| 2022 | ECCV | BEAT: A Large-Scale Semantic and Emotional Multi-modal Dataset for Conversational Gestures Synthesis. | Haiyang Liu, Zihao Zhu, Naoya Iwamoto, Yichen Peng, Zhengqing Li, You Zhou, Elif Bozkurt, Bo Zheng |
| 2020 | CHI | OmniGlobeVR: A Collaborative 360° Communication System for VR. | Zhengqing Li, Liwei Chan, Theophilus Teo, Hideki Koike |
| 2020 | MMM | Deep Palette-Based Color Decomposition for Image Recoloring with Aesthetic Suggestion. | Zhengqing Li, Zhengjun Zha, Yang Cao |
| 2018 | ICASSP | Robust Decentralized Dynamic Optimization. | Wei Xu, Zhengqing Li, Qing Ling |
| 2018 | UIST | OmniEyeball: Spherical Display Equipped With Omnidirectional Camera And Its Application For 360-Degree Video Communication. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideaki Kuzuoka, Hideki Koike |
| 2017 | UIST | Qoom: An Interactive Omnidirectional Ball Display. | Shio Miyafuji, Toshiki Sato, Zhengqing Li, Hideki Koike |
| 2016 | UIST | OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical Mapping. | Zhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike |