| 2014 | The Dawn of the Dark Ride at the Amusement Park. | Joel Zika |
| 2014 | Introducing a Revised Lexical Approach to Study User Experience in Game Play by Analyzing Online Reviews. | Miaoqi Zhu, Xiaowen Fang |
| 2014 | Reusing Simulated Evacuation Behaviour in a Game Engine. | Mingze Xi, Shamus P. Smith |
| 2014 | Intelligent and Empathic Agent to Support Student Learning in Virtual Worlds. | Ryan Villarica, Deborah Richards |
| 2014 | Flow Theory, Evolution & Creativity: or, 'Fun & Games'. | J. T. Velikovsky |
| 2014 | Comparing Order of Control for Tilt and Touch Games. | Robert J. Teather, I. Scott MacKenzie |
| 2014 | Inferring Player Experiences Using Facial Expressions Analysis. | Chek Tien Tan, Sander Bakkes, Yusuf Pisan |
| 2014 | Software Development in the City Evolutions Project. | Lei Tan, Ross Bille, Yuqing Lin, Stephan K. Chalup, Chris Tucker |
| 2014 | A Scouting Strategy for Real-Time Strategy Games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | Music to Middleware: The Growing Challenges of the Game Music Composer. | Nathan Scott |
| 2014 | Video Game Control Dimensionality Analysis. | Moyen Mohammad Mustaquim, Tobias Nystrm |
| 2014 | E is for Everyone? Best Practices for the Socially Inclusive Design of Avatar Creation Interfaces. | Victoria McArthur, Jennifer Jenson |
| 2014 | Generating Funny Dialogue between Robots based on Japanese Traditional Comedy Entertainment. | Ryo Mashimo, Tomohiro Umetani, Tatsuya Kitamura, Akiyo Nadamoto |
| 2014 | Augmented Body: Changing Interactive Body Play. | Matthew Martin, James Charlton, Andy M. Connor |
| 2014 | DIGICON: It's Not Digital But It Is Confronting. | Elyssebeth Leigh, Deanna Hutchinson |
| 2014 | One Person's Culture is Another One's Entertainment. | Cat Kutay |
| 2014 | Exploring Game Ideas for Stresslessness in the Automotive Domain. | Sven Krome, Steffen P. Walz, Stefan Greuter, Jussi Holopainen, Ansgar Gerlicher, Markus Schleehauf |
| 2014 | Exergaming in the Car: Preliminary Results of an Experimental Setup. | Sven Krome, Steffen P. Walz, Stefan Greuter, Ansgar Gerlicher, Markus Schleehauf |
| 2014 | Urban Codes // Parallel Worlds. | Troy Innocent, In Dae Hwang |
| 2014 | Perspective Shifting: Humour and Comedy in Games. | Geoffrey Hookham, Michael Meany |
| 2014 | Towards Quantifying Player's Involvement in 3D Games Based-on Player Types. | Nader Hanna, Deborah Richards, Michael Hitchens, Michael J. Jacobson |
| 2014 | The Publishing Game: An Analysis of "Game" Related Academic Publishing Patterns. | Xin Gu, Karen Blackmore |
| 2014 | SpaceWalk: Movement and Interaction in Virtual Space with Commodity Hardware. | Stefan Greuter, David J. Roberts |
| 2014 | Game Asset Repetition. | Stefan Greuter, Adam Nash |
| 2014 | Playful Game Jams: Guidelines for Designed Outcomes. | William Goddard, Richard Byrne, Florian 'Floyd' Mueller |