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Chek Tien Tan

Publication record assembled from the DBLP archive of ranked conferences.

Papers indexed

34

Venues

7

Active years

2008–2025

Best venue rank

A*

Where they publish

Papers

34 indexed papers, newest first.

YearVenueTitleAuthors
2025CHICollaborative Scene Authoring with Near Real-Time 3D Reconstruction.Leon Cewei Foo, Nirmal Sukumaran Nair, Liuziyi Liu, Jeannie Su Ann Lee, Songjia Shen, Indriyati Atmosukarto, Alvin Chan, Jing Shi, Yong Joo Loh, Yih Yng Ng, Michael Chia, Chek Tien Tan
2025CHIEducator Perceptions of XRAuthor: An Accessible Tool for Authoring Learning Content with Different Immersion Levels.Songjia Shen, Chek Tien Tan, Hsiang-Ting Chen, William L. Raffe, Tuck Wah Leong
2025CHIExploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences.Chek Tien Tan, Indriyati Atmosukarto, Budianto Tandianus, Songjia Shen, Steven Wong
2024SIGGRAPHdemoConstruct: Democratizing Scene Construction for Digital Twins through Progressive Reconstruction.Leon Cewei Foo, Chek Tien Tan, Liuziyi Liu, Nirmal Sukumaran Nair, Songjia Shen, Jeannie Su Ann Lee
2024SiggraphADesigning a Usable Framework for Diverse Users in Synthetic Human Action Data Generation.Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Joey Lim, Triston Chan Sheen, Simon See
2023SiggraphASynthDa: Exploiting Existing Real-World Data for Usable and Accessible Synthetic Data Generation.Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Zhihua Zhou, Andrew Grant, Simon See
2022CHIUnderstanding User Experiences Across VR Walking-in-place Locomotion Methods.Chek Tien Tan, Leon Cewei Foo, Adriel Yeo, Jeannie Su Ann Lee, Edmund Wan, Xiao-Feng Kenan Kok, Megani Rajendran
2022ISMARSynDa: A Novel Synthetic Data Generation Pipeline for Activity Recognition.Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See
2022ISMARTowards a HOI application for digital home assistants.Megani Rajendran, Chek Tien Tan, Indriyati Atmosukarto, Aik Beng Ng, Simon See
2016SIGGRAPHA safe low-cost HMD for underwater VR experiences.Wenlong Zhang, Chek Tien Tan, Tim Chen
2015HCITowards Personalized Interfaces for Mobile Applications Using a Natural Text-Based Interaction.Yi Ji, Chek Tien Tan, Ernest A. Edmonds
2015SIGGRAPHJoggAR: a mixed-modality AR approach for technology-augmented jogging.Chek Tien Tan, Richard Byrne, Simon Lui, Weilong Liu, Florian Mueller
2014CHIStep kinnection: a hybrid clinical test for fall risk assessment in older adults.Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro
2014CHICopyMe: an emotional development game for children.Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong
2014CHICopyMe: a portable real-time feedback expression recognition game for children.Natalie Harrold, Chek Tien Tan, Daniel Rosser, Tuck Wah Leong
2014CHICombining think-aloud and physiological data to understand video game experiences.Chek Tien Tan, Tuck Wah Leong, Songjia Shen
2014CHIBeFaced: a casual game to crowdsource facial expressions in the wild.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser
2014FDGAutomated terrain analysis in real-time strategy games.Chen Si, Yusuf Pisan, Chek Tien Tan
2014FDGInitial perceptions of a casual game to crowdsource facial expressions in the wild.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014FDGA game to crowdsource data for affective computing.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014IEA Scouting Strategy for Real-Time Strategy Games.Chen Si, Yusuf Pisan, Chek Tien Tan
2014IEInferring Player Experiences Using Facial Expressions Analysis.Chek Tien Tan, Sander Bakkes, Yusuf Pisan
2014SIGGRAPHRetrogaming as visual feedback for speech therapy.Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard
2014SIGGRAPHSpeech invaders & yak-man: retrogames for speech therapy.Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard
2013IETowards a MOOC game.Chek Tien Tan
2013IEsPeAK-MAN: towards popular gameplay for speech therapy.Chek Tien Tan, Andrew Johnston, Kirrie J. Ballard, Sam Ferguson, Dharani Perera-Schulz
2013SIGGRAPHCan you CopyMe?: an expression mimicking serious game.Chek Tien Tan, Natalie Harrold, Daniel Rosser
2013SIGGRAPHCan you CopyMe?: an expression mimicking serious game.Chek Tien Tan, Natalie Harrold, Daniel Rosser
2013SIGGRAPHCrowdsourcing facial expressions using popular gameplay.Chek Tien Tan, Daniel Rosser, Natalie Harrold
2013SIGGRAPHBeFaced: a game for crowdsourcing facial expressions.Chek Tien Tan, Daniel Rosser, Natalie Harrold
2012IEPersonalised gaming: a motivation and overview of literature.Sander Bakkes, Chek Tien Tan, Yusuf Pisan
2012IEA feasibility study in using facial expressions analysis to evaluate player experiences.Chek Tien Tan, Daniel Rosser, Sander Bakkes, Yusuf Pisan
2012SIGGRAPHTowards an expression recognition game to assist the emotional development of children with autism spectrum disorders.Natalie Harrold, Chek Tien Tan, Daniel Rosser
2008SIGGRAPHA combined tactical and strategic hierarchical learning framework in multi-agent games.Chek Tien Tan, Ho-Lun Cheng