| 2016 | ABMA+: lightweight and efficient algorithm for HTTP adaptive streaming. | Andrzej Beben, Piotr Wisniewski, Jordi Mongay Batalla, Piotr Krawiec |
| 2016 | Measuring QoS in web-based virtual worlds: an evaluation of unity 3D web builds. | Hussein Bakri, Colin Allison |
| 2016 | Data-independent sequencing with the timing object: a JavaScript sequencer for single-device and multi-device web media. | Ingar Mhlum Arntzen, Njl T. Borch |
| 2016 | GSET somi: a game-specific eye tracking dataset for somi. | Hamed Ahmadi, Saman Zad Tootaghaj, Sajad Mowlaei, Mahmoud Reza Hashemi, Shervin Shirmohammadi |
| 2016 | USED: a large-scale social event detection dataset. | Kashif Ahmad, Nicola Conci, Giulia Boato, Francesco G. B. De Natale |
| 2016 | A novel framework for scalable video streaming over multi-channel multi-radio wireless mesh networks. | Mohamed K. Abdel-Aziz, Ahmed H. Zahran, Tamer A. ElBatt |
| 2016 | Adaptive streaming of interactive free viewpoint videos to heterogeneous clients. | Ahmed Hamza, Mohamed Hefeeda |
| 2015 | A multi-lens stereoscopic synthetic video dataset. | Fan Zhang, Wu-chi Feng, Feng Liu |
| 2015 | Depth-disparity calibration for augmented reality on binocular optical see-through displays. | Wanmin Wu, Ivana Tosic, Kathrin Berkner, Nikhil Balram |
| 2015 | Video composition by the crowd: a system to compose user-generated videos in near real-time. | Stefan Wilk, Stephan Kopf, Wolfgang Effelsberg |
| 2015 | MMT+AVR: enabling collaboration in augmented virtuality/reality using ISO's MPEG media transport. | Karthik Venkatraman, Yuan Tian, Suraj Raghuraman, Balakrishnan Prabhakaran, Nhut Nguyen |
| 2015 | Energy efficient continuous multimedia processing using the Tegra K1 mobile SoC. | Kristoffer Robin Stokke, Hkon Kvale Stensland, Carsten Griwodz, Pl Halvorsen |
| 2015 | Energy efficient video encoding using the tegra K1 mobile processor. | Kristoffer Robin Stokke, Hkon Kvale Stensland, Carsten Griwodz, Pl Halvorsen |
| 2015 | Rhizome: utilizing the public cloud to provide 3D gaming infrastructure. | Ryan Shea, Di Fu, Jiangchuan Liu |
| 2015 | SmoothCache 2.0: CDN-quality adaptive HTTP live streaming on peer-to-peer overlays. | Roberto Roverso, Riccardo Reale, Sameh El-Ansary, Seif Haridi |
| 2015 | Merge and forward: self-organized inter-destination multimedia synchronization. | Benjamin Rainer, Stefan Petscharnig, Christian Timmerer |
| 2015 | How much delay is there really in current games? | Kjetil Raaen, Andreas Petlund |
| 2015 | LBVC: towards low-bandwidth video chat on smartphones. | Xin Qi, Qing Yang, David T. Nguyen, Gang Zhou, Ge Peng |
| 2015 | YouTube live and Twitch: a tour of user-generated live streaming systems. | Karine Pires, Gwendal Simon |
| 2015 | Video BenchLab: an open platform for realistic benchmarking of streaming media workloads. | Patrick Pegus II, Emmanuel Cecchet, Prashant J. Shenoy |
| 2015 | Video BenchLab demo: an open platform for video realistic streaming benchmarking. | Patrick Pegus II, Emmanuel Cecchet, Prashant J. Shenoy |
| 2015 | Data set for fall events and daily activities from inertial sensors. | Olukunle Ojetola, Elena I. Gaura, James Brusey |
| 2015 | Spatio-temporal visual security metric for secure mobile video applications. | Junhyung Moon, Kyoungwoo Lee |
| 2015 | Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users. | Rufael Mekuria, Antonella Frisiello, Marco Pasin, Pablo Csar |
| 2015 | EMOD: an efficient on-device mobile visual search system. | Dawei Li, Mooi Choo Chuah |