| 2014 | Social Play Spaces for Active Community Engagement. | Jenna Gavin, Ben Kenobi, Andy M. Connor |
| 2014 | Measuring Learning in Video Games: A Case Study. | Allan Fowler, Brian Cusack, Alessandro Canossa |
| 2014 | An Intuitive Tangible Game Controller. | Jacques Foottit, Dave Brown, Stefan Marks, Andy M. Connor |
| 2014 | Multimodality and the Competitive Metagame: Exploring Issues of Balance in Multimodal Game Environments. | Ben Egliston |
| 2014 | Multimodality or Ludo-Narrative Dissonance: Duality of Presentation in Fringe Media. | Daniel Dunne |
| 2014 | The Mystery of Elin. Incorporating a City Cultural Program on History and Heritage into a Pervasive Game. | Mara Guadalupe Alvarez Daz, Marcus Toftedahl, Torbjrn Svensson |
| 2014 | A Systematic Review of Cybersickness. | Simon Davis, Keith Nesbitt, Eugene Nalivaiko |
| 2014 | Comparing Animation with Video For Teaching Communication Skills. | Hayley Croft, Rohan Rasiah, Joyce Cooper, Keith V. Nesbitt |
| 2014 | Protocol E: An Implementation of a Novel, Agent Based, Control Scheme for Real Time Strategy Games. | Matt Cabanag |
| 2014 | Extending Building Information Models into Game Engines. | Ross Bille, Shamus P. Smith, Kim Maund, Graham Brewer |
| 2014 | Putting a New Intelligent Virtual Face on a Medical Treatment Advice System to Improve Adherence. | Scott Baker, Deborah Richards, Patrina Caldwell |
| 2014 | Overview of the MySteps ICT Framework. | Reem Altamimi, Keith Nesbitt, Geoff Skinner |
| 2013 | Activity, motivation and games for young children. | Peta Wyeth, Daniel M. Johnson, Jenny M. Ziviani |
| 2013 | E-sports on the rise?: Critical considerations on the growth and erosion of organized digital gaming competitions. | Emma Witkowski, Brett Hutchins, Marcus Carter |
| 2013 | Running from zombies. | Emma Witkowski |
| 2013 | Living the indie life: mapping creative teams in a 48 hour game jam and playing with data. | Truna Aka J. Turner, Lubi Thomas, Cameron Owen |
| 2013 | sPeAK-MAN: towards popular gameplay for speech therapy. | Chek Tien Tan, Andrew Johnston, Kirrie J. Ballard, Sam Ferguson, Dharani Perera-Schulz |
| 2013 | Towards a MOOC game. | Chek Tien Tan |
| 2013 | Remembrance of games past: the popular memory archive. | Helen Stuckey, Melanie Swalwell, Angela Ndalianis, Denise de Vries |
| 2013 | A design template for multisensory and multimodal games to train and test children for sound localisation acuity. | Maria Carmela Sogono, Deborah Richards |
| 2013 | Children's interactive narratives: | Betty Sargeant |
| 2013 | Sonic city installation. | Davey Sams |
| 2013 | This isn't happening: time in videogames. | Adam W. Ruch |
| 2013 | Improving lives: using Microsoft Kinect to predict the loss of balance for elderly users under cognitive load. | Yusuf Pisan, Jaime Garcia Marin, Karla Felix Navarro |
| 2013 | Designing for depth: underwater play. | Sarah Jane Pell, Florian 'Floyd' Mueller |