| 2013 | The historicity of play: games as historical documents. | Robson Scarassati Bello, Gilson Schwartz |
| 2013 | Audiovisual granular synthesis: micro relationships between sound and image. | Joshua Batty, Kipps Horn, Stefan Greuter |
| 2013 | Audio-visual granular synthesis performance demo. | Joshua Batty |
| 2013 | Managing cyber-bullying in online educational virtual worlds. | Diego Fernando Gutierrez Aponte, Deborah Richards |
| 2013 | Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? | Leigh Achterbosch, Charlynn Miller, Peter Vamplew |
| 2012 | SARTRE: a case-based poker web app. | Ian D. Watson, Jonathan Rubin, Glen Robertson |
| 2012 | Understanding player experience finding a usable model for game classification. | Jasper van Vught, Gareth Schott, Raphal Marczak |
| 2012 | Flourishing and video games. | Kellie Vella, Daniel M. Johnson |
| 2012 | Performing design analysis: game design creativity and the theatre of the impressed. | Truna Aka J. Turner, David Browning, Gordon Moyes |
| 2012 | A feasibility study in using facial expressions analysis to evaluate player experiences. | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan |
| 2012 | GameFlow heuristics for designing and evaluating real-time strategy games. | Penelope Sweetser, Daniel M. Johnson, Anne Ozdowska, Peta Wyeth |
| 2012 | Case-based learning by observation: preliminary work. | Glen Robertson, Ian D. Watson |
| 2012 | Challenging reality using techniques from interactive drama to support social simulations in virtual worlds. | Deborah Richards, Nicolas Szilas |
| 2012 | Usability attributes in virtual learning environments. | Deborah Richards, Iwan Kelaiah |
| 2012 | Agent-based museum and tour guides: applying the state of the art. | Deborah Richards |
| 2012 | Personality & video game genre preferences. | Nicole Peever, Daniel M. Johnson, John A. Gardner |
| 2012 | Patterns of digital game-play in Australian high school students. | Sandy Muspratt, Thomas H. Apperley |
| 2012 | Videogame control device impact on the play experience. | Mitchell W. McEwan, Daniel M. Johnson, Peta Wyeth, Alethea Blackler |
| 2012 | Feedback-based gameplay metrics: measuring player experience via automatic visual analysis. | Raphal Marczak, Jasper van Vught, Lennart E. Nacke, Gareth Schott |
| 2012 | NOP performance. | Nolwenn Hugain-Lacire |
| 2012 | An investigation of player to player character identification via personal pronouns. | Michael Hitchens, Anders Drachen, Deborah Richards |
| 2012 | Designing a game for occupational health and safety in the construction industry. | Stefan Greuter, Susanne Tepe, J. Fiona Peterson, Frank Boukamp, Kimberley d'Amazing, Kalonica Quigley, Rhys van der Waerden, Thomas Harris, Tim Goschnick, Ron R. Wakefield |
| 2012 | Untitled record | Daniel Cermak-Sassenrath |
| 2012 | Beyond arcade machines: students building interactive tangible installations. | Daniel Cermak-Sassenrath |
| 2012 | Experiences with design patterns for oldschool action games. | Daniel Cermak-Sassenrath |