| 2026 | HCI | Bridging 2D and 3D Interaction: Redefining Transform Operations for Cross-Platform Workflow Between PC and VR. | Ziyuan Chen, Zibo Zhang, Zhejun Liu |
| 2026 | HCI | An Interaction Design for Load-Regulated Feedback: A Layered MM-LLM Strategy for Personalized Feedback in Creative Learning. | Zibo Zhang, Ziyuan Chen, Zhejun Liu |
| 2025 | HCI | Serious Game Design Research for Health Intervention in Pediatric Cancer Patients Based on Cognitive Load Theory. | Wen Jian, Zhuting Zheng, Jiale Li, Jingting Wang, Zhejun Liu |
| 2025 | HCI | Bartender's Advice: A CBT-Based Serious Game for Anxiety Relief Utilizing Generative Agents. | Jiale Li, Hugo Zhou, Wen Jian, Zhejun Liu |
| 2023 | HCI | Systematic Review: Incorporating Serious Games into Public Environmental Education on Urban Wildlife Issues. | Keyi Gu, Zhifeng Jin, Xinghui Chen, Jingyu Zhou, Jialin Ma, Zhejun Liu |
| 2022 | HCI | Research on the Design of In-Cockpit Display Interface for Fighter Aircraft Based on Visual Attention Mechanism. | Linjian Li, Jing Lin, Zhen Luo, Zhejun Liu |
| 2022 | HCI | Status and Trend: The Application of Educational VR Games in Teaching Chinese as a Foreign Language. | Zhen Luo, Zhifeng Jin, Linjian Li, Zhejun Liu |
| 2021 | HCI | Research on Perceptual Cues of Interactive Narrative in Virtual Reality. | Entang He, Jing Lin, Zhejun Liu, Yize Zhang |
| 2021 | HCI | Consistency in Multi-device Service Including VR: A Case Study. | Tian Xie, Zhifeng Jin, Zhejun Liu, Entang He |
| 2020 | HCI | Research on a Washout Algorithm for 2-DOF Motion Platforms. | Zhejun Liu, Qin Guo, Zhifeng Jin, Guodong Yu |
| 2020 | HCI | Using Guided Cognitive Illusions to Compensate for the Motion Limits of 4D Seats. | Zhejun Liu, Guodong Yu, Jing Lin, Tianrun Gu, Qin Guo |
| 2019 | HCI | Virtual Dome System Using HMDs: An Alternative to the Expensive and Less Accessible Physical Domes. | Yun Liu, Zhejun Liu, Yunshui Jin |
| 2019 | HCI | A VRLE Design Scheme for the Learning of Film Making. | Xi Qiao, Zhejun Liu, Yunshui Jin |
| 2018 | HCI | A Novel Way of Estimating a User's Focus of Attention in a Virtual Environment. | Xuanchao He, Zhejun Liu |
| 2018 | HCI | Does the Quality of Digital Teaching Materials Matter? - A Comparative Study of Art Students' Classroom Behavior and Learning Outcomes. | Zhejun Liu, Yunshui Jin, Shasha Liao, Zheng Zhao |
| 2016 | HCI | Advances and Tendencies: A Review of Recent Studies on Virtual Reality for Pain Management. | Zhejun Liu, Sijia Wangluo, Hua Dong |
| 2015 | HCI | StringWeaver: Research on a Framework with an Alterable Physical Interface for Generative Art. | Yunshui Jin, Zhejun Liu |
| 2014 | HCI | The Study of Interactive Design in Service Systems for Community Self-help Charitable Facilities. | Xiaorui Zhou, Zhejun Liu, Yangxi Tian |