| 2012 | The Social Maze: A Collaborative Game to Motivate MS Patients for Upper Limb Training. | Tom De Weyer, Karel Robert, Johanna Renny Octavia Hariandja, Geert Alders, Karin Coninx |
| 2012 | Leisure Food: Derive Social and Cultural Entertainment through Physical Interaction with Food. | Jun Wei, Ryohei Nakatsu |
| 2012 | Philosophy Meets Entertainment: Designing an Interactive Virtual Philosopher. | Xuan Wang, Khoo Eng Tat, Sanath Siriwardana, Horathalge Iroshan, Ryohei Nakatsu |
| 2012 | The Animation Loop Station: Near Real-Time Animation Production. | Benjamin Walther-Franks, Florian Biermann, Nikolaas Steenbergen, Rainer Malaka |
| 2012 | 2nd Workshop on Game Development and Model-Driven Software Development. | Robert Walter, Maic Masuch, Mathias Funk |
| 2012 | Serious Questions in Playful Questionnaires. | Aneta Takhtamysheva, Jan D. Smeddinck |
| 2012 | Heuristics for Social Games with a Purpose. | Aneta Takhtamysheva, Tim Decker |
| 2012 | Interactive Music Recommendation System for Adapting Personal Affection: IMRAPA. | Keigo Tada, Ryosuke Yamanishi, Shohei Kato |
| 2012 | Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century - Notes on Design Concepts and Design Process. | Vt Sisler, Cyril Brom, Jaroslav Cuhra, Kamil Cintl, Jakub Gemrot |
| 2012 | Information-Gathering Events in Story Plots. | Fabio A. Guilherme da Silva, Antnio L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feij, Edirlei Soares de Lima |
| 2012 | Adaptive Difficulty with Dynamic Range of Motion Adjustments in Exergames for Parkinson's Disease Patients. | Sandra Siegel, Jan D. Smeddinck |
| 2012 | Cognitive Agents for Microscopic Traffic Simulations in Virtual Environments. | Sven Seele, Rainer Herpers, Christian Bauckhage |
| 2012 | Therapeutic Presence - Virtual Illusions for Neurorehabilitation. | Thomas Schler |
| 2012 | A Feature-Based Environment for Digital Games. | Victor Travassos Sarinho, Antnio L. Apolinrio Jr., Eduardo Santana de Almeida |
| 2012 | A Parallel Fipa Architecture Based on GPU for Games and Real Time Simulations. | Luiz Guilherme Oliveira dos Santos, Esteban Walter Gonzalez Clua, Flvia Cristina Bernardini |
| 2012 | Value-Based Design for Gamifying Daily Activities. | Mizuki Sakamoto, Tatsuo Nakajima, Todorka Alexandrova |
| 2012 | A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. | Thales Luis Sabino, Paulo M. F. de Andrade, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Paulo A. Pagliosa |
| 2012 | Real Story Interaction: The Role of Global Agency in Interactive Storytelling. | Christian Roth, Ivar E. Vermeulen |
| 2012 | MDSD for Games with Eclipse Modeling Technologies. | Steve A. Robenalt |
| 2012 | Playing with the Weather. | Sofia Reis, Nuno Correia |
| 2012 | Expanding the Magic Circle in Pervasive Casual Play. | Sofia Reis |
| 2012 | A Ubiquitous Solution for Location-Aware Games. | Andr Pinto, Antnio Coelho, Hugo da Silva |
| 2012 | Player Control in a Real-Time Mobile Augmented Reality Game. | Mareike Picklum, Georg Modzelewski, Susanne Knoop, Toke Lichtenberg, Philipp Dittmann, Tammo Bhme, Volker Fehn, Christian John, Johannes Kenkel, Philipp Krieter, Patrick Niethen, Nicole Pampuch, Marcel Schnelle, Yvonne Schwarte, Sanja Stark, Alexander Steenbergen, Malte Stehr, Henning Wielenberg, Merve Yildirim, Can Yznc, Frederic Pollmann, Dirk Wenig, Rainer Malaka |
| 2012 | Cell Phone Puppets: Turning Mobile Phones into Performing Objects. | Michael Nitsche, Sanjeev Nayak |
| 2012 | Gaming after Dark - Visual Patterns and Their Significance for Atmosphere and Emotional Experience in Video Games. | Ivana Mller, Petra Sundstrm, Martin Murer, Manfred Tscheligi |