Skip to content

Yusuke Tokuyoshi

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

18

Venues

4

Active years

2005–2024

Best venue rank

A*

Where they publish

Papers

18 indexed papers, newest first.

YearVenueTitleAuthors
2024SIGGRAPHEfficient Visibility Reuse for Real-time ReSTIR.Yusuke Tokuyoshi
2024SiggraphAHierarchical Light Sampling with Accurate Spherical Gaussian Lighting.Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, Takahiro Harada
2023SiggraphABounded VNDF Sampling for Smith-GGX Reflections.Kenta Eto, Yusuke Tokuyoshi
2022SIGGRAPHAccurate Diffuse Lighting from Spherical Gaussian Lights.Yusuke Tokuyoshi
2021SIGGRAPHUnbiased VNDF Sampling for Backfacing Shading Normals.Yusuke Tokuyoshi
2019SiggraphAReal-time Rendering of Layered Materials with Anisotropic Normal Distributions.Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima
2018SIGGRAPHBidirectional path tracing using backward stochastic light culling.Yusuke Tokuyoshi, Takahiro Harada
2018SIGGRAPHConservative Z-prepass for frustum-traced irregular Z-buffers.Yusuke Tokuyoshi, Tomohiro Mizokuchi
2016PGModified Filtered Importance Sampling for Virtual Spherical Gaussian Lights.Yusuke Tokuyoshi
2015SIGGRAPHFast indirect illumination using two virtual spherical gaussian lights.Yusuke Tokuyoshi
2014SIGGRAPHVirtual spherical gaussian lights for real-time glossy indirect illumination.Yusuke Tokuyoshi
2014SIGGRAPHDirectionality-aware rectilinear texture warped shadow maps.Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai
2013SIGGRAPHSpecular lobe aware upsampling based on spherical Gaussians.Yusuke Tokuyoshi
2011SiggraphAFast global illumination baking via ray-bundles.Yusuke Tokuyoshi, Takashi Sekine, Shinji Ogaki
2010SiggraphAAn empirical fur shader.Shinji Ogaki, Yusuke Tokuyoshi, Sebastian Schoellhammer
2010SiggraphAFinal gathering using adaptive multiple importance sampling.Yusuke Tokuyoshi, Shinji Ogaki, Sebastian Schoellhammer
2009SIGGRAPHPhoton density estimation using multiple importance sampling.Yusuke Tokuyoshi
2005CGIA fast rendering method for a scene with participating media of anisotropic scattering property.Yusuke Tokuyoshi, Minoru Maruyama