| 2016 | CHI | High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms. | Geoff Kaufman, Mary Flanagan |
| 2016 | CHI | Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. | Geoff Kaufman, Mary Flanagan, Sukdith Punjasthitkul |
| 2016 | DIGRA | Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. | Geoff Kaufman, Mary Flanagan |
| 2015 | DIGRA | Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. | Geoff Kaufman, Mary Flanagan, Max Seidman |
| 2015 | DIGRA | Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. | Max Seidman, Mary Flanagan, Geoff Kaufman |
| 2014 | CSCW | Making a difference in and through playful design. | Mary Flanagan |
| 2013 | DIGRA | Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. | Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini |
| 2011 | DIGRA | Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games. | Jonathan Belman, Helen Nissenbaum, Mary Flanagan |
| 2011 | DIGRA | Preventing a POX Among the People? A Design Case Study of a Public Health Game. | Mary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll |
| 2010 | CHI | Designing games for learning: insights from conversations with designers. | Katherine Isbister, Mary Flanagan, Chelsea Hash |
| 2009 | CHI | Growing up programming: democratizing the creation of dynamic, interactive media. | Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, Matthew MacLaurin, Yoshiki Ohshima, Ken Perlin, Robert Torres |
| 2009 | DIGRA | Anxiety, Openness, and Activist Games: A Case Study for Critical Play. | Mary Flanagan, Anna Lotko |
| 2009 | DIGRA | "Some Assembly Required": Starting and Growing a Game Lab [Abstracts]. | Mary Flanagan, Celia Pearce |
| 2007 | CHI | A game design methodology to incorporate social activist themes. | Mary Flanagan, Helen Nissenbaum |
| 2007 | DIGRA | A Method For Discovering Values in Digital Games. | Mary Flanagan, Jonathan Belman, Helen Nissenbaum, Jim Diamond |
| 2005 | CHI | Values at play: design tradeoffs in socially-oriented game design. | Mary Flanagan, Daniel C. Howe, Helen Nissenbaum |
| 2005 | DIGRA | "Cinderella Was A Hacker! and Other Notes from the Edge of Game Design". | Mary Flanagan |
| 2005 | DIGRA | New Design Methods for Activist Gaming. | Mary Flanagan, Helen Nissenbaum, Daniel C. Howe |
| 2004 | SIGGRAPH | ineffable. | Mary Flanagan |
| 2002 | SIGGRAPH | Feminist Transgressions? Object and Process in Transgenic/Genetic Works by Women. | Mary Flanagan |
| 1998 | CHI | Interactive narrative: stepping into our own stories. | Chuck Clanton, Harry Marks, Janet Murray, Mary Flanagan, Francine Arble |
| 1996 | AMTA | Two years online: experiences, challenges and trends. | Mary Flanagan |
| 1996 | AMTA | Online MT at Compuserve. | Mary Flanagan |
| 1996 | AMTA | Panel: MT online: the future is now! | Elliott Macklovitch, David Clements, Mary Flanagan, David Greco, L. Chris Miller, Patricia O'Neill-Brown |
| 1994 | AMTA | The Role of MT Evaluation. | Scott W. Bennett, George R. Doddington, Mary Flanagan, Laurie Gerber, Maghi King, Marjorie Len, John White |
| 1994 | AMTA | Error Classification for MT Evaluation. | Mary Flanagan |
| 1994 | AMTA | Machine Translation on CompuServe Forums. | Mary Flanagan, Philip Jensen |