| 2026 | FDG | The Unbearable Vacuity of Game Mechanics. | Benjamin Horn, Jussi Holopainen, Espen Aarseth, Pawel Grabarczyk, Leon Xiao |
| 2026 | FDG | Fostering Social Interaction Through Game Design: A Case Study of It Takes Two and Overcooked! 2. | Ziyi Wang, Jussi Holopainen |
| 2025 | HCI | Follow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games. | Ling Ma, Mingyao Pan, Vince Siu, Xiaoyu Chang, Jussi Holopainen, Jixing Li, Ray LC |
| 2025 | ICIDS | Meet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives. | Yuxuan Huang, Kexin Xiang, Gauransh Sharma, Reshad Rabbi, Ran Ju, Jussi Holopainen |
| 2025 | ICIDS | Design, Reflect, Create: Game Poem Practices with Generative AI Tools. | Ziyi Wang, Ling Ma, Ray LC, Jussi Holopainen |
| 2024 | CHI | Eternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure. | Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC |
| 2024 | DIGRA | Play to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong. | Diego Barroso, Jussi Holopainen |
| 2022 | CHI | Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. | Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, Kieran Hicks |
| 2020 | ArtsIT | Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. | Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari |
| 2019 | DIGRA | Sites of Play: Locating Gameplace in Red Dead Redemption 2. | Andrew Westerside, Jussi Holopainen |
| 2018 | DIGRA | Good Game Feel: An Empirically Grounded Framework for Juicy Design. | Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling |
| 2016 | DIGRA | First-Person Walkers: Understanding the Walker Experience through Four Design Themes. | Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen |
| 2015 | CHI | Embarrassing Interactions. | Sebastian Deterding, Andrs Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz |
| 2014 | IE | Exploring Game Ideas for Stresslessness in the Automotive Domain. | Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf |
| 2011 | CHI | Pass-them-around: collaborative use of mobile phones for photo sharing. | Andrs Lucero, Jussi Holopainen, Tero Jokela |
| 2011 | DIGRA | Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. | Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila |
| 2009 | DIGRA | Some Notes on the Nature of Game Design. | Jussi Kuittinen, Jussi Holopainen |
| 2009 | DIGRA | Player Perception of Context Information Utilization in Pervasive Mobile Games. | Janne Paavilainen, Hannu Korhonen, Hannamari Saarenp, Jussi Holopainen |
| 2005 | DIGRA | The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events. | Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen |
| 2004 | NordiCHI | Emotional response patterns and sense of presence during video games: potential criterion variables for game design. | Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen |
| 2003 | DIGRA | Describing Games: An Interaction-Centric Structural Framework. | Staffan Bjrk, Jussi Holopainen |
| 2003 | DIGRA | Game Design Patterns. | Staffan Bjrk, Sus Lundgren, Jussi Holopainen |
| 2001 | Interact | reGossip: Playing Games at Interact 2001. | Kristina Andersen, Jussi Holopainen, Ron Wakkary |
| 1999 | ISWC | MEX: A Distributed Software Architecture for Wearable Computers. | Juha Lehikoinen, Jussi Holopainen, Marja Salmimaa, Angelo Aldrovandi |