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Interactive Entertainment

IE

Australasian

CORE rank

CORE rank (raw)

Australasian C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

141

2007–2014

Papers per year

200743 peak2014

IE papers

141 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013The historicity of play: games as historical documents.Robson Scarassati Bello, Gilson Schwartz
2013Audiovisual granular synthesis: micro relationships between sound and image.Joshua Batty, Kipps Horn, Stefan Greuter
2013Audio-visual granular synthesis performance demo.Joshua Batty
2013Managing cyber-bullying in online educational virtual worlds.Diego Fernando Gutierrez Aponte, Deborah Richards
2013Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing?Leigh Achterbosch, Charlynn Miller, Peter Vamplew
2012SARTRE: a case-based poker web app.Ian D. Watson, Jonathan Rubin, Glen Robertson
2012Understanding player experience finding a usable model for game classification.Jasper van Vught, Gareth Schott, Raphal Marczak
2012Flourishing and video games.Kellie Vella, Daniel M. Johnson
2012Performing design analysis: game design creativity and the theatre of the impressed.Truna Aka J. Turner, David Browning, Gordon Moyes
2012A feasibility study in using facial expressions analysis to evaluate player experiences.Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan
2012GameFlow heuristics for designing and evaluating real-time strategy games.Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth
2012Case-based learning by observation: preliminary work.Glen Robertson, Ian D. Watson
2012Challenging reality using techniques from interactive drama to support social simulations in virtual worlds.Deborah Richards, Nicolas Szilas
2012Usability attributes in virtual learning environments.Deborah Richards, Iwan Kelaiah
2012Agent-based museum and tour guides: applying the state of the art.Deborah Richards
2012Personality & video game genre preferences.Nicole Peever, Daniel M. Johnson, John A. Gardner
2012Patterns of digital game-play in Australian high school students.Sandy Muspratt, Thomas H. Apperley
2012Videogame control device impact on the play experience.Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler
2012Feedback-based gameplay metrics: measuring player experience via automatic visual analysis.Raphal Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott
2012NOP performance.Nolwenn Hugain-Lacire
2012An investigation of player to player character identification via personal pronouns.Michael Hitchens, Anders Drachen, Deborah Richards
2012Designing a game for occupational health and safety in the construction industry.Stefan Greuter, Susanne Tepe, J. Fiona Peterson, Frank Boukamp, Kimberley d'Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick, Ron R. Wakefield
2012Untitled recordDaniel Cermak-Sassenrath
2012Beyond arcade machines: students building interactive tangible installations.Daniel Cermak-Sassenrath
2012Experiences with design patterns for oldschool action games.Daniel Cermak-Sassenrath
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Comparable venues

Other A*/A conferences filed under the same field of research.