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Interactive Entertainment

IE

Australasian

CORE rank

CORE rank (raw)

Australasian C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

141

2007–2014

Papers per year

200743 peak2014

IE papers

141 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013Informative sound design in video games.Patrick Ng, Keith V. Nesbitt
2013Reproduction game demo.Adam Nash, John McCormick, Stefan Greuter
2013Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data.Florian 'Floyd' Mueller, Wouter Walmink
2013Reflections on designing networked exertion games.Florian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere
2013Designing in sensitive settings: workshops to design a technology to commemorate black saturday.Joji Mori, Steve Howard, Martin R. Gibbs
2013Context, detail, and conversation: using painting strategies with 3D computer animation software.Gina Moore, Stefan Greuter, Chris Barker
2013Exploring the role of activity in genre.Nicole McMahon, Peta Wyeth, Daniel M. Johnson
2013Shadow showdown: twister in a digital space.Matthew Martin, Jenna Gavin, Daniel Cermak-Sassenrath, Charles Walker, Ben Kenobi
2013SweatAtoms: materializing physical activity.Rohit Ashok Khot, Florian 'Floyd' Mueller, Larissa Hjorth
2013When game over means game over: using permanent death to craft living stories inBrendan Keogh
2013"A restless corpse": performativity, fetishism andDarshana Jayemanne
2013Motivation during videogame play: analysing player experience in terms of cognitive action.Wilawan Inchamnan, Peta Wyeth
2013Form over function: the use of Lovecraftian elements in World of Warcraft.Michael Hitchens, Adam W. Ruch
2013Trouble tower game demo.Stefan Greuter, Susanne Tepe, Frank Boukamp, Ron R. Wakefield
2013Stasis and entropy in Australian videogames classification discourse.Daniel Golding
2013Combining moving bodies with digital elements: design space between players and screens.Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer, Florian 'Floyd' Mueller
2013Collapsing action; or, games of life and death.Robbie Fordyce
2013Towards personalised, gamified systems: an investigation into game design, personality and player typologies.Lauren S. Ferro, Steffen P. Walz, Stefan Greuter
2013The pathway driven narrative machine.Helen Dickson, Rebecca Hayes
2013Understanding player threat responses in FPS games.David Conroy, Peta Wyeth, Daniel M. Johnson
2013Media filter access.Daniel Cermak-Sassenrath, Clinton Watkins, Ben Kenobi
2013Making cake, swearing, and the indefinite meaning of media.Daniel Cermak-Sassenrath, Matthew Martin, Jenna Gavin, Charles Walker
2013Watch your steps: designing a semi-public display to promote physical activity.Robert Cercos, Florian 'Floyd' Mueller
2013Death and dying in DayZ.Marcus Carter, Martin R. Gibbs, Greg Wadley
2013The intersection of video games and patient empowerment: case study of a real world application.Craig Caldwell, Carol Bruggers, Roger Altizer, Grzegorz Bulaj, Troy D'Ambrosio, Robert Kessler, Brianne Christiansen
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Comparable venues

Other A*/A conferences filed under the same field of research.