| 2025 | CHI | Collaborative Scene Authoring with Near Real-Time 3D Reconstruction. | Leon Cewei Foo, Nirmal Sukumaran Nair, Liuziyi Liu, Jeannie Su Ann Lee, Songjia Shen, Indriyati Atmosukarto, Alvin Chan, Jing Shi, Yong Joo Loh, Yih Yng Ng, Michael Chia, Chek Tien Tan |
| 2025 | CHI | Educator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels. | Songjia Shen, Chek Tien Tan, Hsiang-Ting Chen, William L. Raffe, Tuck Wah Leong |
| 2025 | CHI | Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences. | Chek Tien Tan, Indriyati Atmosukarto, Budianto Tandianus, Songjia Shen, Steven Wong |
| 2024 | SIGGRAPH | demoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction. | Leon Cewei Foo, Chek Tien Tan, Liuziyi Liu, Nirmal Sukumaran Nair, Songjia Shen, Jeannie Su Ann Lee |
| 2024 | SiggraphA | Designing a Usable Framework for Diverse Users in Synthetic Human Action Data Generation. | Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Joey Lim, Triston Chan Sheen, Simon See |
| 2023 | SiggraphA | SynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation. | Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Zhihua Zhou, Andrew Grant, Simon See |
| 2022 | CHI | Understanding User Experiences Across VR Walking-in-place Locomotion Methods. | Chek Tien Tan, Leon Cewei Foo, Adriel Yeo, Jeannie Su Ann Lee, Edmund Wan, Xiao-Feng Kenan Kok, Megani Rajendran |
| 2022 | ISMAR | SynDa: A Novel Synthetic Data Generation Pipeline for Activity Recognition. | Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See |
| 2022 | ISMAR | Towards a HOI application for digital home assistants. | Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See |
| 2016 | SIGGRAPH | A safe low-cost HMD for underwater VR experiences. | Wenlong Zhang, Chek Tien Tan, Tim Chen |
| 2015 | HCI | Towards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction. | Yi Ji, Chek Tien Tan, Ernest A. Edmonds |
| 2015 | SIGGRAPH | JoggAR: a mixed-modality AR approach for technology-augmented jogging. | Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, Florian Mueller |
| 2014 | CHI | Step kinnection: a hybrid clinical test for fall risk assessment in older adults. | Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro |
| 2014 | CHI | CopyMe: an emotional development game for children. | Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong |
| 2014 | CHI | CopyMe: a portable real-time feedback expression recognition game for children. | Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong |
| 2014 | CHI | Combining think-aloud and physiological data to understand video game experiences. | Chek Tien Tan, Tuck Wah Leong, Songjia Shen |
| 2014 | CHI | BeFaced: a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser |
| 2014 | FDG | Automated terrain analysis in real-time strategy games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | FDG | Initial perceptions of a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | FDG | A game to crowdsource data for affective computing. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | IE | A Scouting Strategy for Real-Time Strategy Games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | IE | Inferring Player Experiences Using Facial Expressions Analysis. | Chek Tien Tan, Sander Bakkes, Yusuf Pisan |
| 2014 | SIGGRAPH | Retrogaming as visual feedback for speech therapy. | Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard |
| 2014 | SIGGRAPH | Speech invaders & yak-man: retrogames for speech therapy. | Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard |
| 2013 | IE | Towards a MOOC game. | Chek Tien Tan |
| 2013 | IE | sPeAK-MAN: towards popular gameplay for speech therapy. | Chek Tien Tan, Andrew Johnston, Kirrie J. Ballard, Sam Ferguson, Dharani Perera-Schulz |
| 2013 | SIGGRAPH | Can you CopyMe?: an expression mimicking serious game. | Chek Tien Tan, Natalie Harrold, Daniel Rosser |
| 2013 | SIGGRAPH | Can you CopyMe?: an expression mimicking serious game. | Chek Tien Tan, Natalie Harrold, Daniel Rosser |
| 2013 | SIGGRAPH | Crowdsourcing facial expressions using popular gameplay. | Chek Tien Tan, Daniel Rosser, Natalie Harrold |
| 2013 | SIGGRAPH | BeFaced: a game for crowdsourcing facial expressions. | Chek Tien Tan, Daniel Rosser, Natalie Harrold |
| 2012 | IE | Personalised gaming: a motivation and overview of literature. | Sander Bakkes, Chek Tien Tan, Yusuf Pisan |
| 2012 | IE | A feasibility study in using facial expressions analysis to evaluate player experiences. | Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan |
| 2012 | SIGGRAPH | Towards an expression recognition game to assist the emotional development of children with autism spectrum disorders. | Natalie Harrold, Chek Tien Tan, Daniel Rosser |
| 2008 | SIGGRAPH | A combined tactical and strategic hierarchical learning framework in multi-agent games. | Chek Tien Tan, Ho-Lun Cheng |