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Mary Flanagan

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

27

Venues

5

Active years

1994–2016

Best venue rank

A*

Where they publish

Papers

27 indexed papers, newest first.

YearVenueTitleAuthors
2016CHIHigh-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms.Geoff Kaufman, Mary Flanagan
2016CHIInvestigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game.Geoff Kaufman, Mary Flanagan, Sukdith Punjasthitkul
2016DIGRAPlaying the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game.Geoff Kaufman, Mary Flanagan
2015DIGRACreating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model.Geoff Kaufman, Mary Flanagan, Max Seidman
2015DIGRAFailed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity.Max Seidman, Mary Flanagan, Geoff Kaufman
2014CSCWMaking a difference in and through playful design.Mary Flanagan
2013DIGRACitizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions.Mary Flanagan, Sukdith Punjasthitkul, Max Seidman, Geoff Kaufman, Peter Carini
2011DIGRAGrow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games.Jonathan Belman, Helen Nissenbaum, Mary Flanagan
2011DIGRAPreventing a POX Among the People? A Design Case Study of a Public Health Game.Mary Flanagan, Max Seidman, Jonathan Belman, Sukdith Punjasthitkul, Zara Downs, Mike Ayoob, Alicia Driscoll
2010CHIDesigning games for learning: insights from conversations with designers.Katherine Isbister, Mary Flanagan, Chelsea Hash
2009CHIGrowing up programming: democratizing the creation of dynamic, interactive media.Mitchel Resnick, Mary Flanagan, Caitlin Kelleher, Matthew MacLaurin, Yoshiki Ohshima, Ken Perlin, Robert Torres
2009DIGRAAnxiety, Openness, and Activist Games: A Case Study for Critical Play.Mary Flanagan, Anna Lotko
2009DIGRA"Some Assembly Required": Starting and Growing a Game Lab [Abstracts].Mary Flanagan, Celia Pearce
2007CHIA game design methodology to incorporate social activist themes.Mary Flanagan, Helen Nissenbaum
2007DIGRAA Method For Discovering Values in Digital Games.Mary Flanagan, Jonathan Belman, Helen Nissenbaum, Jim Diamond
2005CHIValues at play: design tradeoffs in socially-oriented game design.Mary Flanagan, Daniel C. Howe, Helen Nissenbaum
2005DIGRA"Cinderella Was A Hacker! and Other Notes from the Edge of Game Design".Mary Flanagan
2005DIGRANew Design Methods for Activist Gaming.Mary Flanagan, Helen Nissenbaum, Daniel C. Howe
2004SIGGRAPHineffable.Mary Flanagan
2002SIGGRAPHFeminist Transgressions? Object and Process in Transgenic/Genetic Works by Women.Mary Flanagan
1998CHIInteractive narrative: stepping into our own stories.Chuck Clanton, Harry Marks, Janet Murray, Mary Flanagan, Francine Arble
1996AMTATwo years online: experiences, challenges and trends.Mary Flanagan
1996AMTAOnline MT at Compuserve.Mary Flanagan
1996AMTAPanel: MT online: the future is now!Elliott Macklovitch, David Clements, Mary Flanagan, David Greco, L. Chris Miller, Patricia O'Neill-Brown
1994AMTAThe Role of MT Evaluation.Scott W. Bennett, George R. Doddington, Mary Flanagan, Laurie Gerber, Maghi King, Marjorie Len, John White
1994AMTAError Classification for MT Evaluation.Mary Flanagan
1994AMTAMachine Translation on CompuServe Forums.Mary Flanagan, Philip Jensen