| 2005 | Game traffic analysis: an MMORPG perspective. | Kuan-Ta Chen, Polly Huang, Chun-Ying Huang, Chin-Laung Lei |
| 2005 | Mitigating information exposure to cheaters in real-time strategy games. | Chris Chambers, Wu-chang Feng, Wu-chi Feng, Debanjan Saha |
| 2005 | Online scheduling in modular multimedia systems with stream reuse. | Michael K. Bradshaw, James F. Kurose, Prashant J. Shenoy, Donald F. Towsley |
| 2005 | 1-800-OVERLAYS: using overlay networks to improve VoIP quality. | Yair Amir, Claudiu Danilov, Stuart Goose, David Hedqvist, Andreas Terzis |
| 2004 | Oscillations and buffer overflows in video streaming under non-negligible queuing delay. | Yueping Zhang, Dmitri Loguinov |
| 2004 | AMPS: a flexible, scalable proxy testbed for implementing streaming services. | Xiaolan (Ellen) Zhang, Michael K. Bradshaw, Yang Guo, Bing Wang, James F. Kurose, Prashant J. Shenoy, Donald F. Towsley |
| 2004 | Client-centered energy savings for concurrent HTTP connections. | Haijin Yan, Rupa Krishnan, Scott A. Watterson, David K. Lowenthal |
| 2004 | Beyond content delivery: applications to the edge. | William E. Weihl |
| 2004 | Passive inference of path correlation. | Lili Wang, Jim Griffioen, Kenneth L. Calvert, Sherlia Shi |
| 2004 | Media-friendliness of a slowly-responsive congestion control protocol. | Zhiheng Wang, Sujata Banerjee, Sugih Jamin |
| 2004 | Energy-aware video streaming with QoS control for portable computing devices. | Morihiko Tamai, Tao Sun, Keiichi Yasumoto, Naoki Shibata, Minoru Ito |
| 2004 | An adaptive multiple retransmission technique for continuous media streams. | Rishi Sinha, Christos Papadopoulos |
| 2004 | A framework for architecting peer-to-peer receiver-driven overlays. | Reza Rejaie, Shad Stafford |
| 2004 | Measurements of the congestion responsiveness of windows streaming media. | James Nichols, Mark Claypool, Robert E. Kinicki, Mingzhe Li |
| 2004 | The effects of latency on online madden NFL football. | James Nichols, Mark Claypool |
| 2004 | A time series-based approach for power management in mobile processors and disks. | Xiaotao Liu, Prashant J. Shenoy, Weibo Gong |
| 2004 | Analysis of state exposure control to prevent cheating in online games. | Kang Li, Shanshan Ding, Doug McCreary, Steve Webb |
| 2004 | Adaptive server selection for large scale interactive online games. | Kang-Won Lee, Bong-Jun Ko, Seraphin B. Calo |
| 2004 | Distributed server replication in large scale networks. | Bong-Jun Ko, Dan Rubenstein |
| 2004 | Reduced state fair queuing for edge and core routers. | Ramana Rao Kompella, George Varghese |
| 2004 | A fully automated fault-tolerant system for distributed video processing and off-site replication. | George Kola, Tevfik Kosar, Miron Livny |
| 2004 | Efficient and flexible parallel retrieval using priority encoded transmission. | Ramaprabhu Janakiraman, Lihao Xu |
| 2004 | Low latency and cheat-proof event ordering for peer-to-peer games. | Chris GauthierDickey, Daniel Zappala, Virginia Mary Lo, James Marr |
| 2004 | Connectivity restrictions in overlay multicast. | Aditya Ganjam, Hui Zhang |
| 2004 | Desktop scheduling: how can we know what the user wants? | Yoav Etsion, Dan Tsafrir, Dror G. Feitelson |