GPU-based light wavefront simulation for real-time refractive object rendering.
Gernot Ziegler, Christian Theobalt, Ivo Ihrke, Marcus A. Magnor, Art Tevs, Hans-Peter Seidel
Browse the full SIGGRAPH paper archive.
Gernot Ziegler, Christian Theobalt, Ivo Ihrke, Marcus A. Magnor, Art Tevs, Hans-Peter Seidel
Browse the full SIGGRAPH paper archive.