for Scene Text Recognition? Toward Scene Text Recognition With Fewer Labels. | Jeonghun Baek, Yusuke Matsui, Kiyoharu Aizawa |
| 2021 | ICIP | Improving The Quality Of Illustrations: Transforming Amateur Illustrations To A Professional Standard. | Keita Awane, Koki Tsubota, Hikaru Ikuta, Yusuke Matsui, Kiyoharu Aizawa, Naohiro Yanase |
| 2021 | Mobiquitous | A Route Guidance Method for Vehicles to Improve Driver's Experienced Delay Against Traffic Congestion. | Yusuke Matsui, Takuya Yoshihiro |
| 2021 | SiggraphA | Comic Image Inpainting via Distance Transform. | Naoki Ono, Kiyoharu Aizawa, Yusuke Matsui |
| 2019 | AAAI | Efficient Image Retrieval via Decoupling Diffusion into Online and Offline Processing. | Fan Yang, Ryota Hinami, Yusuke Matsui, Steven Ly, Shin'ichi Satoh |
| 2018 | ICIP | Revisiting Column-Wise Vector Quantization for Memory-Efficient Matrix Multiplication. | Yusuke Matsui, Shin'ichi Satoh |
| 2017 | ICIP | Energy based fast event retrieval in video with temporal match kernel. | Junfu Pu, Yusuke Matsui, Fan Yang, Shin'ichi Satoh |
| 2017 | ISM | Deep Image Retrieval Applied on Kotenseki Ancient Japanese Literature. | Chairath Sirirattanapol, Yusuke Matsui, Shin'ichi Satoh, Kuninori Matsuda, Kazuaki Yamamoto |
| 2016 | ICIP | Text detection in manga by combining connected-component-based and region-based classifications. | Yuji Aramaki, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2016 | ICPR | Manga109 dataset and creation of metadata. | Azuma Fujimoto, Toru Ogawa, Kazuyoshi Yamamoto, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2016 | ICPR | Interactive region segmentation for manga. | Kota Ito, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2016 | ICPR | Sketch simplification by classifying strokes. | Toru Ogawa, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2015 | ICCV | PQTable: Fast Exact Asymmetric Distance Neighbor Search for Product Quantization Using Hash Tables. | Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2015 | ICIP | Searching for nearest neighbors with a dense space partitioning. | Tuan Anh Nguyen, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2015 | SIGGRAPH | Illustration2Vec: a semantic vector representation of illustrations. | Masaki Saito, Yusuke Matsui |
| 2014 | ICIP | Sketch2Manga: Sketch-based manga retrieval. | Yusuke Matsui, Kiyoharu Aizawa, Yushi Jing |
| 2014 | SIGGRAPH | Interactive segmentation for manga. | Yuji Aramaki, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2014 | SIGGRAPH | Diffusion: change the ambience of a space with a small amount of ink. | Saemi Choi, Yusuke Matsui, Kiyoharu Aizawa |
| 2014 | SIGGRAPH | IllustStyleMap: visualization of illustrations based on similarity of drawing style of authors. | Daiki Matsumoto, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa, Takanori Katagiri |
| 2014 | SIGGRAPH | Reference-based manga colorization by graph correspondence using quadratic programming. | Kazuhiro Sato, Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |
| 2011 | SIGGRAPH | Interactive Manga retargeting. | Yusuke Matsui, Toshihiko Yamasaki, Kiyoharu Aizawa |