| 2025 | Exploring the Potential and Limitations of Large Language Models to Control the Behavior of Embodied Persuasive Agents. | Christian Corr, Luca Chittaro |
| 2025 | Investigation of the Eye Donor Aust App's Persuasiveness. | Waraporn Chumkasian, Constantinos Petsoglou, Elena Vlahu-Gjorgievska, Khin Than Win |
| 2025 | Digital Persuasion: Understanding the Impact of Online Influencers on Public Opinion. | Omran Berjawi, Rida Khatoun, Giuseppe Fenza |
| 2025 | Gamified vs. Non-Gamified Language Learning: The Role of Working Memory and Gaming Disorder. | Areej Babiker, Sameha Alshakhsi, Rabab Ali Abumalloh, Ala Yankouskaya, Dena Al-Thani, Magnus Liebherr, Raian Ali |
| 2025 | Bridging Research and Practice in Persuasive Mobile Stress Management Apps: A 21-Year Comparative Analysis and Novel Design Framework. | Mona Alhasani, Oladapo Oyebode, Rita Orji |
| 2025 | Health Risk Management Using Persuasive Technology: A Scoping Review. | Stanley Ebhohimhen Abhadiomhen, Emmanuel Onyekachukwu Nzeakor, Kiemute Oyibo |
| 2024 | Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome. | Donghuo Zeng, Roberto Sebastian Legaspi, Yuewen Sun, Xinshuai Dong, Kazushi Ikeda, Peter Spirtes, Kun Zhang |
| 2024 | Enhance Students' Resilience: A Case Study in Educating Data Design Programs within Traditional Business Academia. | Yuichi Washida, Wenzhen Xu, Nanami Furue |
| 2024 | Preface to the 1st International Workshop on Data Design Education and Practice. | Yuichi Washida, Minyuan Ma, Michael Bjorn, Tseng-Ping Chiu, Nanami Furue, Wenzhen Xu |
| 2024 | Estimating Sense of Agency from Behavioral Logs: Toward a Just-in-Time Adaptive Intervention System. | Ryunosuke Togawa, Roberto Legaspi, Yasutaka Nishimura, Akihiro Miyamamoto, Bo Yang, Eriko Sugisaki, Kazushi Ikeda, Nao Kobayashi, Yasushi Naruse |
| 2024 | Designing Persuasive Technology to Prevent Internet Addiction in Young Children: Promoting Healthy Digital Behavior. | Yansen Theopilus |
| 2024 | Development of a Prototype AI System for Real-time Emotion Prediction and Mental State Adjustment. | Akihiro Sasaki, Eriko Sugisaki, Roberto Legaspi, Yasushi Naruse, Nao Kobayashi |
| 2024 | Experiential Learning or Direct Training: Fostering Ethical Cybersecurity Decision-Making via Serious Games. | Bakhtiar Sadeghi, Deborah Richards, Paul Formosa, Michael Hitchens |
| 2024 | Persuasive AR Technology for Information Producers - Extended Abstract. | Yonit Rusho, Ganit Richter, Daphne R. Raban |
| 2024 | How the Role of a Persuasive Robot Impacts One's Attitude Towards It. | Peter A. M. Ruijten, Jin Smeding, Jaap Ham |
| 2024 | A serious game for promoting sustainable food choices. | Peter A. M. Ruijten, Jaap Ham, Nienke de Jongh |
| 2024 | Integrating Digital Calendars with Large Language Models for Stress Management Interventions. | Pranav Rao, Sarah Yi Xu, Ananya Bhattacharjee, Yuchen Zeng, Alex Mariakakis, Joseph Jay Williams |
| 2024 | Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications Based on Persuasive System Design Principles and Mobile Application Rating Scale. | Afsin Peker, Tugba Taskaya-Temizel |
| 2024 | Exploring the Influence of Persuasive Strategies on Student Motivation: Self-determination Theory Perspective. | Fidelia A. Orji, Francisco J. Gutierrez, Julita Vassileva |
| 2024 | SmileApp: The Design and Evaluation of an mHealth App for Stress Reduction Through Artificial Intelligence and Persuasive Technology. | Joseph Orji, Gerry Chan, Chinenye Ndulue, Rita Orji |
| 2024 | Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review. | Renata Savian Colvero de Oliveira, Harri Oinas-Kukkonen |
| 2024 | Network Science Analysis of Reviews of Persuasive Game Strategies. | Victor A. Okpanachi, Ifeoma Adaji |
| 2024 | Investigating Gender-Specific Preferences for Persuasive Strategies in a Persuasive Game for Healthy Eating. | Chinenye Ndulue, Rita Orji |
| 2024 | Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games. | Chinenye Ndulue, Rita Orji |
| 2024 | Color Psychology-Based Persuasive Interaction Design for Health Behavior Change. | Yugo Nakamura, Yutaka Arakawa |