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International Conference on Electronic Commerce

ICEC

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing

Papers indexed

525

1994–2012

Papers per year

1994159 peak2012

ICEC papers

525 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training.Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx
2012Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food.Jun Wei, Ryohei Nakatsu
2012Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher.Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu
2012The Animation Loop Station: Near Real-Time Animation Production.Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka
20122nd Workshop on Game Development and Model-Driven Software Development.Robert Walter, Maic Masuch, Mathias Funk
2012Serious Questions in Playful Questionnaires.Aneta Takhtamysheva, Jan D. Smeddinck
2012Heuristics for Social Games with a Purpose.Aneta Takhtamysheva, Tim Decker
2012Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA.Keigo Tada, Ryosuke Yamanishi, Shohei Kato
2012Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process.Vt Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cintl, Jakub Gemrot
2012Information-Gathering Events in Story Plots.Fabio A. Guilherme da Silva, Antnio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feij, Edirlei Soares de Lima
2012Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients.Sandra Siegel, Jan D. Smeddinck
2012Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments.Sven Seele, Rainer Herpers, Christian Bauckhage
2012Therapeutic Presence - Virtual Illusions for Neurorehabilitation.Thomas Schler
2012A Feature-Based Environment for Digital Games.Victor Travassos Sarinho, Antnio L. Apolinrio Jr., Eduardo Santana de Almeida
2012A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations.Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flvia Cristina Bernardini
2012Value-Based Design for Gamifying Daily Activities.Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova
2012A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects.Thales Luis Sabino, Paulo M. F. de Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa
2012Real Story Interaction: The Role of Global Agency in Interactive Storytelling.Christian Roth, Ivar E. Vermeulen
2012MDSD for Games with Eclipse Modeling Technologies.Steve A. Robenalt
2012Playing with the Weather.Sofia Reis, Nuno Correia
2012Expanding the Magic Circle in Pervasive Casual Play.Sofia Reis
2012A Ubiquitous Solution for Location-Aware Games.Andr Pinto, Antnio Coelho, Hugo da Silva
2012Player Control in a Real-Time Mobile Augmented Reality Game.Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Bhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yznc, Frederic Pollmann, Dirk Wenig, Rainer Malaka
2012Cell Phone Puppets: Turning Mobile Phones into Performing Objects.Michael Nitsche, Sanjeev Nayak
2012Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games.Ivana Mller, Petra Sundstrm, Martin Murer, Manfred Tscheligi

Comparable venues

Other A*/A conferences filed under the same field of research.