| 2022 | Design and Development of Appendable Elevator Monitoring System to Nudge People Behavior Change. | Yuta Ohira, Yugo Nakamura, Yutaka Arakawa |
| 2022 | Co-Designing with Users: Towards a Persuasive App to Promote the Adoption of Appropriate Malaria Prevention and Control Behaviors in Developing Nations. | Ignatius Ogbaga, Makuochi Nkwo, Ifeyinwa Angela Ajah, Rita Orji |
| 2022 | Transforming Google Drawings into a game-based nudging tool for collaboration. | Micael Sousa |
| 2022 | Player Personality Traits and the Effectiveness of a Persuasive Game for Disease Awareness Among the African Population. | Chinenye Ndulue, Rita Orji |
| 2022 | Investigating the Efficacy of Persuasive Strategies on Promoting Fair Recommendations. | Seyedeh Mina Mousavifar, Julita Vassileva |
| 2022 | Entrepreneurial Humility and Learning from Serious Games. | Behzad Mohammadian |
| 2022 | Aroma Nudges: Exploring the Effects on Shopping Behavior in a Supermarket. | Daiki Mayumi, Yugo Nakamura, Yuki Matsuda, Tomokazu Matsui, Shinya Misaki, Keiichi Yasumoto, Junko Nohara |
| 2022 | Supporting to be Credible: Investigating Perceived Social Support as a Determinant of Perceived Credibility. | Felix Nti Koranteng, Jaap Ham, Uwe Matzat, Isaac Wiafe |
| 2022 | Preliminary Study on the Correlation between Gratitude Activity and Prosocial Behaviour. | Yukitoshi Kashimoto, Tomohiro Sakai, Atsunori Minamikawa |
| 2022 | Using Persuasive Features to Promote Physical Activity for Older Employees - Report from the AgeWell Project. | Niklas Hungerlnder, Alessandra Merizzi |
| 2022 | A Neuropsychological Perspective on Praise and Rewards in Persuasive Technology. | Benedikte Grundahl Holst, Sandra Burri Gram-Hansen |
| 2022 | Mixed Methods Examination of Behaviour Change from Learning Supports Based on a Model of Helping in Equity Focused Simulation Based Teacher Education. | Garron Hillaire, Jessica Chen, Chris Buttimer, Joshua Littenberg-Tobias, Abdi Ali, Justin Reich |
| 2022 | Do Nudges Work? Using Personal Normative Message in mHealth Intervention to Dissuade from Physical Inactivity. | Md Sanaul Haque, Rosa Lanzilotti, Timo Jms |
| 2022 | Preface to the 1st International Workshop on Digital Nudging and Digital Persuasion. | Md Sanaul Haque, Ana Caraban, Ashok Tripathi, Daire O'Broin, Joseph Kehoe, Jari Porras |
| 2022 | What if gamified software is fully proactive? Towards autonomy-related design principles. | Esteban Guerrero, Tero Vartiainen, Panu Kalmi |
| 2022 | Smartphone Security and Privacy - A Gamified Persuasive Approach with Protection Motivation Theory. | Anirudh Ganesh, Chinenye Ndulue, Rita Orji |
| 2022 | Don't Touch This! - Investigating the Potential of Visualizing Touched Surfaces on the Consideration of Behavior Change. | Elisabeth Ganal, Max Heimbrock, Philipp Schaper, Birgit Lugrin |
| 2022 | Breathing Training on the Run: Exploring Users Perception on a Gamified Breathing Training Application During Treadmill Running. | Lisa Anneke Burr, Nick Betzlbacher, Alexander Meschtscherjakov, Manfred Tscheligi |
| 2022 | Human-Robot Interaction and User Manipulation. | Andrea Bertolini, Rachele Carli |
| 2022 | Persuasive Nature of User-Generated Content in Sharing Economy: Evidence for Entrepreneurship Post-COVID. | Elham Aznab, Mohammad Akbarnia |
| 2022 | Perceptions of Interactive, Real-Time Persuasive Technology for Managing Online Gambling. | Emily Arden-Close, Elvira Bolat, Laura Vuillier, Raian Ali |
| 2022 | Preface to the 10th International Workshop on Behavior Change Support Systems. | Laurence Alpay, Piiastiina Tikka, Md Sanaul Haque |
| 2022 | SortOut: Persuasive Stress Management Mobile Application for Higher Education Students. | Mona Alhasani, Rita Orji |
| 2022 | Prototyping a Gamified System to Persuade School-Age Children in Developing Countries: Using Kahoot in Online Environments. | Mehnaz Alam, Md Sanaul Haque, Ashok Tripathi, Fanny Vainionp |
| 2022 | Impact of Medical Device Regulation on Developing Health Behavior Change Support Systems. | Eunice Eno Yaa Frimponmaa Agyei, Sami Pohjolainen, Harri Oinas-Kukkonen |