| 2026 | CHI | To reward or not reward: how the interpretation of virtual rewards affects intrinsic motivation in gamified learning. | Izabella Jedel, Adam Palmquist |
| 2025 | FDG | Accessibility and Inclusion in the Game Industry: A position paper. | Thomas Westin, Jenny Brusk, Adam Palmquist |
| 2025 | HCI | Embodied Without Matter: An Analysis of Embodiment Definitions in VR Game Design Research. | Adam Palmquist, Erik Olsson, Aedan Soellaart, Nicolay Johansen, Ole Goethe |
| 2024 | HCI | Towards Attainable Game Experiences. | Adam Palmquist, Izabella Jedel, Ole Goethe |
| 2024 | HCI | "Not in Kansas Anymore" Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality. | Adam Palmquist, Izabella Jedel, Chris Hart, Vctor Manuel Prez-Colado, Aedan Soellaart |
| 2022 | HCI | Design Implications for a Gamified Recycling House. | Adam Palmquist, Ole Goethe, Jeanine Krath, Joacim Rosenlund, Miralem Helmefalk |
| 2021 | HCI | To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool. | Ari Kolbeinsson, Adam Palmquist, Jessica Lindblom, Juan Luis Jimnez Snchez |
| 2021 | HCI | Gamification Design Predicaments for E-learning. | Adam Palmquist, Robin Munkvold, Ole Goethe |
| 2020 | DIGRA | "Gamification Does Not Belong at a University". | Adam Palmquist, Jonas Linderoth |
| 2020 | HCI | Broader Understanding of Gamification by Addressing Ethics and Diversity. | Ole Goethe, Adam Palmquist |