A Method of Rendering Scenes Including Volumetric Objects Using Ray-Volume Buffers - Expanding to Render Scenes Including Overlapped Volumetric Object.
Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima
Browse the full CGI paper archive.
Kagenori Kajihara, Hiroki Takahashi, Masayuki Nakajima
Browse the full CGI paper archive.