| 2020 | NordiCHI | Evaluating Co-located Games as a Mediator for Children's Collaborative Interaction. | Gke Elif Baykal, Eva Eriksson, Wolmet Barendregt, Olof Torgersson, Staffan Bjrk |
| 2020 | NordiCHI | Backfiring and favouring: how design processes in HCI lead to anti-patterns and repentant designers. | Kelly Widdicks, Daniel Pargman, Staffan Bjrk |
| 2019 | CHI | Using Gameplay Design Patterns to Support Children's Collaborative Interactions for Learning. | Gke Elif Baykal, Eva Eriksson, Staffan Bjrk, Olof Torgersson |
| 2018 | NordiCHI | Understanding grassroots sports gamification in the wild. | Kristina Knaving, Pawel W. Wozniak, Jasmin Niess, Romina Poguntke, Morten Fjeld, Staffan Bjrk |
| 2015 | CHI | Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology. | Kristina Knaving, Pawel W. Wozniak, Morten Fjeld, Staffan Bjrk |
| 2015 | FDG | Patterns, Dungeons and Generators. | Steve Dahlskog, Julian Togelius, Staffan Bjrk |
| 2014 | DIGRA | The Conceptual Relationship Model: Understanding Patterns and Mechanics in Game Design. | Carl Magnus Olsson, Staffan Bjrk, Steve Dahlskog |
| 2014 | FDG | X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. | Alessandro Canossa, Staffan Bjrk, Mark J. Nelson |
| 2014 | FDG | The Rooms - Creating immersive experiences through projected augmented reality. | Jacob Michelsen, Staffan Bjrk |
| 2013 | CHI | Designing gamification: creating gameful and playful experiences. | Sebastian Deterding, Staffan Bjrk, Lennart E. Nacke, Dan Dixon, Elizabeth Lane Lawley |
| 2013 | FDG | On the foundations of digital games. | Staffan Bjrk |
| 2013 | FDG | Dark patterns in the design of games. | Jos P. Zagal, Staffan Bjrk, Chris Lewis |
| 2012 | FDG | Tisch digital tools supporting board games. | Ulf Hartelius, Johan Frhlander, Staffan Bjrk |
| 2012 | FDG | Neither playing nor gaming: pottering in games. | Sus Lundgren, Staffan Bjrk |
| 2011 | CHI | Social game studies at CHI 2011. | Ben Kirman, Staffan Bjrk, Sebastian Deterding, Janne Paavilainen, Valentina Rao |
| 2009 | DIGRA | Gameplay Design Patterns for Game Dialogues. | Jenny Brusk, Staffan Bjrk |
| 2009 | DIGRA | Exploring Aesthetic Ideals of Gameplay. | Sus Lundgren, Karl Bergstrm, Staffan Bjrk |
| 2008 | NordiCHI | Tangible handimation real-time animation with a sequencer-based tangible interface. | Anders Svensson, Staffan Bjrk, Karl-Petter kesson |
| 2007 | DIGRA | Understanding Pervasive Games through Gameplay Design Patterns. | Staffan Bjrk, Johan Peitz |
| 2007 | DIGRA | Gameplay Design Patterns for Believable Non-Player Characters. | Petri Lankoski, Staffan Bjrk |
| 2005 | DIGRA | Stepping stones between design and theory. | Staffan Bjrk |
| 2005 | DIGRA | Socially Adaptable Games. | Daniel Eriksson, Staffan Bjrk, Johan Peitz |
| 2005 | DIGRA | Augmented Board Games - Using Electronics to Enhance Gameplay in Board Games. | Johan Peitz, Daniel Eriksson, Staffan Bjrk |
| 2003 | DIGRA | Describing Games: An Interaction-Centric Structural Framework. | Staffan Bjrk, Jussi Holopainen |
| 2003 | DIGRA | Game Design Patterns. | Staffan Bjrk, Sus Lundgren, Jussi Holopainen |
| 2002 | NordiCHI | Window frames as areas for information visualization. | Staffan Bjrk, Johan Redstrm |
| 2002 | SIGGRAPH | Unsolved problems in mobile computer graphics and interaction. | Mark Ollila, Staffan Bjrk, Kevin Bradshaw, Steven Feiner, Kari Pulli |
| 2001 | CHI | Pirates: proximity-triggered interaction in a multi-player game. | Jennica Falk, Peter Ljungstrand, Staffan Bjrk, Rebecca Hansson |
| 2001 | Interact | The ScrollSearcher Technique: Using Scrollbars to Explore Search Results. | Staffan Bjrk |
| 2001 | Interact | Pirates! Using the Physical World as a Game Board. | Staffan Bjrk, Jennica Falk, Rebecca Hansson, Peter Ljungstrand |
| 2001 | Interact | Handheld Applications Design: Merging Information Appliances without Affecting Usability. | Marcus Nyberg, Staffan Bjrk, Mikael Goldstein, Johan Redstrm |
| 2000 | AVI | Hierarchical Flip Zooming: Enabling Parallel Exploration of Hierarchical Visualization. | Staffan Bjrk |
| 2000 | CHI | PowerView: structured access to integrated information on small screens. | Staffan Bjrk, Lars Erik Holmquist, Peter Ljungstrand, Johan Redstrm |
| 2000 | CHI | Privacy and information integrity in wearable computing and ubiquitous computing. | Jennica Falk, Staffan Bjrk |
| 1999 | CHI | An alternative to scrollbars on small screens. | Staffan Bjrk, Johan Redstrm |
| 1999 | CHI | The BubbleBadge: a wearable public display. | Jennica Falk, Staffan Bjrk |
| 1999 | ISWC | The Wearboy: A Platform for Low-cost Public Wearable Devices. | Peter Ljungstrand, Staffan Bjrk, Jennica Falk |
| 1999 | UIST | WEST: A Web Browser for Small Terminals. | Staffan Bjrk, Lars Erik Holmquist, Johan Redstrm, Ivan Bretan, Rolf Danielsson, Jussi Karlgren, Kristofer Franzn |
| 1998 | SIGGRAPH | A hierarchical focus & context method for image browsing. | Lars Erik Holmquist, Staffan Bjrk |