| 2006 | A hybrid thin-client protocol for multimedia streaming and interactive gaming applications. | Davy De Winter, Pieter Simoens, Lien Deboosere, Filip De Turck, Joris Moreau, Bart Dhoedt, Piet Demeester |
| 2006 | Assigning game server roles in mobile ad-hoc networks. | Oliver Wellnitz, Lars C. Wolf |
| 2006 | Video authentication for H.264/AVC using digital signature standard and secure hash algorithm. | Nandakishore Ramaswamy, K. R. Rao |
| 2006 | Evaluating dead reckoning variations with a multi-player game simulator. | Wladimir Palant, Carsten Griwodz, Pl Halvorsen |
| 2006 | Understanding mesh-based peer-to-peer streaming. | Nazanin Magharei, Reza Rejaie |
| 2006 | Optimizing overlay topology by reducing cut vertices. | Xiaomei Liu, Li Xiao, Andrew Kreling, Yunhao Liu |
| 2006 | AMTrac: adaptive meta-caching for transcoding. | Dongyu Liu, Songqing Chen, Bo Shen |
| 2006 | Intra-stream encoding for multiple depth streams. | Sang-Uok Kum, Ketan Mayer-Patel |
| 2006 | Off-line economies for digital media. | Darko Kirovski, Kamal Jain |
| 2006 | Harmonic placement: file system support for scalable streaming of layer encoded object. | Sooyong Kang, Youjip Won, Seunghyun Roh |
| 2006 | Design and evaluation of a 3D video system based on H.264 view coding. | Hari Kalva, Lakis Christodoulou, Liam M. Mayron, Oge Marques, Borko Furht |
| 2006 | NSYNC: network synchronization for peer-to-peer streaming overlay construction. | Hongbo Jiang, Shudong Jin |
| 2006 | Multi-hop buffering and adaptation for video-based sensor networking applications. | Jie Huang, Wu-chi Feng, Wu-chang Feng, David Romano |
| 2006 | The fun of using TCP for an MMORPG. | Carsten Griwodz, Pl Halvorsen |
| 2006 | GONE: an infrastructure overlay for resilient, DoS-limiting networking. | Xiaoming Fu, Jon Crowcroft |
| 2006 | AC/DC: an algorithm for cheating detection by cheating. | Stefano Ferretti, Marco Roccetti |
| 2006 | Optimistic load balancing in a distributed virtual environment. | Roman Chertov, Sonia Fahmy |
| 2006 | FGS-MR: MPEG4 fine grained scalable multi-resolution layered video encoding. | Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li |
| 2006 | A platform for dynamic microcell redeployment in massively multiplayer online games. | Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester |
| 2006 | Redundancy-controllable adaptive retransmission timeout estimation for packet video. | Ali C. Begen, Yucel Altunbasak |
| 2005 | A traffic model for the Xbox game Halo 2. | Sebastian Zander, Grenville J. Armitage |
| 2005 | MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games. | Anthony (Peiqun) Yu, Son T. Vuong |
| 2005 | ACE: an active, client-directed method for reducing energy during web browsing. | Haijin Yan, David K. Lowenthal, Kang Li |
| 2005 | A bandwidth management framework for wireless camera array. | Zhenyu Yang, Klara Nahrstedt |
| 2005 | A formal approach to design optimized multimedia service overlay. | Hirozumi Yamaguchi, Khaled El-Fakih, Akihito Hiromori, Teruo Higashino |