| 1998 | Randomized Meldable Priority Queues. | Anna Gambin, Adam Malinowski |
| 1998 | Models of Computation, Riemann Hypothesis, and Classical Mathematics. | Rusins Freivalds |
| 1998 | Some Results on the Modelling of Spatial Data. | Luca Forlizzi, Enrico Nardelli |
| 1998 | Regulated Grammars with Leftmost Derivation. | Henning Fernau |
| 1998 | Reuse Methods for Construction of Parallel Software. | Christoph Eilinghoff, Uwe Kastens |
| 1998 | Yet Another Modular Technique for Efficient Leader Election. | Stefan Dobrev, Peter Ruzicka |
| 1998 | From Quartets to Phylogenetic Trees. | Benny Chor |
| 1998 | On the Klee's Measure Problem in Small Dimensions. | Bogdan S. Chlebus |
| 1998 | Modeling of Hypermedia Applications. | Radovan Cervenka |
| 1998 | A Logical Basis for Modular Software and Systems Engineering. | Manfred Broy |
| 1998 | Software Architecture for Distributed Reactive Systems. | Maarten Boasson |
| 1998 | Compiling Horn-Clause Rules in IBM's Business System 12 and Early Experiment in Declarativeness. | Ghica van Emde Boas-Lubsen, Peter van Emde Boas |
| 1998 | Computational Power of BSP Computers. | Martin Beran |
| 1997 | Stepping Stones to an Information Society. | Jir Zlatuska |
| 1997 | An Introduction to Virtual Reality Modeling Language. | Jiri Zara |
| 1997 | Path Layout in ATM Networks. | Shmuel Zaks |
| 1997 | Computational Complexity of Continuous Problems. | Henryk Wozniakowski |
| 1997 | From OO Through Deduction to Active Databases - ROCK, ROLL & RAP. | M. Howard Williams, Norman W. Paton |
| 1997 | Towards Machines That Can Think. | Jir Wiedermann |
| 1997 | A Foundation for Computable Analysis. | Klaus Weihrauch |
| 1997 | Parallelizing Self-Organizing Maps. | David Strupl, Roman Neruda |
| 1997 | Optical All-to-All Communication for Some Product Graphs. | Heiko Schrder, Ondrej Skora, Imrich Vrto |
| 1997 | Approximation Algorithms for the Vertex Bipartization Problem. | Heiko Schrder, A. E. May, Imrich Vrto, Ondrej Skora |
| 1997 | Object-Oriented Design Patterns. | Wolfgang Pree |
| 1997 | A Theory of Game Trees, Based on Solution Trees. | Wim Pijls, Arie de Bruin |