The use of gamification to improve the sustainability of energy consumption.
Joo Martins, Tiago Luz, Pedro Pereira, V. Ferno Pires, Armando J. Pires, Rui Amaral Lopes
Browse the full IECON paper archive.
Joo Martins, Tiago Luz, Pedro Pereira, V. Ferno Pires, Armando J. Pires, Rui Amaral Lopes
Browse the full IECON paper archive.