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Digital Games Research Conference

DIGRA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,183

2002–2024

Papers per year

2002238 peak2024

DIGRA papers

1,183 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024Crime and Deviance in Esports: A Routine Activities TheoryApproach.Alban Zohn
2024Corporeal Capture: The Rhetoric of Boundaries inProcedurality.Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas
2024Queering Data and Dating: AroAce Modding and File SystemPlaygrounds in Stardew Valley.Cass Zegura
2024Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation.Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engstrm, Maria B. Garda, Salvr Gissurardttir, Pawel Grabarczyk
2024Motivational Landscapes of ARG Players: ASelf-Determination Theory Perspective.Ruoyu Wen
2024Can Games Be AI Explanations? An Exploratory Study ofSimulation Games.Jennifer Villareale, Thomas B. Fox, Jichen Zhu
2024Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces.Lilli Sihvonen, Jaakko Suominen
2024Towards Qualia-Driven Design.Samuel Shields, Michael Mateas, Edward F. Melcer
2024Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life?Hanjun Shi
2024Greening Vvanderfell. An Ecocritical Retrospective on TheElder Scrolls III: Morrowind.Andrea Piano
2024Attention-Based Initiative In Real Time Strategy.Johan Oxenstierna, Suraj Murali, Tony Bjrkman
2024The Dynamic Roles of Home Bases: Finding Home in Game Worlds.Anh-Thu Nguyen
2024Making Sense of 'Game Feel' through Affective Science.Ronny Mikkelsen, Hanna Wirman
2024Queer Players' Strategies for Queering CharacterInteractions.Mark Maletska
2024Gods, Kings, and Historians: History and the Dual Diegesisof Crusader Kings in the Assemblage of Play.Kirk Lundblade
2024Culturalization or Deculturalization? Looking at SmashBrother Franchise from a Fandom Perspective.Yanhong Lu, Nandhini Giri
2024Salmon grief in Smi digital games.Outi Laiti, Pirjo Virtanen
2024Playgrounds as 'workgrounds': How Real-money tradingtransforms the gaming experience.Javier Laborda
2024Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency.Dohyun Kim, Greg J. Corness, Kristin Carlson
2024Own-experience learning in a digital playground: Measuringchildren's causal reasoning using video games.Joshua Juvrud, Dana Glackin, Zoe Kross, Carolyn Stewart
2024Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen.Ida Kathrine Hammeleff Jrgensen
2024Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With Us.Adam Jerrett
2024Roll 20 for a Successful Compile: A Game Development RPG.Ruben Hernandez
2024Playgrounds of Whiteness: Confronting Epistemic Bias inEuropean Game Studies.Sabine Harrer
2024A Beginner's Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation.David Hall
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Comparable venues

Other A*/A conferences filed under the same field of research.