Daniel M. Johnson
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
38
Venues
8
Active years
2010–2017
Best venue rank
A*
Where they publish
Papers
38 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2017 | CHI | Designing the Social Internet of Things. | Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur |
| 2017 | CHI | Designing Gamified Applications that Make Safe Driving More Engaging. | Fabius Steinberger, Ronald Schroeter, Marcus Foth, Daniel M. Johnson |
| 2017 | OZCHI | Make and connect: enabling people to connect through their things. | Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers |
| 2017 | OZCHI | Towards thriving: extending computerised cognitive behavioural therapy. | Cara Wilson, Steve Draper, Margot Brereton, Daniel M. Johnson |
| 2016 | CHI | Operationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith |
| 2016 | CHI | Psychophysiology of Challenge in Play: EDA and Self-Reported Arousal. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith |
| 2016 | OZCHI | Using videogames to improve molecular graphics tools. | Zachary Fitz-Walter, Sen I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson, Margot Brereton |
| 2016 | OZCHI | The role of immersion during situated memory recall within virtual worlds. | Joel Harman, Ross Brown, Daniel M. Johnson |
| 2016 | OZCHI | Finding and building connections: moving beyond skill- based matchmaking in videogames. | Ella Horton, Daniel M. Johnson, Jo Mitchell |
| 2016 | OZCHI | 'Put yourself in the picture': designing for futures with young adults with intellectual disability. | Cara Wilson, Laurianne Sitbon, Margot Brereton, Daniel M. Johnson, Stewart Koplick |
| 2015 | CaiSE | Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation. | Joel Harman, Ross Brown, Daniel M. Johnson, Stefanie Rinderle-Ma, Udo Kannengiesser |
| 2015 | CHI | All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. | Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth |
| 2015 | CHI | Cooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play. | Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling |
| 2015 | CHI | Crossing Domains: Diverse Perspectives on Players. | Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei |
| 2015 | OZCHI | Operationalising and Measuring Flow in Video Games. | Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips |
| 2015 | OZCHI | Engaging in Videogame Play: An Activity-Centric Analysis of the Player Experience. | Nicole McMahon, Peta Wyeth, Daniel M. Johnson |
| 2015 | OZCHI | Redefining Videogame Reward Types. | Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski |
| 2015 | OZCHI | Exploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car. | Ronald Schroeter, Jim Oxtoby, Daniel M. Johnson, Fabius Steinberger |
| 2015 | OZCHI | Visual Analytics for Large-Scale Bioinformatic Data Sets. | Samuel Thomas Smith, James M. Hogan, Markus Rittenbruch, Daniel M. Johnson, Margot Brereton |
| 2015 | OZCHI | Indicators of wellbeing in recreational video game players. | Kellie Vella, Daniel M. Johnson, Leanne Hides |
| 2014 | CHI | The effect of multiplayer dynamic difficulty adjustment on the player experience of video games. | Alexander Baldwin, Daniel M. Johnson, Peta Wyeth |
| 2014 | CHI | Autonomy in technology design. | Rafael A. Calvo, Dorian Peters, Daniel M. Johnson, Yvonne Rogers |
| 2013 | FDG | More naturalness, less control: The effect of natural mapping on the co-located player experience. | Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson |
| 2013 | IE | Understanding player threat responses in FPS games. | David Conroy, Peta Wyeth, Daniel M. Johnson |
| 2013 | IE | Exploring the role of activity in genre. | Nicole McMahon, Peta Wyeth, Daniel M. Johnson |
| 2013 | IE | Activity, motivation and games for young children. | Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani |
| 2012 | CW | Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System. | Erik Poppe, Ross Brown, Daniel M. Johnson, Jan Recker |
| 2012 | ICEC | Spotting the Difference: Identifying Player Opponent Preferences in FPS Games. | David Conroy, Peta Wyeth, Daniel M. Johnson |
| 2012 | ICEC | A Method for Measuring the Creative Potential of Computer Games. | Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy |
| 2012 | IE | Videogame control device impact on the play experience. | Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler |
| 2012 | IE | Personality & video game genre preferences. | Nicole Peever, Daniel M. Johnson, John A. Gardner |
| 2012 | IE | GameFlow heuristics for designing and evaluating real-time strategy games. | Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth |
| 2012 | IE | Flourishing and video games. | Kellie Vella, Daniel M. Johnson |
| 2012 | OZCHI | Self-determination theory as applied to the design of a software learning system using whole-body controls. | Matthew Ford, Peta Wyeth, Daniel M. Johnson |
| 2012 | RTAS | RTOS Support for Multicore Mixed-Criticality Systems. | Jonathan L. Herman, Christopher J. Kenna, Malcolm S. Mollison, James H. Anderson, Daniel M. Johnson |
| 2011 | CHI | Enhancing physicality in touch interaction with programmable friction. | Vincent Lvesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin |
| 2011 | CHI | Frictional widgets: enhancing touch interfaces with programmable friction. | Vincent Lvesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin |
| 2010 | OZCHI | Personality, motivation and video games. | Daniel M. Johnson, John A. Gardner |