Michael Mateas
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
118
Venues
15
Active years
1996–2024
Best venue rank
A*
Where they publish
Papers
118 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | DIGRA | Towards Qualia-Driven Design. | Samuel Shields, Michael Mateas, Edward F. Melcer |
| 2024 | DIGRA | Corporeal Capture: The Rhetoric of Boundaries inProcedurality. | Hongwei Zhou, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | FDG | Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | FDG | Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | FDG | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | ICIDS | Unnatural Emergent Narrative: Toward An Alternative Design Space Through Critique. | Kyle Gonzalez, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | ICIDS | Building Visual Novels with Social Simulation and Storylets. | Shi Johnson-Bey, Kira Liao, Samuel Shields, Daeun Hwang, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer |
| 2023 | FDG | Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. | Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin |
| 2023 | FDG | Towards an Understanding of Character Believability. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2023 | FDG | Towards Computational Support with Language Models for TTRPG Game Masters. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2022 | DIGRA | Requirements analysis and speculative design of support tools for TTRPG game masters. | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2022 | ICIDS | Exploring the Design Space of Social Physics Engines in Games. | Shi Johnson-Bey, Mark J. Nelson, Michael Mateas |
| 2022 | ICIDS | A Demonstration of Loose Ends, A Mixed-Initiative Narrative Instrument. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | ICIDS | Select the Unexpected: A Statistical Heuristic for Story Sifting. | Max Kreminski, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2022 | IUI | Evaluating Mixed-Initiative Creative Interfaces via Expressive Range Coverage Analysis. | Max Kreminski, Isaac Karth, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | FDG | There Is No Escape: Theatricality in Hades. | Nick Junius, Max Kreminski, Michael Mateas |
| 2021 | ICIDS | Interviews Towards Designing Support Tools for TTRPG Game Masters. | Devi Acharya, Michael Mateas, Noah Wardrip-Fruin |
| 2021 | ICIDS | A Coauthorship-Centric History of Interactive Emergent Narrative. | Max Kreminski, Michael Mateas |
| 2021 | ICIDS | Toward Narrative Instruments. | Max Kreminski, Michael Mateas |
| 2020 | FDG | Scheherazade's Tavern: A Prototype For Deeper NPC Interactions. | Rehaf Aljammaz, Elisabeth Oliver, Jim Whitehead, Michael Mateas |
| 2020 | FDG | Why Are We Like This?: The AI Architecture of a Co-Creative Storytelling Game. | Max Kreminski, Melanie Dickinson, Michael Mateas, Noah Wardrip-Fruin |
| 2019 | FDG | StoryAssembler: an engine for generating dynamic choice-driven narratives. | Jacob Garbe, Max Kreminski, Ben Samuel, Noah Wardrip-Fruin, Michael Mateas |
| 2019 | FDG | Towards expressive input for character dialogue in digital games. | Nick Junius, Michael Mateas, Noah Wardrip-Fruin |
| 2018 | ICIDS | Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. | John T. Murray, Raquel Robinson, Michael Mateas, Noah Wardrip-Fruin |
| 2017 | AAAI | Against Forward Models. | Joseph Carter Osborn, Michael Mateas |
| 2017 | AAAI | What Does That ?-Block Do? Learning Latent Causal Affordances From Mario Play Traces. | Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala |
| 2017 | CHI | Evaluating a Solver-Aided Puzzle Design Tool. | Joseph C. Osborn, Michael Mateas |
| 2017 | FDG | Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. | Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2017 | FDG | Proposal for analyzing player emotions in an interactive narrative using story intention graphs. | John T. Murray, Michael Mateas, Noah Wardrip-Fruin |
| 2017 | FDG | Automatic mapping of NES games with mappy. | Joseph C. Osborn, Adam Summerville, Michael Mateas |
| 2017 | FDG | Refining operational logics. | Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas |
| 2017 | IJCAI | CHARDA: Causal Hybrid Automata Recovery via Dynamic Analysis. | Adam Summerville, Joseph C. Osborn, Michael Mateas |
| 2016 | DIGRA | GameNet and GameSage: Videogame Discovery as Design Insight. | James Owen Ryan, Eric Kaltman, Timothy Hong, Katherine Isbister, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | DIGRA | A Lightweight Videogame Dialogue Manager. | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | DIGRA | Super Mario as a String: Platformer Level Generation Via LSTMs. | Adam J. Summerville, Michael Mateas |
| 2016 | ICIDS | Expressionist: An Authoring Tool for In-Game Text Generation. | James Owen Ryan, Ethan Seither, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | ICIDS | The Design of Writing Buddy: A Mixed-Initiative Approach Towards Computational Story Collaboration. | Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | ICIDS | Bad News: An Experiment in Computationally Assisted Performance. | Ben Samuel, James Owen Ryan, Adam J. Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2016 | IVA | Translating Player Dialogue into Meaning Representations Using LSTMs. | James Owen Ryan, Adam James Summerville, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Tracery: An Author-Focused Generative Text Tool. | Kate Compton, Michael Mateas |
| 2015 | FDG | A Software Studies Approach to Interpreting Passage. | Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas |
| 2015 | FDG | Combat in Games. | Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas |
| 2015 | FDG | Large-Scale Interactive Visualizations of Nearly 12, 000 Games. | James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | People Tend to Like Related Games. | James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Bottom-up Game Studies. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | Tools for Game Discovery Built Using Latent Semantic Analysis. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | The Scored Rule Engine: Next-Generation Social Physics. | Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | FDG | The Learning of Zelda: Data-Driven Level Generation for Action Role Playing Games. | Adam Summerville, Morteza Behrooz, Michael Mateas, Arnav Jhala |
| 2015 | ICIDS | Tracery: An Author-Focused Generative Text Tool. | Kate Compton, Ben A. Kybartas, Michael Mateas |
| 2015 | ICIDS | Open Design Challenges for Interactive Emergent Narrative. | James Owen Ryan, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | ECIR | Gamification of private digital data archive management. | Carlos Maltzahn, Arnav Jhala, Michael Mateas, Jim Whitehead |
| 2014 | FDG | Author assistance visualizations for Ice-Bound, a combinatorial narrative. | Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | Ice-Bound: A novel of reconfiguration. | Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | A methodology for requirements analysis of AI architecture authoring tools. | April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | FDG | Xylem: The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | FDG | Software verification games: Designing Xylem, The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2014 | FDG | Towards a theory of choice poetics. | Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala |
| 2014 | FDG | A game-independent play trace dissimilarity metric. | Joseph C. Osborn, Michael Mateas |
| 2014 | FDG | Ice-Bound: Combining richly-realized story with expressive gameplay. | Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | FDG | Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. | Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | FDG | Understanding representation in playable simulations. | Mike Treanor, Michael Mateas |
| 2014 | ICIDS | Combinatorial Dialogue Authoring. | James Owen Ryan, Casey Barackman, Nicholas Kontje, Taylor Owen-Milner, Marilyn A. Walker, Michael Mateas, Noah Wardrip-Fruin |
| 2013 | DIGRA | An Account of Proceduralist Meaning. | Mike Treanor, Michael Mateas |
| 2013 | FDG | Prom Week: Designing past the game/story dilemma. | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | AAAI | Lessons Learned From a Rational Reconstruction of Minstrel. | Brandon Robert Tearse, Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | AAAI | Learning from Demonstration for Goal-Driven Autonomy. | Ben George Weber, Michael Mateas, Arnav Jhala |
| 2012 | FDG | Anza Island: Novel Gameplay Using ASP. | Kate Compton, Adam M. Smith, Michael Mateas |
| 2012 | FDG | Untitled record | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2012 | FDG | Getting a word in: adding artificial pauses to natural language interaction. | Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan |
| 2012 | FDG | A case study of expressively constrainable level design automation tools for a puzzle game. | Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic |
| 2012 | FDG | The design of Mismanor: creating a playable quest-based story game. | Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin |
| 2012 | FDG | Game-O-Matic: Generating Videogames that Represent Ideas. | Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost |
| 2012 | FDG | The micro-rhetorics of | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2011 | DIGRA | BurgerTime: A Proceduralist Investigation. | Mike Treanor, Michael Mateas |
| 2011 | FDG | Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics. | Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin |
| 2011 | FDG | Untitled record | Joshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin |
| 2011 | FDG | Proceduralist readings: how to find meaning in games with graphical logics. | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2011 | IAAI | Modeling Player Retention in Madden NFL 11. | Ben George Weber, Michael John, Michael Mateas, Arnav Jhala |
| 2011 | ICIDS | Using Information Visualization to Understand Interactive Narrative: A Case Study on Faade. | Serdar Sali, Michael Mateas |
| 2011 | ICIDS | Situating Quests: Design Patterns for Quest and Level Design in Role-Playing Games. | Gillian Smith, Ryan Anderson, Brian Kopleck, Zach Lindblad, Lauren Scott, Adam Wardell, Jim Whitehead, Michael Mateas |
| 2011 | ICIDS | Extending CRPGs as an Interactive Storytelling Form. | Anne Sullivan, April Grow, Tabitha Chirrick, Max Stokols, Noah Wardrip-Fruin, Michael Mateas |
| 2010 | CHI | Eliza meets the wizard-of-oz: evaluating social acceptability. | Steven P. Dow, Manish Mehta, Blair MacIntyre, Michael Mateas |
| 2010 | FDG | Playing with words: from intuition to evaluation of game dialogue interfaces. | Serdar Sali, Noah Wardrip-Fruin, Steven Dow, Michael Mateas, Sri Kurniawan, Aaron A. Reed, Ronald Liu |
| 2010 | FDG | Tanagra: a mixed-initiative level design tool. | Gillian Smith, Jim Whitehead, Michael Mateas |
| 2010 | FDG | Untitled record | Mike Treanor, Michael Mateas, Noah Wardrip-Fruin |
| 2010 | ICIDS | The Authoring Challenge in Interactive Storytelling. | Michael Mateas |
| 2009 | DIGRA | Defining Operational Logics. | Noah Wardrip-Fruin, Michael Mateas |
| 2009 | DIGRA | Agency Reconsidered. | Noah Wardrip-Fruin, Michael Mateas, Steven Dow, Serdar Sali |
| 2009 | FDG | Scenario generation for emergency rescue training games. | Kenneth Hullett, Michael Mateas |
| 2009 | FDG | A requirements analysis for videogame design support tools. | Mark J. Nelson, Michael Mateas |
| 2009 | FDG | Beep! Beep! Boom!: towards a planning model of Coyote and Road Runner cartoons. | David Olsen, Michael Mateas |
| 2009 | FDG | Rhythm-based level generation for 2D platformers. | Gillian Smith, Mike Treanor, Jim Whitehead, Michael Mateas |
| 2009 | FDG | Generative conversation tool for game writers. | Christina R. Strong, Michael Mateas, Dave Grossman |
| 2009 | ICCBR | Conceptual Neighborhoods for Retrieval in Case-Based Reasoning. | Ben George Weber, Michael Mateas |
| 2008 | AAAI | An Integrated Agent for Playing Real-Time Strategy Games. | Joshua McCoy, Michael Mateas |
| 2008 | AAAI | Another Look at Search-Based Drama Management. | Mark J. Nelson, Michael Mateas |
| 2008 | IUI | An interactive game-design assistant. | Mark J. Nelson, Michael Mateas |
| 2008 | OOPSLA | Towards adaptive programming: integrating reinforcement learning into a programming language. | Christopher L. Simpkins, Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas |
| 2007 | CHI | Presence and engagement in an interactive drama. | Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre, Michael Mateas |
| 2007 | DIGRA | Temporal Frames: A Unifying Framework for the Analysis of Game Temporality. | Jos P. Zagal, Michael Mateas |
| 2007 | IJCAI | Towards Runtime Behavior Adaptation for Embodied Characters. | Peng Zang, Manish Mehta, Michael Mateas, Ashwin Ram |
| 2007 | VRST | AR faade: an augmented reality interactve drama. | Steven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas |
| 2006 | AAAI | On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming. | Sooraj Bhat, Charles Lee Isbell Jr., Michael Mateas |
| 2006 | AAAI | Targeting Specific Distributions of Trajectories in MDPs. | David L. Roberts, Mark J. Nelson, Charles Lee Isbell Jr., Michael Mateas, Michael L. Littman |
| 2006 | CHI | Tableau machine: an alien presence in the home. | Mario Romero, Zachary Pousman, Michael Mateas |
| 2006 | IVA | Faade: Architecture and Authorial Idioms for Believable Agents in Interactive Drama. | Michael Mateas, Andrew Stern |
| 2005 | CHI | Preliminary evaluation of the interactive drama | Rachel Lee Knickmeyer, Michael Mateas |
| 2005 | DIGRA | Build It to Understand It: Ludology Meets Narratology in Game Design Space. | Michael Mateas, Andrew Stern |
| 2005 | DIGRA | Evolution Of Space Configuration In Videogames. | Clara Fernndez-Vara, Jos P. Zagal, Michael Mateas |
| 2005 | DIGRA | Towards an Ontological Language for Game Analysis. | Jos P. Zagal, Michael Mateas, Clara Fernndez-Vara, Brian Hochhalter, Nolan Lichti |
| 2003 | DIGRA | Expressive AI: Games and Artificial Intelligence. | Michael Mateas |
| 2002 | IROS | Machines with a different calling [robots for social environments]. | Marc Bhlen, Michael Mateas |
| 2002 | SIGGRAPH | Extending interface practice: an ecosystem approach. | Natalie Jeremijenko, Thecla Schiphorst, Michael Mateas, Wolfgang Strauss, Will Wright, Andruid Kerne |
| 2002 | SIGGRAPH | Interactive stories: real systems, three solutions. | Noah Wardrip-Fruin, Andrew Stern, Peter Molyneux, Michael Mateas, Bernard Yee |
| 2000 | AAAI | Generation of Ideologically-Biased Historical Documentaries. | Michael Mateas, Paul Vanouse, Steffi Domike |
| 1997 | CHI | Introduction to Design Ethnography. | Tony Salvador, Michael Mateas |
| 1996 | CHI | Engineering ethnography in the home. | Michael Mateas, Tony Salvador, Jean Scholtz, Doug Sorensen |
| 1996 | CHI | User requirements analysis for the home. | Jean Scholtz, Michael Mateas, Tony Salvador, Doug Sorensen |