| 2026 | HCI | Task-Driven Proxemics: Finding the Optimal Social Distance for Virtual Guides in Different Tasks. | Shijie Ming, Ke Jiang, Ziqiang He, Ning Zhao, Ziang Wang, Hao-Peng Yuan, Furui Sun |
| 2026 | HCI | Optimizing Gradient Vignetting for VR Visual Fatigue Reduction: An Empirical Study of Its Non-linear Effects. | Shijie Ming, Ke Jiang, Ziqiang He, Ning Zhao, Hao-Peng Yuan, Furui Sun |
| 2026 | HCI | Embodied Cognition-Based Evaluation of Humanoid Robot Appearance in Virtual Reality Environment. | Hao-Peng Yuan, Ke Jiang, Ziqiang He, Shijie Ming, Ning Zhao, Furui Sun |
| 2026 | HCI | More Than a Container: Spatial Layout as a Cognitive Lever for Memory in Virtual Reality Heritage. | Ning Zhao, Ke Jiang, Ziqiang He, Shijie Ming, Hao-Peng Yuan, Furui Sun |
| 2025 | ICASSP | PGD-Imp: Rethinking and Unleashing Potential of Classic PGD with Dual Strategies for Imperceptible Adversarial Attacks. | Jin Li, Zitong Yu, Ziqiang He, Z. Jane Wang, Xiangui Kang |
| 2025 | ICASSP | CA-UAP: Content-Agnostic Universal Adversarial Perturbation for Enhanced Generalization. | Rui Lu, Ziqiang He, Jingyang Wen, Xiangui Kang, Z. Jane Wang |