| 2024 | Crime and Deviance in Esports: A Routine Activities TheoryApproach. | Alban Zohn |
| 2024 | Corporeal Capture: The Rhetoric of Boundaries inProcedurality. | Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | Queering Data and Dating: AroAce Modding and File SystemPlaygrounds in Stardew Valley. | Cass Zegura |
| 2024 | Game Jams and 'Heavy' Topics: Navigating anxiety throughgame creation. | Hanna Wirman, Jon Bankler, Mikhail Fiadotau, Patrick Prax, Haron Walliander, Henrik Engstrm, Maria B. Garda, Salvr Gissurardttir, Pawel Grabarczyk |
| 2024 | Motivational Landscapes of ARG Players: ASelf-Determination Theory Perspective. | Ruoyu Wen |
| 2024 | Can Games Be AI Explanations? An Exploratory Study ofSimulation Games. | Jennifer Villareale, Thomas B. Fox, Jichen Zhu |
| 2024 | Studying the Ground of Play: Towards Ludological Semioticsof Playful Traces. | Lilli Sihvonen, Jaakko Suominen |
| 2024 | Towards Qualia-Driven Design. | Samuel Shields, Michael Mateas, Edward F. Melcer |
| 2024 | Game as history: How does Pentiment recreate a vividsixteenth-century central European everyday life? | Hanjun Shi |
| 2024 | Greening Vvanderfell. An Ecocritical Retrospective on TheElder Scrolls III: Morrowind. | Andrea Piano |
| 2024 | Attention-Based Initiative In Real Time Strategy. | Johan Oxenstierna, Suraj Murali, Tony Bjrkman |
| 2024 | The Dynamic Roles of Home Bases: Finding Home in Game Worlds. | Anh-Thu Nguyen |
| 2024 | Making Sense of 'Game Feel' through Affective Science. | Ronny Mikkelsen, Hanna Wirman |
| 2024 | Queer Players' Strategies for Queering CharacterInteractions. | Mark Maletska |
| 2024 | Gods, Kings, and Historians: History and the Dual Diegesisof Crusader Kings in the Assemblage of Play. | Kirk Lundblade |
| 2024 | Culturalization or Deculturalization? Looking at SmashBrother Franchise from a Fandom Perspective. | Yanhong Lu, Nandhini Giri |
| 2024 | Salmon grief in Smi digital games. | Outi Laiti, Pirjo Virtanen |
| 2024 | Playgrounds as 'workgrounds': How Real-money tradingtransforms the gaming experience. | Javier Laborda |
| 2024 | Predictability in Competitive Video Games: Effects ofStrategic Equilibrium on Player Agency. | Dohyun Kim, Greg J. Corness, Kristin Carlson |
| 2024 | Own-experience learning in a digital playground: Measuringchildren's causal reasoning using video games. | Joshua Juvrud, Dana Glackin, Zoe Kross, Carolyn Stewart |
| 2024 | Play, politics and public space: An analysis of culturaland biopolitical concerns in the design for urban play inCopenhagen. | Ida Kathrine Hammeleff Jrgensen |
| 2024 | Poly-Pervasive Playgrounds and Pitfalls: A DeploymentAutoethnography of What We Take With Us. | Adam Jerrett |
| 2024 | Roll 20 for a Successful Compile: A Game Development RPG. | Ruben Hernandez |
| 2024 | Playgrounds of Whiteness: Confronting Epistemic Bias inEuropean Game Studies. | Sabine Harrer |
| 2024 | A Beginner's Guide to Painted Worlds: The Haunted Mansion, Dark Souls III, and the Playground of Interpretation. | David Hall |