| 2024 | Reality Dating Show Game Analysis. | Ashley Guajardo |
| 2024 | A Bechdel Test for Computer Games? | Mio Firkins, Ruth Aylett |
| 2024 | ChatGPT - The Future of Queer Play? | Lucas Fellner |
| 2024 | Developing a Theory of Player Intent in Board Games. | Malay Dhamelia, Girish Dalvi |
| 2024 | Arguing for False Moral Dilemmas in Games. | Maxime Deslongchamps-Gagnon |
| 2024 | Class Tourism, Empathy Machines And Videogames. | Mia Consalvo, Scott DeJong |
| 2024 | Workshopping with the Acculturative Game Design Framework. | Samantha Conde, Aviv Elor, Sri Kurniawan |
| 2024 | Tabletop Role-Playing Games in Chile: Early History, Context, and Adoption. | Mary Chvez, Alonso Cerda, Sebastin Daz, Jos P. Zagal |
| 2024 | Understanding Content Creation: An Exploration of theSocial, Technical, and Professional Elements of Video GameContent Creation. | Thomas Byers, Bjrn Nansen |
| 2024 | Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong. | Diego Barroso, Jussi Holopainen |
| 2024 | Subjective Experience of Rule-Based Immersion in AbstractStrategy Tabletop Games. | Shruti Agrawal, Girish Dalvi |
| 2024 | In the Flux: A Constructivist Perspective on Effort andEmotions in Tabletop Games. | Shruti Agrawal, Girish Dalvi |
| 2023 | Considering Large Student Teams in Game Development Education: A Post-Mortem. | Jos P. Zagal |
| 2023 | What's a Mini-Game? The Anatomy of Fishing Mini-Games. | Leon Y. Xiao |
| 2023 | Connections: An intergenerational feminist game art timeline. | Emma Westecott, Fusun Uzun, Katherine Micak |
| 2023 | Beyond Mad Scientists and Distracted Geniuses: images of the Science and Scientists in Prey. | Marcelo Simo de Vasconcellos, Flvia Garcia de Carvalho, Cludio Manuel Rodrigues, Alexandre Werner, Matheus Prestes |
| 2023 | Saving the Planet One Game at A Time. | Gabrielle Trepanier-Jobin, Elisa Vial, Maeva Charre-Tchang, Simon Dor |
| 2023 | "Yes, I Cheat, but Not Blatantly": The Use of Macros in Racing Games as Transgressive Play. | Samson Tang |
| 2023 | 'Detective - what were you hoping to accomplish?': Benign Violation as Means of Moral Detection in Disco Elysium. | Jon Stone |
| 2023 | An empirical investigation into the impact of the first-person role-playing games to improve knowledge retention in middle-school children in India: A pre-post study of the game 'Tattva Bhoomi'. | Chaitanya Solanki, Deepak John Mathew |
| 2023 | Playing Animal Farm: Designing a Dungeons & Dragons [D&D] One-Shot for Pivotal Play and Learning. | Premeet Sidhu |
| 2023 | Finding the Post-Postwar Japan in Death Stranding's Sublime Ruins. | Yasheng She |
| 2023 | Knowledge Representation Schema of the Gameplay. | Madhuri Sasupilli, Prasad Bokil |
| 2023 | Grief in Mobile Games. | Emma Reay |
| 2023 | Insights into Competence Development Through Playfulness in a Cooperative Game Scenario: A Preliminary Study. | Valria Moreira Pinto, Mariana Seia, Licnio Roque |