New 3D Graphics Rendering Engine Architecture for Direct Tessellation of Spline Surfaces.
Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon C. Pasztor, Alex Kozlowski, Eric Roman, Alex Perelman
VenueMulticonferenceICCS
Year2005
ProceedingsInternational Conference on Computational Science (2)
DBLP recordconf/iccS/SfartiBKPKRP05 ↗
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