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Jussi Holopainen

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

24

Venues

10

Active years

1999–2026

Best venue rank

A*

Where they publish

Papers

24 indexed papers, newest first.

YearVenueTitleAuthors
2026FDGThe Unbearable Vacuity of Game Mechanics.Benjamin Horn, Jussi Holopainen, Espen Aarseth, Pawel Grabarczyk, Leon Xiao
2026FDGFostering Social Interaction Through Game Design: A Case Study of It Takes Two and Overcooked! 2.Ziyi Wang, Jussi Holopainen
2025HCIFollow My Logic: Generative AI Workflows in Designing for Serious Table-Top Games.Ling Ma, Mingyao Pan, Vince Siu, Xiaoyu Chang, Jussi Holopainen, Jixing Li, Ray LC
2025ICIDSMeet Daiyu in The Era of GenAI: Using LLMs to Remediate Classics into Interactive Digital Narratives.Yuxuan Huang, Kexin Xiang, Gauransh Sharma, Reshad Rabbi, Ran Ju, Jussi Holopainen
2025ICIDSDesign, Reflect, Create: Game Poem Practices with Generative AI Tools.Ziyi Wang, Ling Ma, Ray LC, Jussi Holopainen
2024CHIEternagram: Probing Player Attitudes Towards Climate Change Using a ChatGPT-driven Text-based Adventure.Suifang Zhou, Latisha Besariani Hendra, Qinshi Zhang, Jussi Holopainen, Ray LC
2024DIGRAPlay to make a city. Cultural-historical identities andaffordances in videogame versions of Hong Kong.Diego Barroso, Jussi Holopainen
2022CHIIncluding the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games.Liam Mason, Kathrin Gerling, Patrick Dickinson, Jussi Holopainen, Lisa Jacobs, Kieran Hicks
2020ArtsITSpace Pace: Method for Creating Augmented Reality Tours Based on 360 Videos.Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjblom, Jussi Holopainen, Juho Hamari
2019DIGRASites of Play: Locating Gameplace in Red Dead Redemption 2.Andrew Westerside, Jussi Holopainen
2018DIGRAGood Game Feel: An Empirically Grounded Framework for Juicy Design.Kieran Hicks, Patrick Dickinson, Jussi Holopainen, Kathrin Gerling
2016DIGRAFirst-Person Walkers: Understanding the Walker Experience through Four Design Themes.Alexander Muscat, William Goddard, Jonathan Duckworth, Jussi Holopainen
2015CHIEmbarrassing Interactions.Sebastian Deterding, Andrs Lucero, Jussi Holopainen, Chulhong Min, Adrian David Cheok, Annika Waern, Steffen P. Walz
2014IEExploring Game Ideas for Stresslessness in the Automotive Domain.Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf
2011CHIPass-them-around: collaborative use of mobile phones for photo sharing.Andrs Lucero, Jussi Holopainen, Tero Jokela
2011DIGRANarrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good.Jaakko Stenros, Jussi Holopainen, Annika Waern, Markus Montola, Elina M. I. Ollila
2009DIGRASome Notes on the Nature of Game Design.Jussi Kuittinen, Jussi Holopainen
2009DIGRAPlayer Perception of Context Information Utilization in Pervasive Mobile Games.Janne Paavilainen, Hannu Korhonen, Hannamari Saarenp, Jussi Holopainen
2005DIGRAThe Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.Niklas Ravaja, Timo Saari, Jari Laarni, Kari Kallinen, Mikko Salminen, Jussi Holopainen, Aki Jrvinen
2004NordiCHIEmotional response patterns and sense of presence during video games: potential criterion variables for game design.Niklas Ravaja, Mikko Salminen, Jussi Holopainen, Timo Saari, Jari Laarni, Aki Jrvinen
2003DIGRADescribing Games: An Interaction-Centric Structural Framework.Staffan Bjrk, Jussi Holopainen
2003DIGRAGame Design Patterns.Staffan Bjrk, Sus Lundgren, Jussi Holopainen
2001InteractreGossip: Playing Games at Interact 2001.Kristina Andersen, Jussi Holopainen, Ron Wakkary
1999ISWCMEX: A Distributed Software Architecture for Wearable Computers.Juha Lehikoinen, Jussi Holopainen, Marja Salmimaa, Angelo Aldrovandi