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Michael Mateas

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

118

Venues

15

Active years

1996–2024

Best venue rank

A*

Where they publish

Papers

118 indexed papers, newest first.

YearVenueTitleAuthors
2024DIGRATowards Qualia-Driven Design.Samuel Shields, Michael Mateas, Edward F. Melcer
2024DIGRACorporeal Capture: The Rhetoric of Boundaries inProcedurality.Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas
2024FDGNavigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2024FDGParadise: An Experiment Extending the Ensemble Social Physics Engine with Language Models.Jack Kelly, Michael Mateas, Noah Wardrip-Fruin
2024FDGThe Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity?Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin
2024ICIDSUnnatural Emergent Narrative: Toward An Alternative Design Space Through Critique.Kyle Gonzalez, Michael Mateas, Noah Wardrip-Fruin
2024ICIDSBuilding Visual Novels with Social Simulation and Storylets.Shi Johnson-Bey, Kira Liao, Samuel Shields, Daeun Hwang, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer
2023FDGShoelace: A Storytelling Assistant for GUMSHOE One-2-One.Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin
2023FDGTowards an Understanding of Character Believability.Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2023FDGTowards Computational Support with Language Models for TTRPG Game Masters.Jack Kelly, Michael Mateas, Noah Wardrip-Fruin
2022DIGRARequirements analysis and speculative design of support tools for TTRPG game masters.Devi Acharya, Michael Mateas, Noah Wardrip-Fruin
2022ICIDSExploring the Design Space of Social Physics Engines in Games.Shi Johnson-Bey, Mark J. Nelson, Michael Mateas
2022ICIDSA Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument.Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
2022ICIDSSelect the Unexpected: A Statistical Heuristic for Story Sifting.Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
2022IUIEvaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis.Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin
2021FDGThere Is No Escape: Theatricality in Hades.Nick Junius, Max Kreminski, Michael Mateas
2021ICIDSInterviews Towards Designing Support Tools for TTRPG Game Masters.Devi Acharya, Michael Mateas, Noah Wardrip-Fruin
2021ICIDSA Coauthorship-Centric History of Interactive Emergent Narrative.Max Kreminski, Michael Mateas
2021ICIDSToward Narrative Instruments.Max Kreminski, Michael Mateas
2020FDGScheherazade's Tavern: A Prototype For Deeper NPC Interactions.Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas
2020FDGWhy Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game.Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin
2019FDGStoryAssembler: an engine for generating dynamic choice-driven narratives.Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas
2019FDGTowards expressive input for character dialogue in digital games.Nick Junius, Michael Mateas, Noah Wardrip-Fruin
2018ICIDSComparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis.John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin
2017AAAIAgainst Forward Models.Joseph Carter Osborn, Michael Mateas
2017AAAIWhat Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces.Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala
2017CHIEvaluating a Solver-Aided Puzzle Design Tool.Joseph C. Osborn, Michael Mateas
2017FDGGetting the GISST: a toolkit for the creation, analysis and reference of game studies resources.Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017FDGProposal for analyzing player emotions in an interactive narrative using story intention graphs.John T. Murray, Michael Mateas, Noah Wardrip-Fruin
2017FDGAutomatic mapping of NES games with mappy.Joseph C. Osborn, Adam Summerville, Michael Mateas
2017FDGRefining operational logics.Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017IJCAICHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis.Adam Summerville, Joseph C. Osborn, Michael Mateas
2016DIGRAGameNet and GameSage: Videogame Discovery as Design Insight.James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin
2016DIGRAA Lightweight Videogame Dialogue Manager.James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin
2016DIGRASuper Mario as a String: Platformer Level Generation Via LSTMs.Adam J. Summerville, Michael Mateas
2016ICIDSExpressionist: An Authoring Tool for In-Game Text Generation.James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin
2016ICIDSThe Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration.Ben Samuel, Michael Mateas, Noah Wardrip-Fruin
2016ICIDSBad News: An Experiment in Computationally Assisted Performance.Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin
2016IVATranslating Player Dialogue into Meaning Representations Using LSTMs.James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin
2015FDGTracery: An Author-Focused Generative Text Tool.Kate Compton, Michael Mateas
2015FDGA Software Studies Approach to Interpreting Passage.Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas
2015FDGCombat in Games.Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas
2015FDGLarge-Scale Interactive Visualizations of Nearly 12, 000 Games.James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin
2015FDGPeople Tend to Like Related Games.James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin
2015FDGBottom-up Game Studies.James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin
2015FDGTools for Game Discovery Built Using Latent Semantic Analysis.James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin
2015FDGThe Scored Rule Engine: Next-Generation Social Physics.Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin
2015FDGThe Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games.Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala
2015ICIDSTracery: An Author-Focused Generative Text Tool.Kate Compton, Ben A. Kybartas, Michael Mateas
2015ICIDSOpen Design Challenges for Interactive Emergent Narrative.James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin
2014ECIRGamification of private digital data archive management.Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead
2014FDGAuthor assistance visualizations for Ice-Bound, a combinatorial narrative.Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
2014FDGIce-Bound: A novel of reconfiguration.Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas
2014FDGA methodology for requirements analysis of AI architecture authoring tools.April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin
2014FDGXylem: The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi
2014FDGSoftware verification games: Designing Xylem, The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis
2014FDGTowards a theory of choice poetics.Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala
2014FDGA game-independent play trace dissimilarity metric.Joseph C. Osborn, Michael Mateas
2014FDGIce-Bound: Combining richly-realized story with expressive gameplay.Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas
2014FDGIntroducing story sampling: Preliminary results of a new interactive narrative evaluation technique.Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2014FDGUnderstanding representation in playable simulations.Mike Treanor, Michael Mateas
2014ICIDSCombinatorial Dialogue Authoring.James Owen Ryan, Casey Barackman, Nicholas Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin
2013DIGRAAn Account of Proceduralist Meaning.Mike Treanor, Michael Mateas
2013FDGProm Week: Designing past the game/story dilemma.Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2012AAAILessons Learned From a Rational Reconstruction of Minstrel.Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin
2012AAAILearning from Demonstration for Goal-Driven Autonomy.Ben George Weber, Michael Mateas, Arnav Jhala
2012FDGAnza Island: Novel Gameplay Using ASP.Kate Compton, Adam M. Smith, Michael Mateas
2012FDGUntitled recordJoshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas
2012FDGGetting a word in: adding artificial pauses to natural language interaction.Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan
2012FDGA case study of expressively constrainable level design automation tools for a puzzle game.Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic
2012FDGThe design of Mismanor: creating a playable quest-based story game.Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin
2012FDGGame-O-Matic: Generating Videogames that Represent Ideas.Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost
2012FDGThe micro-rhetorics ofMike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas
2011DIGRABurgerTime: A Proceduralist Investigation.Mike Treanor, Michael Mateas
2011FDGSay it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin
2011FDGUntitled recordJoshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin
2011FDGProceduralist readings: how to find meaning in games with graphical logics.Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas
2011IAAIModeling Player Retention in Madden NFL 11.Ben George Weber, Michael John, Michael Mateas, Arnav Jhala
2011ICIDSUsing Information Visualization to Understand Interactive Narrative: A Case Study on Faade.Serdar Sali, Michael Mateas
2011ICIDSSituating Quests: Design Patterns for Quest and Level Design in Role-Playing Games.Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas
2011ICIDSExtending CRPGs as an Interactive Storytelling Form.Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas
2010CHIEliza meets the wizard-of-oz: evaluating social acceptability.Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas
2010FDGPlaying with words: from intuition to evaluation of game dialogue interfaces.Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu
2010FDGTanagra: a mixed-initiative level design tool.Gillian Smith, Jim Whitehead, Michael Mateas
2010FDGUntitled recordMike Treanor, Michael Mateas, Noah Wardrip-Fruin
2010ICIDSThe Authoring Challenge in Interactive Storytelling.Michael Mateas
2009DIGRADefining Operational Logics.Noah Wardrip-Fruin, Michael Mateas
2009DIGRAAgency Reconsidered.Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali
2009FDGScenario generation for emergency rescue training games.Kenneth Hullett, Michael Mateas
2009FDGA requirements analysis for videogame design support tools.Mark J. Nelson, Michael Mateas
2009FDGBeep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons.David Olsen, Michael Mateas
2009FDGRhythm-based level generation for 2D platformers.Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas
2009FDGGenerative conversation tool for game writers.Christina R. Strong, Michael Mateas, Dave Grossman
2009ICCBRConceptual Neighborhoods for Retrieval in Case-Based Reasoning.Ben George Weber, Michael Mateas
2008AAAIAn Integrated Agent for Playing Real-Time Strategy Games.Joshua McCoy, Michael Mateas
2008AAAIAnother Look at Search-Based Drama Management.Mark J. Nelson, Michael Mateas
2008IUIAn interactive game-design assistant.Mark J. Nelson, Michael Mateas
2008OOPSLATowards adaptive programming: integrating reinforcement learning into a programming language.Christopher L. Simpkins, Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas
2007CHIPresence and engagement in an interactive drama.Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas
2007DIGRATemporal Frames: A Unifying Framework for the Analysis of Game Temporality.Jos P. Zagal, Michael Mateas
2007IJCAITowards Runtime Behavior Adaptation for Embodied Characters.Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram
2007VRSTAR faade: an augmented reality interactve drama.Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas
2006AAAIOn the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming.Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas
2006AAAITargeting Specific Distributions of Trajectories in MDPs.David L. Roberts, Mark J. Nelson, Charles Lee Isbell Jr., Michael Mateas, Michael L. Littman
2006CHITableau machine: an alien presence in the home.Mario Romero, Zachary Pousman, Michael Mateas
2006IVAFaade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama.Michael Mateas, Andrew Stern
2005CHIPreliminary evaluation of the interactive dramaRachel Lee Knickmeyer, Michael Mateas
2005DIGRABuild It to Understand It: Ludology Meets Narratology in Game Design Space.Michael Mateas, Andrew Stern
2005DIGRAEvolution Of Space Configuration In Videogames.Clara Fernndez-Vara, Jos P. Zagal, Michael Mateas
2005DIGRATowards an Ontological Language for Game Analysis.Jos P. Zagal, Michael Mateas, Clara Fernndez-Vara, Brian Hochhalter, Nolan Lichti
2003DIGRAExpressive AI: Games and Artificial Intelligence.Michael Mateas
2002IROSMachines with a different calling [robots for social environments].Marc Bhlen, Michael Mateas
2002SIGGRAPHExtending interface practice: an ecosystem approach.Natalie Jeremijenko, Thecla Schiphorst, Michael Mateas, Wolfgang Strauss, Will Wright, Andruid Kerne
2002SIGGRAPHInteractive stories: real systems, three solutions.Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee
2000AAAIGeneration of Ideologically-Biased Historical Documentaries.Michael Mateas, Paul Vanouse, Steffi Domike
1997CHIIntroduction to Design Ethnography.Tony Salvador, Michael Mateas
1996CHIEngineering ethnography in the home.Michael Mateas, Tony Salvador, Jean Scholtz, Doug Sorensen
1996CHIUser requirements analysis for the home.Jean Scholtz, Michael Mateas, Tony Salvador, Doug Sorensen