Skip to content
cs-conference-ranking
.org
By subfield
By rank
Methodology
⌕
Search 971 venues
Home
/
IJCNN
/
Paper
An Interactive Evolution Strategy based Deep Convolutional Generative Adversarial Network for 2D Video Game Level Procedural Content Generation.
Ming Jiang
,
Li Zhang
Venue
B
IJCNN
Year
2021
Proceedings
IJCNN
DBLP record
conf/ijcnn/JiangZ21 ↗
Browse the full
IJCNN paper archive
.