| 2024 | SIGGRAPH | Efficient Visibility Reuse for Real-time ReSTIR. | Yusuke Tokuyoshi |
| 2024 | SiggraphA | Hierarchical Light Sampling with Accurate Spherical Gaussian Lighting. | Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, Takahiro Harada |
| 2023 | SiggraphA | Bounded VNDF Sampling for Smith-GGX Reflections. | Kenta Eto, Yusuke Tokuyoshi |
| 2022 | SIGGRAPH | Accurate Diffuse Lighting from Spherical Gaussian Lights. | Yusuke Tokuyoshi |
| 2021 | SIGGRAPH | Unbiased VNDF Sampling for Backfacing Shading Normals. | Yusuke Tokuyoshi |
| 2019 | SiggraphA | Real-time Rendering of Layered Materials with Anisotropic Normal Distributions. | Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima |
| 2018 | SIGGRAPH | Bidirectional path tracing using backward stochastic light culling. | Yusuke Tokuyoshi, Takahiro Harada |
| 2018 | SIGGRAPH | Conservative Z-prepass for frustum-traced irregular Z-buffers. | Yusuke Tokuyoshi, Tomohiro Mizokuchi |
| 2016 | PG | Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights. | Yusuke Tokuyoshi |
| 2015 | SIGGRAPH | Fast indirect illumination using two virtual spherical gaussian lights. | Yusuke Tokuyoshi |
| 2014 | SIGGRAPH | Virtual spherical gaussian lights for real-time glossy indirect illumination. | Yusuke Tokuyoshi |
| 2014 | SIGGRAPH | Directionality-aware rectilinear texture warped shadow maps. | Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai |
| 2013 | SIGGRAPH | Specular lobe aware upsampling based on spherical Gaussians. | Yusuke Tokuyoshi |
| 2011 | SiggraphA | Fast global illumination baking via ray-bundles. | Yusuke Tokuyoshi, Takashi Sekine, Shinji Ogaki |
| 2010 | SiggraphA | An empirical fur shader. | Shinji Ogaki, Yusuke Tokuyoshi, Sebastian Schoellhammer |
| 2010 | SiggraphA | Final gathering using adaptive multiple importance sampling. | Yusuke Tokuyoshi, Shinji Ogaki, Sebastian Schoellhammer |
| 2009 | SIGGRAPH | Photon density estimation using multiple importance sampling. | Yusuke Tokuyoshi |
| 2005 | CGI | A fast rendering method for a scene with participating media of anisotropic scattering property. | Yusuke Tokuyoshi, Minoru Maruyama |