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Network and Operating System Support for Digital Audio and Video

NOSSDAV

B

CORE rank

CORE rank (raw)

B

Fields of research

Distributed Computing and Systems Software

Papers indexed

573

1991–2026

Papers per year

199140 peak2026

NOSSDAV papers

573 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2006A hybrid thin-client protocol for multimedia streaming and interactive gaming applications.Davy De Winter, Pieter Simoens, Lien Deboosere, Filip De Turck, Joris Moreau, Bart Dhoedt, Piet Demeester
2006Assigning game server roles in mobile ad-hoc networks.Oliver Wellnitz, Lars C. Wolf
2006Video authentication for H.264/AVC using digital signature standard and secure hash algorithm.Nandakishore Ramaswamy, K. R. Rao
2006Evaluating dead reckoning variations with a multi-player game simulator.Wladimir Palant, Carsten Griwodz, Pl Halvorsen
2006Understanding mesh-based peer-to-peer streaming.Nazanin Magharei, Reza Rejaie
2006Optimizing overlay topology by reducing cut vertices.Xiaomei Liu, Li Xiao, Andrew Kreling, Yunhao Liu
2006AMTrac: adaptive meta-caching for transcoding.Dongyu Liu, Songqing Chen, Bo Shen
2006Intra-stream encoding for multiple depth streams.Sang-Uok Kum, Ketan Mayer-Patel
2006Off-line economies for digital media.Darko Kirovski, Kamal Jain
2006Harmonic placement: file system support for scalable streaming of layer encoded object.Sooyong Kang, Youjip Won, Seunghyun Roh
2006Design and evaluation of a 3D video system based on H.264 view coding.Hari Kalva, Lakis Christodoulou, Liam M. Mayron, Oge Marques, Borko Furht
2006NSYNC: network synchronization for peer-to-peer streaming overlay construction.Hongbo Jiang, Shudong Jin
2006Multi-hop buffering and adaptation for video-based sensor networking applications.Jie Huang, Wu-chi Feng, Wu-chang Feng, David Romano
2006The fun of using TCP for an MMORPG.Carsten Griwodz, Pl Halvorsen
2006GONE: an infrastructure overlay for resilient, DoS-limiting networking.Xiaoming Fu, Jon Crowcroft
2006AC/DC: an algorithm for cheating detection by cheating.Stefano Ferretti, Marco Roccetti
2006Optimistic load balancing in a distributed virtual environment.Roman Chertov, Sonia Fahmy
2006FGS-MR: MPEG4 fine grained scalable multi-resolution layered video encoding.Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li
2006A platform for dynamic microcell redeployment in massively multiplayer online games.Bruno Van Den Bossche, Tom Verdickt, Bart De Vleeschauwer, Stein Desmet, Stijn De Mulder, Filip De Turck, Bart Dhoedt, Piet Demeester
2006Redundancy-controllable adaptive retransmission timeout estimation for packet video.Ali C. Begen, Yucel Altunbasak
2005A traffic model for the Xbox game Halo 2.Sebastian Zander, Grenville J. Armitage
2005MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games.Anthony (Peiqun) Yu, Son T. Vuong
2005ACE: an active, client-directed method for reducing energy during web browsing.Haijin Yan, David K. Lowenthal, Kang Li
2005A bandwidth management framework for wireless camera array.Zhenyu Yang, Klara Nahrstedt
2005A formal approach to design optimized multimedia service overlay.Hirozumi Yamaguchi, Khaled El-Fakih, Akihito Hiromori, Teruo Higashino
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Comparable venues

Other A*/A conferences filed under the same field of research.