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Daniel M. Johnson

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

38

Venues

8

Active years

2010–2017

Best venue rank

A*

Where they publish

Papers

38 indexed papers, newest first.

YearVenueTitleAuthors
2017CHIDesigning the Social Internet of Things.Alessandro Soro, Margot Brereton, Paul Roe, Peta Wyeth, Daniel M. Johnson, Aloha May Hufana Ambe, Ann Morrison, Shaowen Bardzell, Tuck Wah Leong, Wendy Ju, Silvia Lindtner, Yvonne Rogers, Jacob Buur
2017CHIDesigning Gamified Applications that Make Safe Driving More Engaging.Fabius Steinberger, Ronald Schroeter, Marcus Foth, Daniel M. Johnson
2017OZCHIMake and connect: enabling people to connect through their things.Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers
2017OZCHITowards thriving: extending computerised cognitive behavioural therapy.Cara Wilson, Steve Draper, Margot Brereton, Daniel M. Johnson
2016CHIOperationalising and Evaluating Sub-Optimal and Optimal Play Experiences through Challenge-Skill Manipulation.Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Mitchell W. McEwan, Cody J. Phillips, Simon Smith
2016CHIPsychophysiology of Challenge in Play: EDA and Self-Reported Arousal.Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Cody J. Phillips, Simon Smith
2016OZCHIUsing videogames to improve molecular graphics tools.Zachary Fitz-Walter, Sen I. O'Donoghue, Benedetta Frida Baldi, James M. Hogan, Daniel M. Johnson, Margot Brereton
2016OZCHIThe role of immersion during situated memory recall within virtual worlds.Joel Harman, Ross Brown, Daniel M. Johnson
2016OZCHIFinding and building connections: moving beyond skill- based matchmaking in videogames.Ella Horton, Daniel M. Johnson, Jo Mitchell
2016OZCHI'Put yourself in the picture': designing for futures with young adults with intellectual disability.Cara Wilson, Laurianne Sitbon, Margot Brereton, Daniel M. Johnson, Stewart Koplick
2015CaiSEVirtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation.Joel Harman, Ross Brown, Daniel M. Johnson, Stefanie Rinderle-Ma, Udo Kannengiesser
2015CHIAll about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games.Daniel M. Johnson, Lennart E. Nacke, Peta Wyeth
2015CHICooperative Game Play with Avatars and Agents: Differences in Brain Activity and the Experience of Play.Daniel M. Johnson, Peta Wyeth, Madison Clark, Christopher N. Watling
2015CHICrossing Domains: Diverse Perspectives on Players.Gareth R. White, Joonhwan Lee, Daniel M. Johnson, Peta Wyeth, Pejman Mirza-Babaei
2015OZCHIOperationalising and Measuring Flow in Video Games.Madison Klarkowski, Daniel M. Johnson, Peta Wyeth, Simon Smith, Cody J. Phillips
2015OZCHIEngaging in Videogame Play: An Activity-Centric Analysis of the Player Experience.Nicole McMahon, Peta Wyeth, Daniel M. Johnson
2015OZCHIRedefining Videogame Reward Types.Cody J. Phillips, Daniel M. Johnson, Peta Wyeth, Leanne Hides, Madison Klarkowski
2015OZCHIExploring Boredom Proneness as a Predictor of Mobile Phone Use in the Car.Ronald Schroeter, Jim Oxtoby, Daniel M. Johnson, Fabius Steinberger
2015OZCHIVisual Analytics for Large-Scale Bioinformatic Data Sets.Samuel Thomas Smith, James M. Hogan, Markus Rittenbruch, Daniel M. Johnson, Margot Brereton
2015OZCHIIndicators of wellbeing in recreational video game players.Kellie Vella, Daniel M. Johnson, Leanne Hides
2014CHIThe effect of multiplayer dynamic difficulty adjustment on the player experience of video games.Alexander Baldwin, Daniel M. Johnson, Peta Wyeth
2014CHIAutonomy in technology design.Rafael A. Calvo, Dorian Peters, Daniel M. Johnson, Yvonne Rogers
2013FDGMore naturalness, less control: The effect of natural mapping on the co-located player experience.Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson
2013IEUnderstanding player threat responses in FPS games.David Conroy, Peta Wyeth, Daniel M. Johnson
2013IEExploring the role of activity in genre.Nicole McMahon, Peta Wyeth, Daniel M. Johnson
2013IEActivity, motivation and games for young children.Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani
2012CWPreliminary Evaluation of an Augmented Reality Collaborative Process Modelling System.Erik Poppe, Ross Brown, Daniel M. Johnson, Jan Recker
2012ICECSpotting the Difference: Identifying Player Opponent Preferences in FPS Games.David Conroy, Peta Wyeth, Daniel M. Johnson
2012ICECA Method for Measuring the Creative Potential of Computer Games.Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson, David Conroy
2012IEVideogame control device impact on the play experience.Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler
2012IEPersonality & video game genre preferences.Nicole Peever, Daniel M. Johnson, John A. Gardner
2012IEGameFlow heuristics for designing and evaluating real-time strategy games.Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth
2012IEFlourishing and video games.Kellie Vella, Daniel M. Johnson
2012OZCHISelf-determination theory as applied to the design of a software learning system using whole-body controls.Matthew Ford, Peta Wyeth, Daniel M. Johnson
2012RTASRTOS Support for Multicore Mixed-Criticality Systems.Jonathan L. Herman, Christopher J. Kenna, Malcolm S. Mollison, James H. Anderson, Daniel M. Johnson
2011CHIEnhancing physicality in touch interaction with programmable friction.Vincent Lvesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin
2011CHIFrictional widgets: enhancing touch interfaces with programmable friction.Vincent Lvesque, Louise Oram, Karon E. MacLean, Andy Cockburn, Nicholas D. Marchuk, Daniel M. Johnson, J. Edward Colgate, Michael A. Peshkin
2010OZCHIPersonality, motivation and video games.Daniel M. Johnson, John A. Gardner